campaigns: purge unnecessary "recognize" magic comments
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20 changed files with 0 additions and 26 deletions
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@ -34,7 +34,6 @@
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[event]
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name=prestart
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# wmllint: recognize Lionel
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[recall]
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id=Lionel
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[/recall]
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@ -119,7 +119,6 @@
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[event]
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name=start
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# wmllint: recognize Lionel
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[recall]
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id=Lionel
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[/recall]
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@ -35,7 +35,6 @@
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[/side]
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[event]
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name=prestart
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# wmllint: recognize Lionel
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[recall]
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id=Lionel
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[/recall]
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@ -81,7 +81,6 @@
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{PLACE_IMAGE scenery/village-human-burned2.png 24 7}
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{PLACE_IMAGE scenery/village-human-burned3.png 32 23} # has moveto
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#wmllint: recognize Delfador
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[side]
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{YOUNG_DELFADOR}
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profile="portraits/young_delfador.png"
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@ -31,7 +31,6 @@
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#wmllint: validate-off
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[side]
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# wmllint: recognize Delfador
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{YOUNG_DELFADOR}
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profile="portraits/young_delfador.png"
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type=Journeyman Mage
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@ -25,7 +25,6 @@
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{TO_A_NEW_ALLY}
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[/part]
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[/story]
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# wmllint: recognize Delfador
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[side]
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{YOUNG_DELFADOR}
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profile="portraits/young_delfador.png"
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@ -40,7 +39,6 @@
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{RESTORE_WESNOTHIAN_VETERANS}
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# wmllint: recognize Relgorn
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{NAMED_UNIT 2 (Dwarvish Fighter) 5 10 "Relgorn" (_"Relgorn") (ai_special=guardian)}
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{MAKE_HERO Relgorn}
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{NAMED_UNIT 2 (Dwarvish Fighter) 9 7 "Udrin" (_"Udrin") (ai_special=guardian)}
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@ -145,7 +145,6 @@
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#define MATERIALIZE_ILIAH_MALAL
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# Materialize the bad guy on his keep
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#wmllint: recognize Iliah-Malal
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[unit]
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id=Iliah-Malal
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name=_ "Iliah-Malal"
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@ -196,8 +196,6 @@
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[event]
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name=prestart
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# wmllint: recognize Darken Volk
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[objectives]
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side=1
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[objective]
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@ -50,8 +50,6 @@
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[/ai]
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[/side]
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# wmllint: recognize Darken Volk
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# This macro places the doors and adds the door-opening event
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{MANOR_DOORS 1}
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@ -158,8 +158,6 @@
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# {SCATTER_IMAGE (terrain=Gg) 3 scenery/snowbits.png}
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[/event]
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# wmllint: recognize Uncle Somf
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[event]
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name=start
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[recall]
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@ -203,7 +203,6 @@
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message= _ "These intruders are stronger than we expected. Call in the reinforcements!"
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[/message]
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# wmllint: recognize Dacayan
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{NAMED_LOYAL_UNIT 4 (Halberdier) 33 37 (Dacayan) ( _ "Dacayan")}
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{LOYAL_UNIT 4 (Halberdier) 32 37}
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{LOYAL_UNIT 4 (Halberdier) 34 37}
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@ -231,7 +231,6 @@
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{VARIABLE changealanin.y 5}
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[unstore_unit]
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variable=changealanin
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# wmllint: recognize Alanin
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[/unstore_unit]
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{MOVE_UNIT id=Alanin 6 9}
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[clear_variable]
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@ -174,7 +174,6 @@
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[/set_variable]
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[unstore_unit]
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variable=krawg
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# wmllint: recognize Krawg
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[/unstore_unit]
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#/MUF
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[message]
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@ -147,7 +147,6 @@
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[/unstore_unit]
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{FULL_HEAL id="Lady Outlaw"}
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# wmllint: recognize Lady Outlaw
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[if]
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[variable]
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@ -385,7 +385,6 @@
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[/unstore_unit]
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{CLEAR_VARIABLE jessica_store}
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# wmllint: recognize Lady Jessene
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[message]
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speaker=Lady Jessene
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@ -803,7 +803,6 @@
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[event]
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name=stable found
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# Moved to stables and found a scout. We have none, spawn Naru
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# wmllint: recognize Naru
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{NAMED_GENERIC_UNIT 1 "Desert Scout" $x1 $y1 "Naru" (_"Naru")}
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[message]
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@ -883,7 +883,6 @@
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# kill Garak, place fallen one -> else just kill
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# --If both died it will not be invoked
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# Internal variables : $choice_flag, $i, $coords
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# wmllint: recognize Possessed Garak
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[event]
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name=turn 12
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@ -1731,7 +1731,6 @@ _ "These undead trolls fight again in death as they did in life, except this tim
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[event]
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name=moveto
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# wmllint: recognize Dwarf Ghost
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[filter]
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x=7-11
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y=17-21
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@ -455,8 +455,6 @@
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y=39
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[/scroll_to]
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# wmllint: recognize scout1
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# wmllint: recognize scout2
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{NAMED_UNIT 2 "Spearman" 45 42 (scout1) ( _ "Human Scout") (animate=yes)}
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{NAMED_UNIT 2 "Javelineer" 47 42 (scout2) ( _ "Human Scout") (animate=yes)}
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@ -306,13 +306,11 @@
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# recall heroes
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# wmllint: recognize Zhul
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[unit]
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{ZHUL}
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placement=leader
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[/unit]
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# wmllint: recognize Nym
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[unit]
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{NYM}
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placement=leader
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