TRoW: exchange "who" and "whofield" magic comments for "recognize"
In scenario 16, El'Isomithir's id uses a straight apostrophe, and in 18 a slanted one. The maintainer can decide which to go with, or simply leave it be.
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f7a2a189ef
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18 changed files with 6 additions and 33 deletions
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@ -114,8 +114,8 @@
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[event]
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name=prestart
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# wmllint: whofield HERO 2
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{HERO (Warrior King) (King Eldaric IV) ( _ "King Eldaric IV") 1 28 15 "portraits/eldaric.png"}
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# wmllint: recognize King Eldaric IV
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[objectives]
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side=1
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@ -336,8 +336,6 @@
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[/modifications]
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[/unit]
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# wmllint: recognize Lady Outlaw
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[set_variable]
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name=have_lady
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value=1
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@ -368,8 +366,6 @@
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{VARIABLE lady_store.canrecruit no}
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{VARIABLE lady_store.side 1}
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# wmllint: recognize Lady Outlaw
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[set_variable]
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name=have_lady
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value=0
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@ -266,7 +266,6 @@
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[/move_unit_fake]
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{NAMED_LOYAL_UNIT 3 (Goblin Knight) 12 37 (Grilg) ( _ "Grilg")}
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# wmllint: recognize Grilg
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{LOYAL_UNIT 3 (Wolf Rider) 11 38}
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{LOYAL_UNIT 3 (Wolf Rider) 13 38}
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@ -302,7 +301,6 @@
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[+unit]
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facing=nw
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[/unit]
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# wmllint: recognize Vrogar
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{LOYAL_UNIT 4 (Orcish Assassin) 35 38}
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{LOYAL_UNIT 4 (Orcish Assassin) 37 38}
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@ -272,8 +272,6 @@
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[/modifications]
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[/unit]
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# wmllint: recognize Lady Jessene
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{CLEAR_VARIABLE lady_store}
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[scroll_to_unit]
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@ -222,7 +222,6 @@
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{NAMED_LOYAL_UNIT 2 (Peasant) 26 18 () ( _ "Angry Farmer")}
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{NAMED_LOYAL_UNIT 2 (Peasant) 28 19 () ( _ "Angry Farmer")}
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{NAMED_LOYAL_UNIT 2 (Peasant) 29 22 () ( _ "Angry Farmer")}
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# wmllint: recognize Angry Farmer
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[objectives]
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side=1
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@ -543,7 +543,6 @@
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[/move_unit_fake]
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{NAMED_LOYAL_UNIT 4 (Yeti) 12 11 (Rarlg) ( _ "Rarlg")}
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# wmllint: recognize Rarlg
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[message]
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speaker=Rarlg
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@ -572,7 +571,6 @@
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[/scroll_to_unit]
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{NAMED_LOYAL_UNIT 4 (Yeti) 15 11 (Raul-Rarlg) ( _ "Raul-Rarlg")}
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# wmllint: recognize Raul-Rarlg
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[/event]
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[event]
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@ -361,7 +361,6 @@
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[/move_unit_fake]
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{HERO (Merman Warrior) (Lord Typhon) ( _ "Lord Typhon") 1 3 20 ("portraits/typhon.png")}
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# wmllint: recognize Lord Typhon
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{LOYAL_UNIT 1 (Merman Fighter) 2 20}
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{LOYAL_UNIT 1 (Merman Hunter) 4 19}
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@ -458,6 +457,7 @@
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y=22,22,23,23
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[/move_unit_fake]
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# wmllint: whofield LIVING_INTEL 2
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{LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 5 42 23}
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[+unit]
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facing=sw
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@ -470,11 +470,11 @@
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y=22,22,23,23,24
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[/move_unit_fake]
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# wmllint: whofield UNDEAD_INTEL 2
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{UNDEAD_INTEL (Ancient Lich) (Lich-Lord Jevyan) ( _ "Lich-Lord Jevyan") "portraits/jevyan.png" 5 42 24}
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[+unit]
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facing=sw
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[/unit]
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# wmllint: recognize Lich-Lord Jevyan
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[message]
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speaker=Lich-Lord Jevyan
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@ -486,7 +486,6 @@
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[/message]
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{UNDEAD_INTEL (Death Knight) (Fool Prince) ( _ "Fool Prince") "portraits/undead/transparent/death-knight.png" 5 43 24}
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# wmllint: recognize Fool Prince
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[message]
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speaker=Lich-Lord Jevyan
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@ -251,7 +251,6 @@
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{VARIABLE_OP yy1 rand "16..19"}
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{NAMED_LOYAL_UNIT 4 (Sea Serpent) $xx1 $yy1 (Bitey the Serpent) ( _ "Bitey the Serpent")}
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# wmllint: recognize Bitey The Sepent
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[message]
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side=1
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@ -300,7 +299,6 @@
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[/move_unit_fake]
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{LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 4 4 2}
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# wmllint: recognize Familiar
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# wmllint: directory spelling Neep
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[message]
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speaker=Familiar
