NR 05a - The Pursuit: add dialogue when a unit steps on the dungeon signpost
Most of the other signposts elicit a remark when a unit steps on them, but curiously not this one. Not only do I give the discovering unit a line, I have Tallin speak as well. This may give alert first-time NR players a clue that this corridor is important. Some may prefer that players continue stumbling about, and object. Unfortunately, there's no NR maintainer or active lord of prose to resolve any difference of opinion.
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message= _ "The Dungeon"
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image=scenery/signpost.png
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[/message]
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[message]
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speaker=unit
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message= _ "Those poor wretches!"
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[/message]
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[message]
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speaker=Tallin
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message= _ "We won’t leave them in Malifor's chains!"
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[/message]
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[allow_undo][/allow_undo]
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[/event]
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