Adjusted the campaign to how the new mp campaign support seems to work.

Added "fore_lock_settings=yes" to nearly every scenario (except the
story only ones where we do not define sides).

Scenario 7 also got a reducement of sides to fit into the amount of our
team color range.

Moved some loyal unit descriptions into character macros.
This commit is contained in:
fendrin 2013-12-09 12:27:36 +01:00
parent 02adc2d2fa
commit 0410757436
15 changed files with 301 additions and 267 deletions

View file

@ -30,9 +30,9 @@ Hh^Fp, Hhd, Mm, Hhd, Hh^Fms, Gs^Fds, Re^Gvs, Gs^Fds, Gs^Fds, Gg^Efm, Gg, Rp, Gs^
Hhd, Mm, Mm, Mm, Hhd, Gs^Fds, Re^Gvs, Re^Gvs, Gs^Fds, Gs^Fds, Gs^Fds, Rp, Gll^Fp, Hh^Fds, Hh^Fds, Hh, Gs^Fds, Gg^Efm, Gs^Fds, Ss, Ss, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ww, Ww, Cv, Cv, Kv, Cv, Gs^Efm, Cv, Kv, Cv, Cv, Ww, Ww, Gs^Fms, Gs^Fms, Gs^Fms, Rp^Ve, Rp, Gs^Fms, Gll^Fp, Hh^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms
Mm, Mm, Mm, Mm, Hh^Fms, Gs^Fds, Re, Re^Ve, Re, Re, Re, Rp, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Hh^Fp, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Ww, Ww, Cv^Fet, Ww, Wwg, Cv, Gs, Cv, Wwg, Wwr, Cv^Fet, Ww, Ww, Gs^Fds, Hh^Fds, Gll^Fp, Gs^Fms, Rp, Gll^Fp, Gs^Fms, Gs^Fms, Gg^Gvs, Gs^Fms, Gs^Fms, Gs^Fms
Hhd, Mm, Wwf, Hh^Fds, Re, Re^Ve, Re, Gll^Fp, Gs^Fds, Gs^Fds, Gs, Rp, Gs^Fds, Gs^Fds, Hh, Hh^Fms, Re^Gvs, Gs^Fds, Gll^Fp, Gs^Fms, Gs^Fds, Gs^Fds, Mm, Gs^Fds, Gs^Fds, Ww, Wwf, Ww, Ww, Cv, Cv, Gs, Cv, Cv, Ww, Ww, Wo^Es, Ww^Es, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Vhs, Rp, Rp^Ve, Gg^Gvs, Gg^Gvs, Gs^Fms, Gs^Fms, Gs^Fms
Gs^Fds, Hh^Fds, Wwf, Hh^Fms, Re, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Gs^Fms, Rp, Rp, Gs^Fds, Gs^Fds, Gs^Fds, Hh^Fp, Re^Ve, Gs^Emf, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ww, Ww, Cv^Fet, Ww, Rp, Ww, Cv^Fet, Ww, Wwr, Wo^Es, Wwr, Wwr, Gs^Fms, Ww^Es, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms
Gs^Fds, Gs^Fds, Ss, Ss, Re^Ve, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Gs^Fds, Rp, Gg^Efm, Gs^Fms, Gs^Fds, Gs^Fds, Re^Gvs, Re^Gvs, Gg^Efm, Gs, Gs^Fds, Gs^Es, Gs^Fds, Gs^Fds, Gs^Fds, Hh^Em, Gs^Fds, Gs^Fds, Ww, Gs^Fds, Ww, Ww, Ww^Bsb|, Ww, Ww, Gs^Fds, Wo^Es, Wwr, Wwr, Wo^Es, Gs^Fds, Ww^Es, Gs^Fds, Ww^Es, Hh^Fp, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms
Gs^Fms, Ss^Ewl, Ss, Gs^Emf, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Rp, Gs^Fds, Gll^Fp, Gs^Fms, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gs, Gs^Fds, Gs, Gs^Vhs, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gs^Fds, Gs^Fds, Ww, Cv^Fet, Ww^Bsb|, Cv^Fet, Ww, Gs^Fds, Ww^Es, Gs^Fds, Wo^Es, Wwr, Wwr, Wo^Es, Wwr, Wo^Es, Gs^Fds, Ww^Es, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms
