Added some macros to S2 to make the code more compact
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1 changed files with 10 additions and 52 deletions
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@ -186,10 +186,7 @@
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message= _ "Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by them deserves some help, I think."
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[/message]
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[if]
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[variable]
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name=undead
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equals=yes
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[/variable]
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{VARIABLE_CONDITIONAL undead boolean_equals yes}
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[then]
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[message]
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speaker=Dacyn
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@ -269,61 +266,24 @@
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#Mal-Bakral arrives
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[event]
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name=turn 6
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[set_variable]
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name=undead
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value=yes
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[/set_variable]
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{VARIABLE undead yes}
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[terrain]
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x=2,3,4,2
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y=4,4,4,5
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terrain=Uu^Ii
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[/terrain]
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[unit]
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type=Revenant
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side=4
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x=2
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y=5
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[/unit]
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[unit]
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type=Revenant
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side=4
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x=4
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y=5
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[/unit]
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[unit]
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type=Revenant
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side=4
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x=2
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y=4
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ai_special=guardian
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[/unit]
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[unit]
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type=Revenant
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side=4
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x=4
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y=4
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ai_special=guardian
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[/unit]
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{GENERIC_UNIT 4 (Revenant) 2 5}
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{GENERIC_UNIT 4 (Revenant) 4 5}
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{GENERIC_UNIT 4 (Revenant) 2 4}
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{GENERIC_UNIT 4 (Revenant) 4 4}
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#ifdef HARD
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[unit]
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type=Bone Shooter
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side=4
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x=3
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y=5
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[/unit]
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[unit]
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type=Bone Shooter
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side=4
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x=3
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y=4
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ai_special=guardian
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[/unit]
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{GENERIC_UNIT 4 (Bone Shooter) 3 5}
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{GENERIC_UNIT 4 (Bone Shooter) 3 4}
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#endif
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[remove_shroud]
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side=1
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x,y=3,3
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x,y=2-4,3
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[/remove_shroud]
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[modify_side]
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side=4
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@ -359,9 +319,7 @@
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speaker=Gweddry
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message= _ "We have reached the end of the tunnel. I see daylight above us!"
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[/message]
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[clear_variable]
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name=undead
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[/clear_variable]
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{CLEAR_VARIABLE undead}
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[endlevel]
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result=victory
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bonus=yes
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