Alexander van Gessel
9571e899d4
Fix unit image reference
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Found by wmlscope
2013-12-22 04:44:44 +01:00
Ignacio R. Morelle
b5a996f2eb
UtBS S13: add wmllint recognize directives for recall list units
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These units are referenced to before they are ever recalled (well, in
Nym's case, Zhul doesn't ever get recalled) and wmllint doesn't like
that. It's the intended behavior, so tell wmllint to take them for
granted.
2013-12-21 23:13:27 -03:00
Alexander van Gessel
725f9e398e
wmlindent run
2013-12-22 02:04:58 +01:00
Bär Halberkamp
85c84b0124
Improved maps for EI scenario 1-3
2013-12-22 00:39:35 +01:00
ln-zookeeper
8a55cc355f
Removed obsolete TRoW bigmap images.
2013-12-21 22:01:29 +02:00
ln-zookeeper
994960c6aa
Flipped Haldric's ship horizontally.
2013-12-21 13:06:52 +02:00
ln-zookeeper
5d5aee134d
New bigmaps and journey markers for TRoW.
2013-12-21 01:06:06 +02:00
Bär Halberkamp
9ce2dfbc84
ran wmlindent
2013-12-20 19:59:12 +01:00
Groggy Dice
4dcce0083b
THoT Dwarvish_Loremaster: fix typo in apparently unnecessary magic comment
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The irony of turning off spellcheck and misspelling spellcheck is obvious.
This magic comment is apparently unnecessary, though, since it wasn't
working, yet the file was not failing the spellcheck.
2013-12-20 04:52:09 -05:00
Groggy Dice
05cb8bab2c
NR 05a - The Pursuit: add dialogue when a unit steps on the dungeon signpost
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Most of the other signposts elicit a remark when a unit steps on them, but
curiously not this one.
Not only do I give the discovering unit a line, I have Tallin speak as
well. This may give alert first-time NR players a clue that this corridor
is important.
Some may prefer that players continue stumbling about, and object.
Unfortunately, there's no NR maintainer or active lord of prose to resolve
any difference of opinion.
2013-12-20 04:52:02 -05:00
Andrius Silinskas
597f5ad6a9
Added new CampaignWML attribute "allow_era_choice".
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If attribute is set to "no" and campaign with it is selected, eras menu will be
hidden and text to indicate this will be displayed.
Attribute defaults to "yes" and has been added to LoW.
N.B. since current MP code is tighly coupled with eras, the default era will
still be used by the engine to properly initialize stuff. Later on, code should be
improved by making it more modular and independant of eras.
2013-12-19 21:37:41 +00:00
mattsc
473fc1d3f0
SotBE S8: increase enemy gold and reduce turn limit
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The scenario was way too easy previously.
2013-12-19 13:05:52 -08:00
mattsc
296f39acbd
SotBE S8: take lots of villages off the map
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... to prevent huge gold carry-over. To make up for that (for the
AIs), the enemies will be given larger income.
2013-12-19 13:05:52 -08:00
ln-zookeeper
b5591bbab9
Tweaked the timing of the undead recruitment dialogue.
2013-12-19 21:29:58 +02:00
ln-zookeeper
6f7c4363cc
Prevent troll sighting event from triggering when a non-player side sees them.
2013-12-19 20:50:52 +02:00
mattsc
c93420d4a4
Fix indenting
2013-12-18 13:29:08 -08:00
mattsc
2305e48f05
SotBE S18: no linger mode needed at end of last scenario
2013-12-18 13:14:55 -08:00
mattsc
4338528e43
SotBE S17: add warning about enemy reinforcements
2013-12-18 13:14:44 -08:00
mattsc
2075284309
SotBE S18: grammar fix
2013-12-18 13:05:32 -08:00
mattsc
06c3fd90b5
SotBE S8: avoid duplicating a message
2013-12-18 09:57:39 -08:00
mattsc
7210f4ef0a
SotBE S11: remove unnecessary message
2013-12-18 09:57:38 -08:00
mattsc
d375c090bd
SotBE: minor prose changes
2013-12-18 09:57:38 -08:00
mattsc
6a693f405b
SotBE: minor corrections to grammar, punctuation, capitalization
2013-12-18 09:57:38 -08:00
mattsc
7db11b30c4
SotBE S7: balancing adjustments to gold, turns, AI parameters
2013-12-17 19:09:02 -08:00
mattsc
bfb2edeb90
SotBE S7: change locations and number of scorpions
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They are slightly farther away at the beginning now. Also, there's a
new event that adds new scorpions for the first 10 turns.