Gs^Fds, Hh^Fds, Wwf, Hh^Fms, Re, Gll^Fp, Cv, Cv, Gs^Fds, Gs^Fms, Rp, Rp, Gs^Fds, Gs^Fds, Gs^Fds, Hh^Fp, Re^Ve, Gs^Emf, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ww, Ww, Cv^Fet, Ww, Rp, Ww, Cv^Fet, Ww, Wwr, Wo^Es, Wwr, Wwr, Gs^Fms, Ww^Es, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms
Gs^Fds, Gs^Fds, Ss, Ss, Re^Ve, Gll^Fp, Cv, Kv, Gs^Fds, Gs^Fds, Rp, Gg^Efm, Gs^Fms, Gs^Fds, Gs^Fds, Re^Gvs, Re^Gvs, Gg^Efm, Gs, Gs^Fds, Gs^Es, Gs^Fds, Gs^Fds, Gs^Fds, Hh^Em, Gs^Fds, Gs^Fds, Ww, Gs^Fds, Ww, Ww, Ww^Bsb|, Ww, Ww, Gs^Fds, Wo^Es, Wwr, Wwr, Wo^Es, Gs^Fds, Ww^Es, Gs^Fds, Ww^Es, Hh^Fp, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms
Gs^Fms, Ss^Ewl, Ss, Gs^Emf, Gs^Fds, Gs^Fds, Cv, Cv, Gs^Fds, Gs^Fds, Gs^Fds, Rp, Gs^Fds, Gll^Fp, Gs^Fms, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gs, Gs^Fds, Gs, Gs^Vhs, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gs^Fds, Gs^Fds, Ww, Cv^Fet, Ww^Bsb|, Cv^Fet, Ww, Gs^Fds, Ww^Es, Gs^Fds, Wo^Es, Wwr, Wwr, Wo^Es, Wwr, Wo^Es, Gs^Fds, Ww^Es, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms
Gs^Fms, Gs^Fms, Gs^Fds, Wwf, Wwf, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Em, Rp, Gs^Fms, Gs^Fds, Gll^Fp, Hh, Gs^Fds, Hh, Hh^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fms, Hh, Gs^Fds, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fds, Rrc, Gs^Fds, Gs^Fds, Hh^Fds, Gs^Fds, Wwf, Ww^Es, Gs^Vhs, Wo^Es, Wwr, Wo^Es, Wwr, Wwr, Wo^Es, Wot^Es, Wot^Es, Wot^Es, Wot^Es, Wot^Es
Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Ss, Gg^Emf, Ss, Ss, Gs^Fds, Gs^Fds, Rp, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Hh^Fds, Hh^Fds, Gs^Fds, Gs^Fds, Ss, Gs^Fds, Hh, Gs^Fms, Gll^Fp, Gs^Fds, Re^Gvs, Re^Gvs, Gs^Fds, Gs^Fds, Gg^Es, Rrc, Gg, Hh^Fds, Gs^Fds, Gs^Fds, Wwf, Gs^Fds, Gs^Fds, Ww^Es, Gs^Fds, Ww^Es, Gs^Fms, Wo^Es, Re^Ve, Wo^Es, Wo^Es, Wo^Es, Wo^Es, Wo^Es
Gs^Fms, Gll^Fp, Gll^Fp, Gs^Fms, Gs^Fds, Ss, Ss, Gs^Fds, Ss, Ss, Rp, Rp, Gs^Fds, Hh, Hh^Fds, Gs^Fds, Hh^Fds, Gs^Fms, Gs^Em, Ss, Ss, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gg^Ve, Gs^Fds, Gs, Rrc, Rrc, Gg, Gs^Fds, Gs^Fds, Wwf, Hh^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ww^Es, Re, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds
@ -45,4 +45,9 @@ Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ss, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^F
Hh^Fds, Hh^Fds, Gg^Fet, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fms, Hh^Fds, Hh^Fds, Gs^Fds, Gs^Fds, Re^Ve, Gd, Gs^Fds, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Gs^Fds, Rrc, Rrc, Gs^Fds, Gs^Fds, Gs^Fds, Wwf, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Fet, Mm, Gs^Fms, Gll^Fp, Gs^Fds, Gs^Fds, Re^Ve, Gs^Efm, Gs^Fds, Gs^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms
Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ss^Ewl, Gs^Fds, Ss, Hh^Fds, Mm, Mm, Gs^Fds, Gs^Fds, Gg^Ve, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Em, Gll^Fp, Gs^Fds, Hh^Fds, Mm, Rrc, Gs^Fds, Gs^Fds, Gs^Fds, Wwf, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Hh, Gs^Fds, Mm, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms
Gs^Fds, Gs^Efm, Gs^Fds, Ss^Ewl, Wwg^Ewl, Ss^Ewl, Gs^Fds, Hh^Fds, Hh^Fds, Mm, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Hh^Fds, Rrc, Gs^Fds, Gs^Fds, Gs^Fds, Wwf, Hd^Es, Ds, Hhd, Ds, Gs^Fds, Gs^Fds, Gs^Fds, Mm, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms
Gs^Fds, Gs^Fds, Ss, Ss^Ewl, Ss^Ewl, Ss^Ewl, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Hh^Fds, Rrc, Gs^Fds, Gs^Fds, Gs^Fds, Wwf, Ds, Ds, Hhd, Ds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Gs^Fds, Gs^Fds, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms
Gs^Fds, Gs^Fds, Ss, Ss^Ewl, Ss^Ewl, Ss^Ewl, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Hh^Fds, Rrc, Gs^Fds, Gs^Fds, Gs^Fds, Wwf, Ds, Gs^Fds, Gs^Fds, Ds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Gs^Fds, Gs^Fds, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms
Gs^Fds, Gs^Fds, Ss, Ss^Ewl, Ss^Ewl, Ss^Ewl, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Hh^Fds, Rrc, Gs^Fds, Gs^Fds, Gs^Fds, Wwf, Ds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Gs^Fms, Gs^Fds, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms
Ss^Ewl, Ss^Ewl, Ss, Ss^Ewl, Ss^Ewl, Ss^Ewl, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Hh^Fds, Rrc, Gs^Fds, Gs^Fds, Gs^Fds, Wwf, Ds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Gs^Fds, Gs^Fds, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms
Ss^Ewl, Ss^Ewl, Ss^Ewl, Ss^Ewl, Ss^Ewl, Ss^Ewl, Ss^Ewl, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Hh^Fds, Rrc, Gs^Fds, Gs^Fds, Gs^Fds, Wwf, Ds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms
Ss^Ewl, Ss^Ewl, Ss, Ss^Ewl, Ss^Ewl, Ss^Ewl, Ss^Ewl, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Hh^Fds, Rrc, Gs^Fds, Gs^Fds, Gs^Fds, Wwf, Ds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gll^Fp, Gs^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms
Ss^Ewl, Ss^Ewl, Ss, Ss^Ewl, Ss^Ewl, Ss^Ewl, Ss^Ewl, Ss^Ewl, Gs^Fds, Gs^Fds, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Hh^Fds, Rrc, Gs^Fds, Gs^Fds, Gs^Fds, Wwf, Ds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fms, Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Gs^Fds, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms, Hh^Fms

