Alarantalara
3fa3996b08
SotBE 10: Use curly quote in speech
2014-01-31 22:29:00 -05:00
Alarantalara
db1778d5af
UtBS: Resave all maps to reduce uncompressed size
2014-01-30 15:16:59 -05:00
Alarantalara
1131029c23
UtBS 8: Slightly shrink map
...
Removes some entirely unreachable sections of the map
Shrinks time_area definition
2014-01-30 15:16:22 -05:00
Alarantalara
5eb9b52556
UtBS 8: Simplify drowning units
...
Use greater_than instead of not turn 1
Remove loop for drowning units, instead letting the tags do the
iteration
Only announce "Help, I'm drowning" once per turn to save time and
reduce frustration
2014-01-30 14:09:45 -05:00
ln-zookeeper
dcbf3c0f82
Fixed the flaming sword not applying to Li'sar.
2014-01-29 23:44:31 +02:00
Alarantalara
c5dc760cd8
UtBS 3: Remove unneeded location references
...
The unit in variable unit will always be at location x1,y1, so no need
to test for that. Similarly, since it's already there, there is no need
to specify its location on unstoring
2014-01-29 00:31:54 -05:00
Espreon
6b0a67b0c5
UtBS 11: made the orc side use the undead flag.
2014-01-28 20:06:11 -05:00
GunChleoc
50ca4a5998
Updated gd overlay for AOI map
2014-01-28 19:33:35 +00:00
GunChleoc
c3e3675fa2
gd Map overlays for AOI, TSG
2014-01-28 12:38:32 +00:00
mattsc
142048d071
SotBE S11: ensure all variables are cleared after use
2014-01-27 19:15:38 -08:00
mattsc
7ef4230ddf
SotBE S10: clear variable after use
2014-01-27 19:15:37 -08:00
Alarantalara
68a3b4c08a
UtBS: Remove unused image
...
Was campaign image, reference removed in
987b1d9650
2014-01-27 18:06:25 -05:00
Alarantalara
326b0c0c4b
UtBS 3: Don't include early finish bonus in objectives when there is no turn limit
2014-01-27 17:42:47 -05:00
Alarantalara
13cf4c6ca3
UtBS 3: No need to store Garak's location separately
2014-01-27 17:42:47 -05:00
Alarantalara
d9434e2781
UtBS 3: Activate shroud turn 12 instead of turn 1
...
No longer need to clear shroud at game start
2014-01-27 17:42:46 -05:00
Alarantalara
1d125a0e86
UtBS 3: Remove orc_warning variable
2014-01-27 17:42:46 -05:00
mattsc
51e210f5e2
SotBE S11: ensure correct number of gryphon riders is recruited
...
The previous method set the maximum limit correctly and worked well
before 1.11.7. However, the new recruitment algorithm hardly recruits
gryphon riders at all in this scenario without extra instructions. The
new AI instructions ensure that it does.
2014-01-27 12:53:39 -08:00
mattsc
f0936bd85c
SotBE S11: add waves of mermen, number dependent on difficulty
2014-01-27 12:53:39 -08:00
Alarantalara
d8cd999248
UtBS 12: Get rid of overridden flag variant
2014-01-26 23:39:23 -05:00
Alarantalara
3322c4664b
UtBS 12: Spawn bats on rainforest, not tropical forest
...
While there was some tropical forest on the map, most has been changed
to rainforest. This change ensures that the bats stay in the jungle
proper. Also, by eliminating tropical forest as an option, the bats
will never spawn in the trees in the southern part of the island.
2014-01-26 23:27:46 -05:00
Alarantalara
5c49683ab0
UtBS 12: unstore_unit is capable of relocating units
2014-01-26 23:19:30 -05:00
Alarantalara
0e1da6449b
UtBS 12: Remove num_keys_found variable
2014-01-26 22:57:17 -05:00
Alarantalara
dfecd58b6b
UtBS 12: Remove keys where values match default
2014-01-26 22:57:17 -05:00
mattsc
4559bacd61
SotBE S1: use new macro AI_SAVE_GOLD_DEFAULT
2014-01-25 20:34:49 -08:00
mattsc
03777e745b
SotBE S10: adjust player's starting gold
2014-01-24 09:18:26 -08:00
mattsc
e989d7e2a6
SotBE S10: don't give huge unannounced gold bonus to AIs at turn 8
...
Instead, give AIs all the gold from the beginning, but stop recruiting
after a little less than half of it is spent. At turn 8, start
recruiting again with the remaining gold.
