Commit graph

7241 commits

Author SHA1 Message Date
mattsc
c40b38ff7c SotBE S4: add note about side 3 units not being carried over 2014-01-15 18:54:24 -08:00
Bär Halberkamp
e621978e57 EI: Updated S8's map 2014-01-16 00:30:10 +01:00
mattsc
5b481e96aa SotBE S4: vary AI income with difficulty 2014-01-14 10:17:52 -08:00
ln-zookeeper
a93ca43d8c Removed Traveling Minstrels from the playlist due to it being too jolly for the occasion. 2014-01-14 17:53:19 +02:00
Turuk
b282d315c4 UtBS: Adjusted for new Underground alias 2014-01-11 11:53:08 -05:00
Turuk
b74d723328 UtBS: Updating aliases to correct form. 2014-01-11 10:07:09 -05:00
Alarantalara
92b7e8fc39 Remove unneeded [and] 2014-01-09 16:20:38 -05:00
trewe
20458dcaf3 added new map overlays for DW, Lib and TRoW (pt) 2014-01-06 14:43:25 +00:00
trewe
acfc55f1cf removed obsolete map overlay 2014-01-06 14:41:58 +00:00
Groggy Dice
3b1badb5f6 SotBE 17: recognize speaker Bruce
While I looked for "unknown speakers" in an old version of the campaign,
in the meantime mattsc had changed the scenario to use a macro for the
enemy reinforcements (e5905f05).

Although I could use my spiffy new "whofield" magic comment here, Bruce
is the only general who speaks, so an old-fashioned "recognize" is more
appropriate.
2014-01-05 09:39:23 -05:00
Groggy Dice
3415026a92 SotBE 04: fix ORCISH_SHAMAN id recognition
While I tested my whofield feature, unfortunately it was on an
old version of the campaign in which all shamans were on side 1,
so the macros had no side field. Recently, it was decided that
the shamans in this scenario should start on side 3, and a side
field was inserted into the macros.

When it was time to commit, there was of course a conflict, but
I simply put my existing magic comments into the new version,
not considering that now the id field had been shifted to the
right by one, and didn't re-run wmllint.
2014-01-05 00:21:46 -05:00
Ignacio R. Morelle
f5ad4be828 Disable wmllint translation mark check around inline Lua blocks 2014-01-04 12:51:08 -03:00
ln-zookeeper
c4ea12f2e2 Fixed scouts missing from the dwarf leader's recruitment pattern. 2014-01-04 17:45:14 +02:00
ln-zookeeper
37e5f78c6f Merge branch 'master' of https://github.com/wesnoth/wesnoth-old 2014-01-04 11:52:06 +02:00
ln-zookeeper
87cd3ebf54 Changed carryover to 20%, as well as some other balancing. 2014-01-04 11:51:35 +02:00
Groggy Dice
b79d759a62 NR 05a: change "Should this unit" to "Should I" in Rod dialog
The other choice dialogs in this scenario use "I" or "we", so
this brings it into conformity with them.

On the mailing list, I also spoke of a desire to have Camerin's
lines run before the choice is made, but looking at it, this
is a more complex change than I want to deal with right now.
2014-01-04 00:37:01 -05:00
Groggy Dice
f9cc64d08a SotBE: replace "wmllint: recognize" with "who" and "whofield" magic comments 2014-01-03 11:14:51 -05:00
Groggy Dice
95538bb0fb DW: conversion of "wmllint: recognize" to "wmllint: who"
I haven't finished the campaign, so I hope I haven't suffered any big
spoilers.
2014-01-03 11:08:57 -05:00
Groggy Dice
86fcecaebb LoW: delete brackets from "wmllint: who" comments
The brackets are a relic from when I had a different conception of how the
"who ... is ..." comment would work. Although these comments still work,
because I now strip brackets from the macro name, I don't want UMC authors
getting the idea that this is the "right" way to do these comments.
2014-01-03 11:07:40 -05:00
Groggy Dice
ccda440360 DM: add and delete "who" and "recognize" wmllint magic comments 2014-01-03 10:50:39 -05:00
Groggy Dice
6cd77630ab TRoW: exchange "who" and "whofield" magic comments for "recognize"
In scenario 16, El'Isomithir's id uses a straight apostrophe, and in 18 a
slanted one. The maintainer can decide which to go with, or simply leave
it be.
2014-01-03 10:50:37 -05:00
Groggy Dice
f7a2a189ef DiD 08: remove already-unnecessary "wmllint: recognize" 2014-01-03 10:46:07 -05:00
Groggy Dice
cb098cb60d HttT: remove obsolete "wmllint: recognize" magic comments
The exception is Gryphon Mountain, where the magic comments are updated to
recognize the awakened ids.

This is not the only approach that could be used. wmllint could be upgraded
to recognize the transformed ids in [modify_unit]. This is more involved
than I want to do right now, for what I expect to be a corner case.

The other way would be to also filter the awakening events by type as well
as id, and not change the id at all. The original awakening code killed the
old unit and created a new one in its place, and the new id distinguished
the new unit from the old one. However, now that we are modifying an existing
unit, we do not need to change ids, especially since this is not seen by
the player.