View file

@ -1,48 +1,53 @@
border_size=1
usage=map
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_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, Ce, Ke, Ce, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, Ce, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f

View file

@ -103,23 +103,19 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
x=18
y=15
[/unit]
[unit]
# wmllint: who {ARKILDUR} is Arkildur
{ARKILDUR}
[/unit]
{SINGLEPLAYER_GOLD}
#else
{MULTIPLAYER_GOLD}
#endif
[unit]
id=Anduilas
name= _ "Anduilas"
unrenamable=yes
type=Elvish Fighter
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
[/modifications]
{IS_LOYAL}
placement=leader
# wmllint: who {ANDUILAS} is Anduilas
{ANDUILAS}
[/unit]
[/side]
[event]
@ -345,20 +341,7 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
x=18
y=15
[unit]
#TODO give him a name after the string frezze.
id=Landulias
generate_name=yes
unrenamable=yes
type=Elvish Archer
gender=female
[modifications]
#TODO rethink them
{TRAIT_DEXTROUS}
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
{IS_LOYAL}
placement=leader
{ARKILDUR}
[/unit]
[/side]
#endif

View file

@ -5,6 +5,7 @@
random_start_time=no
allow_new_game=no
force_lock_settings=yes
experience_modifier=100
name= _ "Hostile Mountains"

View file

@ -16,6 +16,7 @@
allow_new_game=no
random_start_time=no
force_lock_settings=yes
experience_modifier=100
name= _ "Kalian under Attack"

View file

@ -355,59 +355,23 @@ Chapter Two"
[/remove_item]
[unit]
id=Arkildur
name= _ "Arkildur"
{LARIL}
#ifdef MULTIPLAYER
side=5
#else
side=1
#endif
type=Elvish Druid
x,y=11,11
[modifications]
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
id=Tameril-Isimeril
name= _ "Tameril-Isimeril"
{TAMERIL_ISIMERIL}
#ifdef MULTIPLAYER
side=5
#else
side=1
#endif
type=Elvish Sorceress
x,y=11,11
random_gender=yes
[modifications]
{TRAIT_DEXTROUS}
{TRAIT_RESILIENT}
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
[/unit]
#ifdef EASY
[unit]
id=Laril
name= _ "Laril"
#ifdef MULTIPLAYER
side=5
#else
side=1
#endif
type=Elvish Archer
x,y=11,11
[modifications]
{TRAIT_DEXTROUS}
{TRAIT_QUICK}
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
[/unit]
#endif
[message]
id=Cleodil

View file

@ -5,6 +5,7 @@
random_start_time=no
allow_new_game=no
force_lock_settings=yes
experience_modifier=100

View file

@ -5,6 +5,7 @@
random_start_time=no
allow_new_game=no
force_lock_settings=yes
experience_modifier=100
name= _ "Acquaintance in Need"

