Commit graph

7241 commits

Author SHA1 Message Date
Alarantalara
3fa3996b08 SotBE 10: Use curly quote in speech 2014-01-31 22:29:00 -05:00
Alarantalara
db1778d5af UtBS: Resave all maps to reduce uncompressed size 2014-01-30 15:16:59 -05:00
Alarantalara
1131029c23 UtBS 8: Slightly shrink map
Removes some entirely unreachable sections of the map
Shrinks time_area definition
2014-01-30 15:16:22 -05:00
Alarantalara
5eb9b52556 UtBS 8: Simplify drowning units
Use greater_than instead of not turn 1
Remove loop for drowning units, instead letting the tags do the
iteration
Only announce "Help, I'm drowning" once per turn to save time and
reduce frustration
2014-01-30 14:09:45 -05:00
ln-zookeeper
dcbf3c0f82 Fixed the flaming sword not applying to Li'sar. 2014-01-29 23:44:31 +02:00
Alarantalara
c5dc760cd8 UtBS 3: Remove unneeded location references
The unit in variable unit will always be at location x1,y1, so no need
to test for that. Similarly, since it's already there, there is no need
to specify its location on unstoring
2014-01-29 00:31:54 -05:00
Espreon
6b0a67b0c5 UtBS 11: made the orc side use the undead flag. 2014-01-28 20:06:11 -05:00
GunChleoc
50ca4a5998 Updated gd overlay for AOI map 2014-01-28 19:33:35 +00:00
GunChleoc
c3e3675fa2 gd Map overlays for AOI, TSG 2014-01-28 12:38:32 +00:00
mattsc
142048d071 SotBE S11: ensure all variables are cleared after use 2014-01-27 19:15:38 -08:00
mattsc
7ef4230ddf SotBE S10: clear variable after use 2014-01-27 19:15:37 -08:00
Alarantalara
68a3b4c08a UtBS: Remove unused image
Was campaign image, reference removed in
987b1d9650
2014-01-27 18:06:25 -05:00
Alarantalara
326b0c0c4b UtBS 3: Don't include early finish bonus in objectives when there is no turn limit 2014-01-27 17:42:47 -05:00
Alarantalara
13cf4c6ca3 UtBS 3: No need to store Garak's location separately 2014-01-27 17:42:47 -05:00
Alarantalara
d9434e2781 UtBS 3: Activate shroud turn 12 instead of turn 1
No longer need to clear shroud at game start
2014-01-27 17:42:46 -05:00
Alarantalara
1d125a0e86 UtBS 3: Remove orc_warning variable 2014-01-27 17:42:46 -05:00
mattsc
51e210f5e2 SotBE S11: ensure correct number of gryphon riders is recruited
The previous method set the maximum limit correctly and worked well
before 1.11.7.  However, the new recruitment algorithm hardly recruits
gryphon riders at all in this scenario without extra instructions.  The
new AI instructions ensure that it does.
2014-01-27 12:53:39 -08:00
mattsc
f0936bd85c SotBE S11: add waves of mermen, number dependent on difficulty 2014-01-27 12:53:39 -08:00
Alarantalara
d8cd999248 UtBS 12: Get rid of overridden flag variant 2014-01-26 23:39:23 -05:00
Alarantalara
3322c4664b UtBS 12: Spawn bats on rainforest, not tropical forest
While there was some tropical forest on the map, most has been changed
to rainforest. This change ensures that the bats stay in the jungle
proper. Also, by eliminating tropical forest as an option, the bats
will never spawn in the trees in the southern part of the island.
2014-01-26 23:27:46 -05:00
Alarantalara
5c49683ab0 UtBS 12: unstore_unit is capable of relocating units 2014-01-26 23:19:30 -05:00
Alarantalara
0e1da6449b UtBS 12: Remove num_keys_found variable 2014-01-26 22:57:17 -05:00
Alarantalara
dfecd58b6b UtBS 12: Remove keys where values match default 2014-01-26 22:57:17 -05:00
mattsc
4559bacd61 SotBE S1: use new macro AI_SAVE_GOLD_DEFAULT 2014-01-25 20:34:49 -08:00
mattsc
03777e745b SotBE S10: adjust player's starting gold 2014-01-24 09:18:26 -08:00
mattsc
e989d7e2a6 SotBE S10: don't give huge unannounced gold bonus to AIs at turn 8
Instead, give AIs all the gold from the beginning, but stop recruiting
after a little less than half of it is spent.  At turn 8, start
recruiting again with the remaining gold.