For now, though, the easiest path is just to tweak the already existing
magic comments.
2014-01-03 10:46:05 -05:00
Groggy Dice
7728a15bf6 South Guard 06a: fix ogre last breath, delete unncessary "recognize" comments
The "unknown speaker" warning shows its usefulness, as it turns up a busted
last breath event.

We also delete a few "# wmllint: recognize" magic comments that we don't
need now that ids in NAMED_GENERIC_UNIT are auto-recognized.
2014-01-03 10:46:02 -05:00
Groggy Dice
d7668ee721 SoF 09, Epilogue: delete already-unnecessary 'wmllint: recognize' magic comments 2014-01-03 10:46:01 -05:00
Groggy Dice
cf380305f9 Liberty 07: delete now-unnecessary 'wmllint: recognize' magic comments 2014-01-03 10:35:37 -05:00
Groggy Dice
c81632cd88 AOI 01: delete now-unnecessary 'wmllint: recognize' magic comment 2014-01-03 10:35:35 -05:00
Groggy Dice
f6983d516d UtBS: add and remove "wmllint: who" and "recognize" magic comments
The main character macros now have "who is" pairings. This, along with the
advent of auto-recognition of  NAMED_*UNIT ids, makes some "recognize" magic
comments unnecessary. Meanwhile, the new "unknown speaker" warning makes
adding others necessary.

The ally characters still trigger "unknown speaker" warnings. There are two
possible solutions: one, to add a set of four "recognize" mcs to several
scenarios. The second, which I lean towards, would be to create a macro
for the recall of the ally character, and pair it with a "who" mc. I will
leave the choice to the UtBS maintainer, however.
2014-01-03 10:35:33 -05:00
Groggy Dice
82862d11bd HttT deaths.cfg: fix Konrad's dying words event
The hero of Wesnoth's flagship campaign -- and his death event hasn't worked
since 1.7.5.
2014-01-03 10:35:29 -05:00
mattsc
c01e534567 Mainline campaigns: don't use aggression > 1
aggression=1 is the largest sensible value.  For larger values, the AI
actually prefers attacks in which it receives more damage, leading to
it choosing the wrong attacks.
2014-01-02 10:52:32 -08:00
fendrin
89576acca6 Made use of the new bigmap macro in LoW1 2014-01-02 10:44:20 +01:00
fendrin
1c2527df9a A macro for the new LoW bigmap from Zookeeper. 2014-01-02 10:44:19 +01:00
ln-zookeeper
4d004b8575 Removed the old-style map from the credits. 2014-01-01 16:55:34 +02:00
ln-zookeeper
2570d7345b Merge branch 'master' of https://github.com/wesnoth/wesnoth-old 2014-01-01 03:05:31 +02:00
ln-zookeeper
461a2573aa Changed the gold carryover to "inverse early finish bonus" and made a bunch of balancing changes. 2014-01-01 03:03:09 +02:00
Bär Halberkamp
b7cc7b818d Improved the ranged animation of the Wose Shaman 2013-12-31 19:26:26 +01:00
Bär Halberkamp
ef2bdfbc12 Ran wmlindent 2013-12-31 19:22:28 +01:00
Bär Halberkamp
7a16295999 Improved the Orcish Shaman's ranged anim 2013-12-31 19:21:00 +01:00
Bär Halberkamp
eefb73a67c EI: Improved S7's map 2013-12-31 00:19:47 +01:00
fendrin
6b48180895 New map and journey update for LoW, up to chapter 3. 2013-12-30 12:38:01 +01:00
ln-zookeeper
a006ef6540 Increased Li'sar's lvl3 hitpoints from 52 to 62. 2013-12-29 11:42:27 +02:00
mattsc
99bd9dce7b TRoW S15: add new attack and retreat AI candidate actions
The attack CA is very aggressive and almost exclusively tries to deal
maximum damage, but will not execute an attack if therre's a chance of
dying for the attacker.  The retreat CA is the same as that used in the
Experimental AI.
2013-12-26 11:48:18 -08:00
ln-zookeeper
74929fb284 Reworked the scenario so that your objective is to avoid anyone dying and that amount of carryover gold depends on how long you last. Missing the necessary AI changes and a whole lot of balancing. 2013-12-26 21:09:13 +02:00
Bär Halberkamp
d1a9f1f259 EI: Improved scenario 6's map 2013-12-25 23:05:53 +01:00
Bär Halberkamp
8d8d6947ce Simplified AnimationWML for the Orcish Shamans 2013-12-25 23:05:53 +01:00
Bär Halberkamp
b146cdd54d Fixed a typo: horse_canter.wav -> horse-canter.wav 2013-12-25 16:21:42 +01:00
Bär Halberkamp
affd1ca9b6 Updated maps for EI S4a and S5 2013-12-22 17:09:12 +01:00
mattsc
69f3e645f4 Revert "SotBE S8: avoid duplicating a message"
This reverts commit 06c3fd90b5.
2013-12-22 06:54:28 -08:00
fendrin
2709197594 Refactored the time of day schedule related images and macros.
This moves the after the fall schedule into core to grant that the
debian package wesnoth-editor does not depend on wesnoth-utbs.

Also, the images now life in their own subdirectories.

Wmllint has been updated to take care about the changed paths.
2013-12-22 07:32:12 +01:00
Alexander van Gessel
49c06cc943 Fix a unit image reference
Found by wmlscope
2013-12-22 04:46:40 +01:00