View file

@ -11,6 +11,7 @@
[scenario]
random_start_time=no
allow_new_game=no
force_lock_settings=yes
id=07_Elves_Last_Stand
@ -67,21 +68,21 @@
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
fog=no
shroud=no
x=42
y=14
x=41
y=16
#ifndef MULTIPLAYER
{PLAYER_GOLD}
[unit]
{LANDAR}
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
x=42
y=10
x=45
y=29
[/unit]
[unit]
{CLEODIL}
extra_recruit=Elvish Shaman, Elvish Scout, Wose
x=41
y=16
x=47
y=22
[/unit]
#else
{MULTIPLAYER_GOLD}
@ -106,14 +107,9 @@
### Allies ####
[side]
side=2
# wmllint: recognize Galtrid
{GALTRID}
[unit]
{EL_ISOMITHIR}
x=29
y=26
[/unit]
type=Elvish Captain
allow_player=yes
#ifndef MULTIPLAYER
@ -122,21 +118,18 @@
controller=1
#endif
recruit=Elvish Fighter, Elvish Archer, Elvish Scout
#, Elvish Shaman, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid, Elvish Lord
# wmllint: recognize Galtrid
x=33
y=26
{GOLD 250 300 400}
# {ai/aliases/stable_singleplayer.cfg}
# [ai]
# {AI_SIMPLE_ALWAYS_ASPECT passive_leader_shares_keep yes}
# {AI_SIMPLE_ALWAYS_ASPECT villages_per_scout 20}
# {AI_SIMPLE_ALWAYS_ASPECT aggression 0.0}
# {AI_SIMPLE_ALWAYS_ASPECT caution 0.75}
# {AI_SIMPLE_ALWAYS_ASPECT grouping defensive}
# [/ai]
#ifndef MULTIPLAYER
[unit]
{EL_ISOMITHIR}
x=29
y=26
[/unit]
#endif
{GOLD 250 300 400}
[/side]
[event]
name=prestart
@ -148,103 +141,123 @@
{STARTING_VILLAGES_ALL 2}
[side]
#TODO use the macro from characters
side=3
allow_player=no
controller=ai
team_name=player
user_team_name= _ "Player"
type=Elvish Marshal
id="Eradion"
name= _ "Eradion"
canrecruit=yes
#TODO Maybe define some fitting traits for him
random_traits=yes
x=13
y=35
controller=ai
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT villages_per_scout 20}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.0}
{AI_SIMPLE_ALWAYS_ASPECT caution 0.75}
{AI_SIMPLE_ALWAYS_ASPECT grouping defensive}
[/ai]
{GOLD 280 320 400}
recruit=Elvish Fighter, Elvish Archer, Elvish Scout, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid
[/side]
{STARTING_VILLAGES_AREA 3 13 35 15}
# [side]
# #TODO use the macro from characters
# side=3
# allow_player=no
# controller=ai
# team_name=player
# user_team_name= _ "Player"
# type=Elvish Marshal
# id="Eradion"
# name= _ "Eradion"
# canrecruit=yes
# #TODO Maybe define some fitting traits for him
# random_traits=yes
# x=13
# y=35
# controller=ai
# {ai/aliases/stable_singleplayer.cfg}
# [ai]
# {AI_SIMPLE_ALWAYS_ASPECT villages_per_scout 20}
# {AI_SIMPLE_ALWAYS_ASPECT aggression 0.0}
# {AI_SIMPLE_ALWAYS_ASPECT caution 0.75}
# {AI_SIMPLE_ALWAYS_ASPECT grouping defensive}
# [/ai]
# {GOLD 280 320 400}
# recruit=Elvish Fighter, Elvish Archer, Elvish Scout, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid
# [/side]
# {STARTING_VILLAGES_AREA 3 13 35 15}
### /ALLIES ###
### ENEMIES ###
[side]
side=4
no_leader=yes
side=3
allow_player=no
controller=ai
team_name=orcs
user_team_name= _ "Enemies"
{ORC_SETUP}
type=Orcish Sovereign
id=Mordrum
name= _ "Mordrum"
profile=portraits/orcs/transparent/grunt-2.png
canrecruit=yes
x=4
y=12
#{GOLD 300 500 730}
#{GOLD 550 700 900}
#{GOLD 350 520 630}
{GOLD 1200 1720 2260}
{INCOME 50 80 120}
[unit]
type=Naga Myrmidon
id=Mordrum
name= _ "Mordrum"
canrecruit=yes
x=7
y=3
#ifdef HARD
recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager, Naga Fighter, Naga Warrior, Orcish Slayer, Goblin Impaler, Goblin Rouser, Direwolf Rider, Orcish Slurbow, Orcish Warlord, Goblin Impaler, Goblin Rouser, Naga Myrmidon
extra_recruit=Naga Fighter, Naga Warrior, Naga Myrmidon, Water Serpent
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager, Naga Fighter, Naga Warrior, Orcish Slayer, Goblin Impaler, Goblin Rouser, Direwolf Rider
