SotBE S10: don't give huge unannounced gold bonus to AIs at turn 8
Instead, give AIs all the gold from the beginning, but stop recruiting after a little less than half of it is spent. At turn 8, start recruiting again with the remaining gold.
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1 changed files with 42 additions and 9 deletions
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@ -102,7 +102,7 @@
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recruit=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Scout
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team_name=villains
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user_team_name=_"Villains"
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{GOLD 200 250 300}
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{GOLD 600 700 800}
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{FLAG_VARIANT wood-elvish}
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[/side]
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@ -129,7 +129,7 @@
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recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Footpad, Bandit
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team_name=villains
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user_team_name=_"Villains"
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{GOLD 200 250 300}
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{GOLD 600 700 800}
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{FLAG_VARIANT knalgan}
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[/side]
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@ -589,7 +589,39 @@
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[/event]
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[event]
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name=turn 8
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name=recruit
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first_time_only=no
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[filter]
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side=2,3
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[/filter]
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[store_side]
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side=$unit.side
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[/store_side]
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[if]
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[variable]
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name=side.gold
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{QUANTITY less_than 350 400 450} # Starting gold is +100 per difficulty level, so this is correct in this order
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[/variable]
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[variable]
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name=turn_number
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less_than=8
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[/variable]
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[then]
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[disallow_recruit]
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side=$unit.side
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type=$side.recruit
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[/disallow_recruit]
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[/then]
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[/if]
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{CLEAR_VARIABLE side}
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[/event]
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[event]
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name=side 2 turn 8
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[message]
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speaker=Thelarion
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message= _ "This isn't working. Mobilize all our troops and send these creatures back to hell."
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@ -598,14 +630,15 @@
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speaker=Darstang
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message= _ "It won’t be said that Elves were braver than us, everyone attack!"
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[/message]
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[modify_side]
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[allow_recruit]
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side=2
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gold=400
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[/modify_side]
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[modify_side]
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type=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Scout
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[/allow_recruit]
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[allow_recruit]
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side=3
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gold=400
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[/modify_side]
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type=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Footpad, Bandit
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[/allow_recruit]
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[/event]
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[event]
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