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@ -374,7 +374,6 @@
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[/move_unit_fake]
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{LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 4 3 26}
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# wmllint: recognize Familiar
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[message]
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speaker=Familiar
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@ -370,7 +370,6 @@
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[+unit]
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facing=sw
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[/unit]
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# wmllint: recognize Lady Dionli
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[message]
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speaker=Lady Dionli
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@ -135,7 +135,6 @@
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[/teleport]
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{HERO (Elvish Marshal) ("Lord El'Isomithir") ( _ "Lord El’Isomithir") 4 13 14 ("portraits/isomithir.png")}
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# wmllint: recognize Lord El’Isomithir
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[/event]
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# wmllint: local spelling Dionli
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@ -525,7 +524,6 @@
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[/move_unit_fake]
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{HERO (Lieutenant) (Commander Aethyr) ( _ "Commander Aethyr") 1 19 24 ("portraits/aethyr-second.png")}
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# wmllint: recognize Commander Aethyr
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[delay]
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time=500
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@ -366,7 +366,6 @@
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[+unit]
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profile=portraits/shekkahan.png
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[/unit]
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# wmllint: recognize Shek'kahan
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[set_variable]
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name=dragon_awake
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@ -233,7 +233,6 @@
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[/move_unit_fake]
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{NAMED_LOYAL_UNIT 2 (Naga Warrior) 2 15 (Riaa) ( _ "Riaa")}
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# wmllint: recognize Riaa
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[message]
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speaker=Riaa
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@ -145,7 +145,6 @@
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[/message]
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{UNDEAD_INTEL (Vampire Lady) "Midnight Queen" _"Midnight Queen" "unit_image" 2 ({X}) ({Y})}
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# wmllint: recognize Midnight Queen
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{LOYAL_UNIT 3 (Blood Bat) ({X}) ({Y})}
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{LOYAL_UNIT 2 (Blood Bat) ({X}) ({Y})}
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@ -100,7 +100,7 @@
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[/unstore_unit]
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{HERO (Elvish Marshal) ("Lord El’Isomithir") ( _ "Lord El’Isomithir") 4 13 14 ("portraits/isomithir.png")}
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# wmllint: recognize Lord El’Isomithir
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# wmllint: whofield clear HERO
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[/event]
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[event]
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@ -523,7 +523,6 @@
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value=1
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{NAMED_LOYAL_UNIT $unit.side Deathblade $|spawn_x $|spawn_y Norte _"Norte"}
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# wmllint: recognize Norte
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{LOYAL_UNDEAD_UNIT $unit.side (Chocobone) $|spawn_x $|spawn_y}
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#ifndef EASY
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@ -542,7 +541,6 @@
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value=2
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{NAMED_LOYAL_UNIT $unit.side Banebow $|spawn_x $|spawn_y Rabbin _"Rabbin"}
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# wmllint: recognize Rabbin
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{LOYAL_UNDEAD_UNIT $unit.side (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNDEAD_UNIT $unit.side (Chocobone) $|spawn_x $|spawn_y}
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@ -567,7 +565,6 @@
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value=3
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{NAMED_LOYAL_UNIT $unit.side Draug $|spawn_x $|spawn_y "General Kafka" _"General Kafka"}
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# wmllint: recognize General Kafka
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{LOYAL_UNDEAD_UNIT $unit.side (Chocobone) $|spawn_x $|spawn_y}
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{LOYAL_UNDEAD_UNIT $unit.side (Chocobone) $|spawn_x $|spawn_y}
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@ -256,7 +256,6 @@
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[/move_unit_fake]
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{LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 2 28 2}
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# wmllint: recognize Familiar
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[move_unit_fake]
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type=Ancient Lich
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@ -266,7 +265,7 @@
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[/move_unit_fake]
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{UNDEAD_INTEL (Ancient Lich) (Lich-Lord Jevyan) ( _ "Lich-Lord Jevyan") "portraits/jevyan.png" 2 25 2}
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# wmllint: recognize Lich-Lord Jevyan
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# wmllint: whofield clear UNDEAD_INTEL
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[message]
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speaker=Lich-Lord Jevyan
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@ -481,7 +480,6 @@
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[/filter_location]
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[/filter]
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# wmllint: recognize Flixta
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{NAMED_LOYAL_UNIT 4 (Saurian Flanker) 34 14 (Flixta) ( _ "Flixta")}
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{LOYAL_UNIT 4 (Saurian Oracle) 34 16}
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{LOYAL_UNIT 4 (Saurian Soothsayer) 33 16}
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@ -256,7 +256,7 @@
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[/unit_overlay]
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{LIVING_INTEL (Familiar) (Familiar) ( _ "Familiar") "portraits/familiar.png" 2 40 39}
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# wmllint: recognize Familiar
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# wmllint: whofield clear LIVING_INTEL
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[objectives]
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side=1
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@ -1301,7 +1301,6 @@
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[/move_unit_fake]
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{NAMED_LOYAL_UNIT 2 (Naga Warrior) 4 34 (Abraxas) ( _ "Abraxas")}
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# wmllint: recognize Abraxas
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[scroll_to_unit]
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id=Abraxas
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