extra_recruit=Naga Fighter, Naga Warrior, Naga Myrmidon, Water Serpent
#endif
#ifdef EASY
recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager, Naga Fighter, Naga Warrior
extra_recruit=Naga Fighter, Naga Warrior
#endif
{GOLD 550 700 900}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
{AI_SIMPLE_ALWAYS_ASPECT caution 0.0}
{AI_SIMPLE_ALWAYS_ASPECT attack_depth 5}
{AI_SIMPLE_ALWAYS_ASPECT grouping offensive}
{AI_SIMPLE_NIGHT_ASPECT aggression 0.75}
{AI_SIMPLE_NIGHT_ASPECT caution 0.0}
{AI_SIMPLE_NIGHT_ASPECT attack_depth 5}
{AI_SIMPLE_NIGHT_ASPECT grouping offensive}
[/ai]
{INCOME 4 8 12}
[/side]
[side]
side=5
allow_player=no
controller=ai
team_name=orcs
user_team_name= _ "Enemies"
{ORC_SETUP}
# #ifdef HARD
# recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager, Naga Fighter, Naga Warrior, Orcish Slayer, Goblin Impaler, Goblin Rouser, Direwolf Rider, Orcish Slurbow, Orcish Warlord, Goblin Impaler, Goblin Rouser, Naga Myrmidon
# #endif
# #ifdef NORMAL
# recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager, Naga Fighter, Naga Warrior, Orcish Slayer, Goblin Impaler, Goblin Rouser, Direwolf Rider
# #endif
# #ifdef EASY
# recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager, Naga Fighter, Naga Warrior
# #endif
# {ai/aliases/stable_singleplayer.cfg}
# [ai]
# {AI_NO_SCOUTS}
# {AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
# {AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"}
# {AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
# {AI_SIMPLE_ALWAYS_ASPECT caution 0.0}
# {AI_SIMPLE_ALWAYS_ASPECT attack_depth 5}
# {AI_SIMPLE_ALWAYS_ASPECT grouping offensive}
# {AI_SIMPLE_NIGHT_ASPECT aggression 0.75}
# {AI_SIMPLE_NIGHT_ASPECT caution 0.0}
# {AI_SIMPLE_NIGHT_ASPECT attack_depth 5}
# {AI_SIMPLE_NIGHT_ASPECT grouping offensive}
# [/ai]
# {INCOME 4 8 12}
[/unit]
[unit]
# side=5
# allow_player=no
# controller=ai
# team_name=orcs
# user_team_name= _ "Enemies"
# {ORC_SETUP}
type=Orcish Warlord
id=Urug-Pir
name=_ "Urug-Pir"
profile=portraits/orcs/transparent/grunt-2.png
canrecruit=yes
x=6
y=21
y=17
#ifdef HARD
recruit=Orcish Archer, Orcish Crossbowman, Orcish Slurbow, Orcish Assassin, Orcish Slayer, Orcish Grunt, Orcish Warrior, Orcish Warlord, Goblin Spearman, Goblin Impaler, Goblin Rouser, Wolf Rider, Goblin Knight, Goblin Pillager, Direwolf Rider
extra_recruit=Orcish Archer, Orcish Crossbowman, Orcish Slurbow, Orcish Assassin, Orcish Slayer, Orcish Grunt, Orcish Warrior, Orcish Warlord, Goblin Spearman, Goblin Impaler, Goblin Rouser, Wolf Rider, Goblin Knight, Goblin Pillager, Direwolf Rider
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Slayer, Orcish Grunt, Orcish Warrior, Goblin Spearman, Goblin Impaler, Goblin Rouser, Wolf Rider, Goblin Knight, Goblin Pillager, Direwolf Rider
extra_recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Slayer, Orcish Grunt, Orcish Warrior, Goblin Spearman, Goblin Impaler, Goblin Rouser, Wolf Rider, Goblin Knight, Goblin Pillager, Direwolf Rider
#endif
#ifdef EASY
recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager
extra_recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager
#endif
{GOLD 300 500 730}
{INCOME 4 8 12}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
@ -255,14 +268,15 @@
{AI_SIMPLE_NIGHT_ASPECT grouping no}
{AI_SIMPLE_NIGHT_ASPECT attack_depth 5}
[/ai]
[/side]
[side]
side=6
allow_player=no
controller=ai
team_name=orcs
user_team_name= _ "Enemies"
{TROLL_SETUP}
[/unit]
[unit]
#side=6
#allow_player=no
#controller=ai
#team_name=orcs
#user_team_name= _ "Enemies"
#{TROLL_SETUP}
type=Great Troll