2013-12-17 19:08:16 -08:00
mattsc
1657bf9d41
SotBE S7: minor change to a message
2013-12-17 19:04:30 -08:00
mattsc
50877910b0
SotBE S7: map changes to make scenario slightly less tedious
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Add some road hexes and a couple villages.
2013-12-17 19:03:56 -08:00
mattsc
fe070f7bd3
SotBE S6: slightly different location for one of the allied AI orcs
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So that it does not end up blocking a village on Turn 2.
2013-12-17 12:54:18 -08:00
mattsc
61516f6b11
SotBE S6: balancing adjustments to gold, turns, AI parameters
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Reduce turn limit, make AI more aggressive with slightly more gold, but
also give the player some more gold, as the carry-over from the
previous scenario is a lot less.
2013-12-17 12:54:18 -08:00
mattsc
da20ff9071
SotBE S5: balancing adjustments to gold, turns, AI parameters
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The goal is to make the scenario harder and, more importantly, to
reduce the gold carry-over.
2013-12-17 12:54:17 -08:00
mattsc
fd3e6e6fcc
SotBE S4: balancing adjustments to gold, turns, ...
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... income, recruit lists, AI parameters
2013-12-15 12:50:37 -08:00
mattsc
d13f49696d
SotBE S4: give the player control of side 3 orcs
2013-12-15 12:50:36 -08:00
mattsc
349cc748dc
SotBE S4: move shamans to Side 1 at end of scenario
2013-12-15 12:50:36 -08:00
mattsc
5f91abf23e
SotBE S4: remove two pieces of dialog
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They are unnecessary or don't apply to the new map any more.
2013-12-15 12:50:35 -08:00
mattsc
3e5263fdb0
SotBE S4: change the map to make scenario more interesting
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Kapou'e now has to go through the Side 5 elves to get to the center
keep with the shamans.
2013-12-15 12:50:35 -08:00
mattsc
dff106b8d3
SotBE: add side parameter to orcish shaman macros
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In S4 they now start on Side 3, not Side 1.
2013-12-15 12:50:35 -08:00
mattsc
22b58cf400
SotBE S3: clarify objectives
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Indicate that it is good enough to accomplish either one of the
objectives.
2013-12-15 12:50:34 -08:00
mattsc
9811d46ff9
SotBE S1: add bowmen to enemy AI recruit list
2013-12-15 12:50:34 -08:00
Bär Halberkamp
b7a0f40e34
Added some macros to S2 to make the code more compact
2013-12-14 20:29:50 +01:00
Bär Halberkamp
8d12ff8208
Also made side 4 hidden until it appears
2013-12-14 20:19:02 +01:00
Bär Halberkamp
7411ed053f
EI: Made the undead side not appear in side list before it actually appears
2013-12-14 20:17:00 +01:00
Bär Halberkamp
eea8ce6079
Added facing=se for Dacyn and Gweddry in S1
2013-12-14 15:41:14 +01:00
Bär Halberkamp
bb575be36d
Added custom TC for Dacyn and Mal-Ravanal in EI
2013-12-14 15:37:28 +01:00
fendrin
0410757436
Adjusted the campaign to how the new mp campaign support seems to work.
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Added "fore_lock_settings=yes" to nearly every scenario (except the
story only ones where we do not define sides).
Scenario 7 also got a reducement of sides to fit into the amount of our
team color range.
Moved some loyal unit descriptions into character macros.
2013-12-10 14:42:26 +01:00
fendrin
9d15d9e545
Made use of the time of day schedule macros.
2013-12-10 14:42:06 +01:00
Bär Halberkamp
e5f8cd19ab
Simplified concentration code
2013-12-09 16:03:35 +01:00
fendrin
4194f414b4
Replaced outdated images for the orcish shaman units.
2013-12-06 18:50:58 +01:00
fendrin
8a84a16bb1
Fixed a character speaking after the unit died.
2013-12-06 18:50:58 +01:00
fendrin
9b4029a5ca
Update of the wose shaman unit image.
2013-12-06 18:50:58 +01:00
Adrián Chaves Fernández (Gallaecio)
4582da51dc
Updated the Galician (gl) translation
2013-12-06 14:27:34 +01:00