Commit graph

7241 commits

Author SHA1 Message Date
Alexander van Gessel
9571e899d4 Fix unit image reference
Found by wmlscope
2013-12-22 04:44:44 +01:00
Ignacio R. Morelle
b5a996f2eb UtBS S13: add wmllint recognize directives for recall list units
These units are referenced to before they are ever recalled (well, in
Nym's case, Zhul doesn't ever get recalled) and wmllint doesn't like
that. It's the intended behavior, so tell wmllint to take them for
granted.
2013-12-21 23:13:27 -03:00
Alexander van Gessel
725f9e398e wmlindent run 2013-12-22 02:04:58 +01:00
Bär Halberkamp
85c84b0124 Improved maps for EI scenario 1-3 2013-12-22 00:39:35 +01:00
ln-zookeeper
8a55cc355f Removed obsolete TRoW bigmap images. 2013-12-21 22:01:29 +02:00
ln-zookeeper
994960c6aa Flipped Haldric's ship horizontally. 2013-12-21 13:06:52 +02:00
ln-zookeeper
5d5aee134d New bigmaps and journey markers for TRoW. 2013-12-21 01:06:06 +02:00
Bär Halberkamp
9ce2dfbc84 ran wmlindent 2013-12-20 19:59:12 +01:00
Groggy Dice
4dcce0083b THoT Dwarvish_Loremaster: fix typo in apparently unnecessary magic comment
The irony of turning off spellcheck and misspelling spellcheck is obvious.

This magic comment is apparently unnecessary, though, since it wasn't
working, yet the file was not failing the spellcheck.
2013-12-20 04:52:09 -05:00
Groggy Dice
05cb8bab2c NR 05a - The Pursuit: add dialogue when a unit steps on the dungeon signpost
Most of the other signposts elicit a remark when a unit steps on them, but
curiously not this one.

Not only do I give the discovering unit a line, I have Tallin speak as
well. This may give alert first-time NR players a clue that this corridor
is important.

Some may prefer that players continue stumbling about, and object.
Unfortunately, there's no NR maintainer or active lord of prose to resolve
any difference of opinion.
2013-12-20 04:52:02 -05:00
Andrius Silinskas
597f5ad6a9 Added new CampaignWML attribute "allow_era_choice".
If attribute is set to "no" and campaign with it is selected, eras menu will be
hidden and text to indicate this will be displayed.

Attribute defaults to "yes" and has been added to LoW.