id=Truugl
name= _ "Truugl"
@ -270,16 +284,15 @@
x=26
y=7
#ifdef EASY
recruit=Troll Whelp
extra_recruit=Troll Whelp
#endif
#ifdef NORMAL
recruit=Troll Whelp, Troll, Troll Rocklobber, Troll Shaman
extra_recruit=Troll Whelp, Troll, Troll Rocklobber, Troll Shaman
#endif
#ifdef HARD
recruit=Troll Whelp, Troll, Troll Rocklobber, Troll Shaman, Troll Warrior, Troll Hero
extra_recruit=Troll Whelp, Troll, Troll Rocklobber, Troll Shaman, Troll Warrior, Troll Hero
#endif
{GOLD 350 520 630}
{INCOME 4 8 12}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
@ -295,6 +308,8 @@
{AI_SIMPLE_NIGHT_ASPECT attack_depth 5}
{AI_SIMPLE_NIGHT_ASPECT grouping offensive}
[/ai]
[/unit]
[/side]
#TODO try to tune the troll ai to not start a suicide run against the wood border.
@ -328,56 +343,56 @@
# # )}
# [/event]
[side]
side=7
allow_player=no
controller=ai
team_name=orcs
user_team_name= _ "Enemies"
{ORC_SETUP}
type=Orcish Warlord
id=Grubr
name= _ "Grubr"
profile=portraits/orcs/transparent/grunt-3.png
canrecruit=yes
x=25
y=42
#ifdef HARD
recruit=Orcish Archer, Orcish Crossbowman, Orcish Slurbow, Orcish Assassin, Orcish Slayer, Orcish Grunt, Orcish Warrior, Orcish Warlord, Goblin Spearman, Goblin Impaler, Goblin Rouser, Wolf Rider, Goblin Knight, Goblin Pillager, Direwolf Rider
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Slayer, Orcish Grunt, Orcish Warrior, Goblin Spearman, Goblin Impaler, Goblin Rouser, Wolf Rider, Goblin Knight, Goblin Pillager
#endif
#ifdef EASY
recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager
#endif
{GOLD 400 550 650}
{INCOME 4 8 12}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"}
{AI_SIMPLE_NIGHT_ASPECT aggression 0.75}
{AI_SIMPLE_NIGHT_ASPECT caution 0.0}
{AI_SIMPLE_NIGHT_ASPECT attack_depth 5}
{AI_SIMPLE_NIGHT_ASPECT grouping offensive}
[/ai]
[/side]
### /ENEMIES ####
# [side]
# side=7
# allow_player=no
# controller=ai
# team_name=orcs
# user_team_name= _ "Enemies"
# {ORC_SETUP}
# # type=Orcish Warlord
# # id=Grubr
# # name= _ "Grubr"
# # profile=portraits/orcs/transparent/grunt-3.png
# # canrecruit=yes
# # x=25
# # y=42
# # #ifdef HARD
# # recruit=Orcish Archer, Orcish Crossbowman, Orcish Slurbow, Orcish Assassin, Orcish Slayer, Orcish Grunt, Orcish Warrior, Orcish Warlord, Goblin Spearman, Goblin Impaler, Goblin Rouser, Wolf Rider, Goblin Knight, Goblin Pillager, Direwolf Rider
# # #endif
# # #ifdef NORMAL
# # recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Slayer, Orcish Grunt, Orcish Warrior, Goblin Spearman, Goblin Impaler, Goblin Rouser, Wolf Rider, Goblin Knight, Goblin Pillager
# # #endif
# # #ifdef EASY
# # recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager
# # #endif
# # {GOLD 400 550 650}
# # {INCOME 4 8 12}
# # {ai/aliases/stable_singleplayer.cfg}
# # [ai]
# # {AI_NO_SCOUTS}
# # {AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
# # {AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"}
# # {AI_SIMPLE_NIGHT_ASPECT aggression 0.75}
# # {AI_SIMPLE_NIGHT_ASPECT caution 0.0}
# # {AI_SIMPLE_NIGHT_ASPECT attack_depth 5}
# # {AI_SIMPLE_NIGHT_ASPECT grouping offensive}
# # [/ai]
# [/side]
# ### /ENEMIES ####
#### Side for Olurf ####
[side]
side=8
{DWARF_SETUP}
allow_player=no
controller=null
persistent=yes
save_id=Olurf
no_leader=yes
faction=Custom
hidden=yes
[/side]
# [side]
# side=8
# {DWARF_SETUP}
# allow_player=no
# controller=null
# persistent=yes
# save_id=Olurf
# no_leader=yes
# faction=Custom
# hidden=yes
# [/side]
#### /Side for Olurf ####
#ifdef MULTIPLAYER
@ -400,8 +415,8 @@
{CLEODIL}
type=Elvish Shyde
recruit=Elvish Shaman, Wose, Elvish Scout
x=41
y=16
x=47
y=22
[/side]
# [event]
# name=prestart

