SotBE S11: ensure correct number of gryphon riders is recruited
The previous method set the maximum limit correctly and worked well before 1.11.7. However, the new recruitment algorithm hardly recruits gryphon riders at all in this scenario without extra instructions. The new AI instructions ensure that it does.
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1 changed files with 37 additions and 2 deletions
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@ -90,6 +90,43 @@
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villages_per_scout=0
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grouping=no
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village_value=20
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[aspect]
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id=recruitment_instructions
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[facet]
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turns=1-2
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[value]
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[recruit]
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type=Gryphon Rider
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number=1
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importance=1
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[/recruit]
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[recruit]
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importance=0
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type=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Bandit
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[/recruit]
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[/value]
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[/facet]
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[facet]
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turns=3-24
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[value]
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[recruit]
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type=Gryphon Rider
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#ifdef HARD
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number=3
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#else
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number=2
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#endif
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total=yes
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importance=1
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[/recruit]
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[recruit]
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importance=0
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type=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Bandit
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[/recruit]
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[/value]
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[/facet]
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[/aspect]
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[/ai]
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recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Bandit, Gryphon Rider
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user_team_name=_"Villains"
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@ -100,8 +137,6 @@
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{STARTING_VILLAGES 3 11}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Gryphon Rider" 2}
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[side]
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type=General
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id="Earl Lanbec'h"
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