campaigns: purge unnecessary "recognize" magic comments

This commit is contained in:
Groggy Dice 2014-01-23 05:53:05 -05:00
parent cb482ecdea
commit 179165eb4d
20 changed files with 0 additions and 26 deletions

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@ -34,7 +34,6 @@
[event]
name=prestart
# wmllint: recognize Lionel
[recall]
id=Lionel
[/recall]

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@ -119,7 +119,6 @@
[event]
name=start
# wmllint: recognize Lionel
[recall]
id=Lionel
[/recall]

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@ -35,7 +35,6 @@
[/side]
[event]
name=prestart
# wmllint: recognize Lionel
[recall]
id=Lionel
[/recall]

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@ -81,7 +81,6 @@
{PLACE_IMAGE scenery/village-human-burned2.png 24 7}
{PLACE_IMAGE scenery/village-human-burned3.png 32 23} # has moveto
#wmllint: recognize Delfador
[side]
{YOUNG_DELFADOR}
profile="portraits/young_delfador.png"

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@ -31,7 +31,6 @@
#wmllint: validate-off
[side]
# wmllint: recognize Delfador
{YOUNG_DELFADOR}
profile="portraits/young_delfador.png"
type=Journeyman Mage

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@ -25,7 +25,6 @@
{TO_A_NEW_ALLY}
[/part]
[/story]
# wmllint: recognize Delfador
[side]
{YOUNG_DELFADOR}
profile="portraits/young_delfador.png"
@ -40,7 +39,6 @@
{RESTORE_WESNOTHIAN_VETERANS}
# wmllint: recognize Relgorn
{NAMED_UNIT 2 (Dwarvish Fighter) 5 10 "Relgorn" (_"Relgorn") (ai_special=guardian)}
{MAKE_HERO Relgorn}
{NAMED_UNIT 2 (Dwarvish Fighter) 9 7 "Udrin" (_"Udrin") (ai_special=guardian)}

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@ -145,7 +145,6 @@
#define MATERIALIZE_ILIAH_MALAL
# Materialize the bad guy on his keep
#wmllint: recognize Iliah-Malal
[unit]
id=Iliah-Malal
name=_ "Iliah-Malal"

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@ -196,8 +196,6 @@
[event]
name=prestart
# wmllint: recognize Darken Volk
[objectives]
side=1
[objective]

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@ -50,8 +50,6 @@
[/ai]
[/side]
# wmllint: recognize Darken Volk
# This macro places the doors and adds the door-opening event
{MANOR_DOORS 1}

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@ -158,8 +158,6 @@
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/snowbits.png}
[/event]
# wmllint: recognize Uncle Somf
[event]
name=start
[recall]

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@ -203,7 +203,6 @@
message= _ "These intruders are stronger than we expected. Call in the reinforcements!"
[/message]
# wmllint: recognize Dacayan
{NAMED_LOYAL_UNIT 4 (Halberdier) 33 37 (Dacayan) ( _ "Dacayan")}
{LOYAL_UNIT 4 (Halberdier) 32 37}
{LOYAL_UNIT 4 (Halberdier) 34 37}

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@ -231,7 +231,6 @@
{VARIABLE changealanin.y 5}
[unstore_unit]
variable=changealanin
# wmllint: recognize Alanin
[/unstore_unit]
{MOVE_UNIT id=Alanin 6 9}
[clear_variable]

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@ -174,7 +174,6 @@
[/set_variable]
[unstore_unit]
variable=krawg
# wmllint: recognize Krawg
[/unstore_unit]
#/MUF
[message]

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@ -147,7 +147,6 @@
[/unstore_unit]
{FULL_HEAL id="Lady Outlaw"}
# wmllint: recognize Lady Outlaw
[if]
[variable]

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@ -385,7 +385,6 @@
[/unstore_unit]
{CLEAR_VARIABLE jessica_store}
# wmllint: recognize Lady Jessene
[message]
speaker=Lady Jessene

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@ -803,7 +803,6 @@
[event]
name=stable found
# Moved to stables and found a scout. We have none, spawn Naru
# wmllint: recognize Naru
{NAMED_GENERIC_UNIT 1 "Desert Scout" $x1 $y1 "Naru" (_"Naru")}
[message]

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@ -883,7 +883,6 @@
# kill Garak, place fallen one -> else just kill
# --If both died it will not be invoked
# Internal variables : $choice_flag, $i, $coords
# wmllint: recognize Possessed Garak
[event]
name=turn 12

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@ -1731,7 +1731,6 @@ _ "These undead trolls fight again in death as they did in life, except this tim
[event]
name=moveto
# wmllint: recognize Dwarf Ghost
[filter]
x=7-11
y=17-21

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@ -455,8 +455,6 @@
y=39
[/scroll_to]
# wmllint: recognize scout1
# wmllint: recognize scout2
{NAMED_UNIT 2 "Spearman" 45 42 (scout1) ( _ "Human Scout") (animate=yes)}
{NAMED_UNIT 2 "Javelineer" 47 42 (scout2) ( _ "Human Scout") (animate=yes)}

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@ -306,13 +306,11 @@
# recall heroes
# wmllint: recognize Zhul
[unit]
{ZHUL}
placement=leader
[/unit]
# wmllint: recognize Nym
[unit]
{NYM}
placement=leader