SotBE S11: ensure correct number of gryphon riders is recruited

The previous method set the maximum limit correctly and worked well
before 1.11.7.  However, the new recruitment algorithm hardly recruits
gryphon riders at all in this scenario without extra instructions.  The
new AI instructions ensure that it does.
This commit is contained in:
mattsc 2014-01-27 12:45:42 -08:00
parent f0936bd85c
commit 51e210f5e2

View file

@ -90,6 +90,43 @@
villages_per_scout=0
grouping=no
village_value=20
[aspect]
id=recruitment_instructions
[facet]
turns=1-2
[value]
[recruit]
type=Gryphon Rider
number=1
importance=1
[/recruit]
[recruit]
importance=0
type=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Bandit
[/recruit]
[/value]
[/facet]
[facet]
turns=3-24
[value]
[recruit]
type=Gryphon Rider
#ifdef HARD
number=3
#else
number=2
#endif
total=yes
importance=1
[/recruit]
[recruit]
importance=0
type=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Bandit
[/recruit]
[/value]
[/facet]
[/aspect]
[/ai]
recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Bandit, Gryphon Rider
user_team_name=_"Villains"
@ -100,8 +137,6 @@
{STARTING_VILLAGES 3 11}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Gryphon Rider" 2}
[side]
type=General
id="Earl Lanbec'h"