2014-01-24 09:18:26 -08:00
mattsc
f862650352
SotBE S10: decrease value of villages for AI sides
2014-01-24 09:18:25 -08:00
mattsc
0166f6e9ac
SotBE S10: have AIs target only Inarix, not all saurians
...
Also set target value for Inarix equal to that of Kapou’e. Otherwise
it is pretty much impossible to save Inarix.
2014-01-24 09:18:25 -08:00
mattsc
04875b9104
SotBE S10: slight change to a message
...
The original version only makes sense if the AIs are winning at the
time. The new version works either way.
2014-01-24 09:18:25 -08:00
Groggy Dice
179165eb4d
campaigns: purge unnecessary "recognize" magic comments
2014-01-23 05:53:05 -05:00
mattsc
aaf0922da1
SotBE S1: enable AI gold saving
...
The scenario is both harder and more interesting this way and was
rebalanced with gold saving on before the AI default was changed.
2014-01-22 07:57:52 -08:00
mattsc
873b38f093
SotBE S2 & S9: remove code that turns off gold saving
...
This is now the AI default again.
2014-01-22 07:47:40 -08:00
mattsc
48cff503a3
SotBE S10: fix AI target filters
...
These are SUFs, so type=Saurian does not match anything.
2014-01-20 12:26:37 -08:00
mattsc
98ed48fa32
SotBE S9: more starting gold for player
...
The player used to start this scenario with a lot of carry-over gold,
while now there is almost none.
2014-01-20 07:43:43 -08:00
mattsc
0b68f07655
SotBE S9: slight adjustment of initial village ownerships
...
Give Shan Taum all villages except those very close to Kapou’e’s keep.
2014-01-20 07:43:43 -08:00
mattsc
e9150feebf
SotBE S9: turn off gold saving for AI side
...
We want Shan Taum to throw all his forces at the player at once.
This can likely be reverted in a few days when/if the AI default is
changed, but for now it is still necessary.
2014-01-20 07:43:43 -08:00
mattsc
48633165a3
SotBE S9: force AI to attack enemies 1 XP from leveling
...
.. so that it is not possible to block key positions with such units.
2014-01-20 07:43:43 -08:00
mattsc
6de138bebf
SotBE S9: make river edge terrain slightly less favorable for player
2014-01-20 07:43:43 -08:00
mattsc
a2727d27a0
SotBE S8: remove unnecessary condition in SLF
...
Now that bug #21488 is fixed, this is not needed any more.
2014-01-18 16:38:41 -08:00
mattsc
134fdae964
AI_FORCE_ATTACK_HIGH_XP_UNITS macro: fix event name
...
The Lua function needs to go into a preload event, the [micro_ai] tag
does not.
2014-01-18 16:09:50 -08:00
mattsc
1f1ae18749
SotBE S4: force AI to attack enemies 1 XP from leveling
...
.. so that it is not possible to block key positions with such units.
2014-01-18 16:02:10 -08:00
ln-zookeeper
071d4aa6de
Fixed breakage.
2014-01-18 17:08:39 +02:00
ln-zookeeper
c346045783
Merge branch 'master' of https://github.com/wesnoth/wesnoth-old
2014-01-18 10:41:57 +02:00
ln-zookeeper
6ec38efb14
Gave Li'sar the new "initiative" ability (gives melee firststrike for adjacent allies).
2014-01-18 10:37:11 +02:00
mattsc
8e68a0c5da
SotBE S8: some balance tweaks
2014-01-17 08:43:07 -08:00
Alarantalara
3f6c2e414c
Use respawn event to create trainees
...
Reduces number of definitions for each unit to one, preventing
synchronization problems
2014-01-15 23:51:57 -05:00
Alarantalara
446221cfbc
Use filter_condition for rescue event after Xanthos dies
2014-01-15 23:29:01 -05:00
mattsc
0e61ab60a4
SotBE S8: adjust initial village ownerships to new map
...
This also contains a work-around for a bug in SLFs introduced in 1.11.8.
2014-01-15 18:54:25 -08:00
mattsc
58d3ca6fb9
SotBE S6: put only 3 transports out there on easy difficulty
2014-01-15 18:54:25 -08:00
mattsc
7e50b6f378
SotBE S6: make Affman a grunt on medium and hard
...
Otherwise, he sometimes keeps the AI busy all by himself for quite a
while which is okay for easy difficulty, but not for the other two.
2014-01-15 18:54:24 -08:00