N.B. since current MP code is tighly coupled with eras, the default era will
still be used by the engine to properly initialize stuff. Later on, code should be
improved by making it more modular and independant of eras.
2013-12-19 21:37:41 +00:00
mattsc
473fc1d3f0 SotBE S8: increase enemy gold and reduce turn limit
The scenario was way too easy previously.
2013-12-19 13:05:52 -08:00
mattsc
296f39acbd SotBE S8: take lots of villages off the map
... to prevent huge gold carry-over.  To make up for that (for the
AIs), the enemies will be given larger income.
2013-12-19 13:05:52 -08:00
ln-zookeeper
b5591bbab9 Tweaked the timing of the undead recruitment dialogue. 2013-12-19 21:29:58 +02:00
ln-zookeeper
6f7c4363cc Prevent troll sighting event from triggering when a non-player side sees them. 2013-12-19 20:50:52 +02:00
mattsc
c93420d4a4 Fix indenting 2013-12-18 13:29:08 -08:00
mattsc
2305e48f05 SotBE S18: no linger mode needed at end of last scenario 2013-12-18 13:14:55 -08:00
mattsc
4338528e43 SotBE S17: add warning about enemy reinforcements 2013-12-18 13:14:44 -08:00
mattsc
2075284309 SotBE S18: grammar fix 2013-12-18 13:05:32 -08:00
mattsc
06c3fd90b5 SotBE S8: avoid duplicating a message 2013-12-18 09:57:39 -08:00
mattsc
7210f4ef0a SotBE S11: remove unnecessary message 2013-12-18 09:57:38 -08:00
mattsc
d375c090bd SotBE: minor prose changes 2013-12-18 09:57:38 -08:00
mattsc
6a693f405b SotBE: minor corrections to grammar, punctuation, capitalization 2013-12-18 09:57:38 -08:00
mattsc
7db11b30c4 SotBE S7: balancing adjustments to gold, turns, AI parameters 2013-12-17 19:09:02 -08:00
mattsc
bfb2edeb90 SotBE S7: change locations and number of scorpions
They are slightly farther away at the beginning now.  Also, there's a
new event that adds new scorpions for the first 10 turns.
2013-12-17 19:08:16 -08:00
mattsc
1657bf9d41 SotBE S7: minor change to a message 2013-12-17 19:04:30 -08:00
mattsc
50877910b0 SotBE S7: map changes to make scenario slightly less tedious
Add some road hexes and a couple villages.
2013-12-17 19:03:56 -08:00
mattsc
fe070f7bd3 SotBE S6: slightly different location for one of the allied AI orcs
So that it does not end up blocking a village on Turn 2.
2013-12-17 12:54:18 -08:00
mattsc
61516f6b11 SotBE S6: balancing adjustments to gold, turns, AI parameters
Reduce turn limit, make AI more aggressive with slightly more gold, but
also give the player some more gold, as the carry-over from the
previous scenario is a lot less.
2013-12-17 12:54:18 -08:00
mattsc
da20ff9071 SotBE S5: balancing adjustments to gold, turns, AI parameters
The goal is to make the scenario harder and, more importantly, to
reduce the gold carry-over.
2013-12-17 12:54:17 -08:00
mattsc
fd3e6e6fcc SotBE S4: balancing adjustments to gold, turns, ...
... income, recruit lists, AI parameters
2013-12-15 12:50:37 -08:00
mattsc
d13f49696d SotBE S4: give the player control of side 3 orcs 2013-12-15 12:50:36 -08:00
mattsc
349cc748dc SotBE S4: move shamans to Side 1 at end of scenario 2013-12-15 12:50:36 -08:00
mattsc
5f91abf23e SotBE S4: remove two pieces of dialog
They are unnecessary or don't apply to the new map any more.
2013-12-15 12:50:35 -08:00
mattsc
3e5263fdb0 SotBE S4: change the map to make scenario more interesting
Kapou'e now has to go through the Side 5 elves to get to the center
keep with the shamans.
2013-12-15 12:50:35 -08:00
mattsc
dff106b8d3 SotBE: add side parameter to orcish shaman macros
In S4 they now start on Side 3, not Side 1.
2013-12-15 12:50:35 -08:00
mattsc
22b58cf400 SotBE S3: clarify objectives
Indicate that it is good enough to accomplish either one of the
objectives.
2013-12-15 12:50:34 -08:00
mattsc
9811d46ff9 SotBE S1: add bowmen to enemy AI recruit list 2013-12-15 12:50:34 -08:00
Bär Halberkamp
b7a0f40e34 Added some macros to S2 to make the code more compact 2013-12-14 20:29:50 +01:00
Bär Halberkamp
8d12ff8208 Also made side 4 hidden until it appears 2013-12-14 20:19:02 +01:00
Bär Halberkamp
7411ed053f EI: Made the undead side not appear in side list before it actually appears 2013-12-14 20:17:00 +01:00
Bär Halberkamp
eea8ce6079 Added facing=se for Dacyn and Gweddry in S1 2013-12-14 15:41:14 +01:00
Bär Halberkamp
bb575be36d Added custom TC for Dacyn and Mal-Ravanal in EI 2013-12-14 15:37:28 +01:00
fendrin
0410757436 Adjusted the campaign to how the new mp campaign support seems to work.
Added "fore_lock_settings=yes" to nearly every scenario (except the
story only ones where we do not define sides).

Scenario 7 also got a reducement of sides to fit into the amount of our
team color range.

Moved some loyal unit descriptions into character macros.
2013-12-10 14:42:26 +01:00
fendrin
9d15d9e545 Made use of the time of day schedule macros. 2013-12-10 14:42:06 +01:00
Bär Halberkamp
e5f8cd19ab Simplified concentration code 2013-12-09 16:03:35 +01:00
fendrin
4194f414b4 Replaced outdated images for the orcish shaman units. 2013-12-06 18:50:58 +01:00
fendrin
8a84a16bb1 Fixed a character speaking after the unit died. 2013-12-06 18:50:58 +01:00
fendrin
9b4029a5ca Update of the wose shaman unit image. 2013-12-06 18:50:58 +01:00
Adrián Chaves Fernández (Gallaecio)
4582da51dc Updated the Galician (gl) translation 2013-12-06 14:27:34 +01:00