View file

@ -5,6 +5,7 @@
random_start_time=no
allow_new_game=no
force_lock_settings=yes
experience_modifier=100
name= _ "Cliffs of Thoria"

View file

@ -5,6 +5,7 @@
random_start_time=no
allow_new_game=no
force_lock_settings=yes
experience_modifier=100
name= _ "Battle of the Book"

View file

@ -5,6 +5,7 @@
random_start_time=no
allow_new_game=no
force_lock_settings=yes
experience_modifier=100
next_scenario=15_The_Treaty

View file

@ -11,6 +11,7 @@
{NO_MAP_DATA}
allow_new_game=no
force_lock_settings=yes
{SCENARIO_MUSIC heroes_rite.ogg}

View file

@ -11,6 +11,7 @@
random_start_time=no
allow_new_game=no
force_lock_settings=yes
{LOW_MAP North_Elves.map}
{WINTER_MASK 17_Breaking_the_Siege.mask}

View file

@ -78,6 +78,30 @@
[/modifications]
#enddef
#define LARIL
id=Laril
name= _ "Laril"
type=Elvish Druid
[modifications]
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
#enddef
#define TAMERIL_ISIMERIL
id=Tameril-Isimeril
name= _ "Tameril-Isimeril"
type=Elvish Sorceress
[modifications]
{TRAIT_DEXTROUS}
{TRAIT_RESILIENT}
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
#enddef
#define OLURF
{PLAYABLE}
{DWARF_SETUP}
@ -141,6 +165,35 @@
team_name=player
#enddef
#define ANDUILAS
id=Anduilas
name= _ "Anduilas"
unrenamable=yes
type=Elvish Archer
gender=male
[modifications]
{TRAIT_LOYAL}
{TRAIT_DEXTROUS}
[/modifications]
{IS_LOYAL}
placement=leader
#enddef
#define ARKILDUR
id=Arkildur
name= _ "Arkildur"
unrenamable=yes
type=Elvish Fighter
[modifications]
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
placement=leader
#enddef
#TODO bring the macro to use.
#define SPEECH_CLEODIL
[event]