2014-01-24 09:18:26 -08:00
mattsc
f862650352 SotBE S10: decrease value of villages for AI sides 2014-01-24 09:18:25 -08:00
mattsc
0166f6e9ac SotBE S10: have AIs target only Inarix, not all saurians
Also set target value for Inarix equal to that of Kapou’e.  Otherwise
it is pretty much impossible to save Inarix.
2014-01-24 09:18:25 -08:00
mattsc
04875b9104 SotBE S10: slight change to a message
The original version only makes sense if the AIs are winning at the
time.  The new version works either way.
2014-01-24 09:18:25 -08:00
Groggy Dice
179165eb4d campaigns: purge unnecessary "recognize" magic comments 2014-01-23 05:53:05 -05:00
mattsc
aaf0922da1 SotBE S1: enable AI gold saving
The scenario is both harder and more interesting this way and was
rebalanced with gold saving on before the AI default was changed.
2014-01-22 07:57:52 -08:00
mattsc
873b38f093 SotBE S2 & S9: remove code that turns off gold saving
This is now the AI default again.
2014-01-22 07:47:40 -08:00
mattsc
48cff503a3 SotBE S10: fix AI target filters
These are SUFs, so type=Saurian does not match anything.
2014-01-20 12:26:37 -08:00
mattsc
98ed48fa32 SotBE S9: more starting gold for player
The player used to start this scenario with a lot of carry-over gold,
while now there is almost none.
2014-01-20 07:43:43 -08:00
mattsc
0b68f07655 SotBE S9: slight adjustment of initial village ownerships
Give Shan Taum all villages except those very close to Kapou’e’s keep.
2014-01-20 07:43:43 -08:00
mattsc
e9150feebf SotBE S9: turn off gold saving for AI side
We want Shan Taum to throw all his forces at the player at once.
This can likely be reverted in a few days when/if the AI default is
changed, but for now it is still necessary.
2014-01-20 07:43:43 -08:00
mattsc
48633165a3 SotBE S9: force AI to attack enemies 1 XP from leveling
.. so that it is not possible to block key positions with such units.
2014-01-20 07:43:43 -08:00
mattsc
6de138bebf SotBE S9: make river edge terrain slightly less favorable for player 2014-01-20 07:43:43 -08:00
mattsc
a2727d27a0 SotBE S8: remove unnecessary condition in SLF
Now that bug #21488 is fixed, this is not needed any more.
2014-01-18 16:38:41 -08:00
mattsc
134fdae964 AI_FORCE_ATTACK_HIGH_XP_UNITS macro: fix event name
The Lua function needs to go into a preload event, the [micro_ai] tag
does not.
2014-01-18 16:09:50 -08:00
mattsc
1f1ae18749 SotBE S4: force AI to attack enemies 1 XP from leveling
.. so that it is not possible to block key positions with such units.
2014-01-18 16:02:10 -08:00
ln-zookeeper
071d4aa6de Fixed breakage. 2014-01-18 17:08:39 +02:00
ln-zookeeper
c346045783 Merge branch 'master' of https://github.com/wesnoth/wesnoth-old 2014-01-18 10:41:57 +02:00
ln-zookeeper
6ec38efb14 Gave Li'sar the new "initiative" ability (gives melee firststrike for adjacent allies). 2014-01-18 10:37:11 +02:00
mattsc
8e68a0c5da SotBE S8: some balance tweaks 2014-01-17 08:43:07 -08:00
Alarantalara
3f6c2e414c Use respawn event to create trainees
Reduces number of definitions for each unit to one, preventing
synchronization problems
2014-01-15 23:51:57 -05:00
Alarantalara
446221cfbc Use filter_condition for rescue event after Xanthos dies 2014-01-15 23:29:01 -05:00
mattsc
0e61ab60a4 SotBE S8: adjust initial village ownerships to new map
This also contains a work-around for a bug in SLFs introduced in 1.11.8.
2014-01-15 18:54:25 -08:00
mattsc
58d3ca6fb9 SotBE S6: put only 3 transports out there on easy difficulty 2014-01-15 18:54:25 -08:00
mattsc
7e50b6f378 SotBE S6: make Affman a grunt on medium and hard
Otherwise, he sometimes keeps the AI busy all by himself for quite a
while which is okay for easy difficulty, but not for the other two.
2014-01-15 18:54:24 -08:00