mattsc
d138d73d14
SotBE S18: increase aggression of orc enemy AI
2014-02-19 09:13:53 -08:00
mattsc
d3b8a4ba60
SotBE S18: decrease human enemy AI aggression during nighttime
2014-02-19 09:13:52 -08:00
mattsc
5d36d410f6
SotBE S18: make the human enemy AI leader passive
...
… so that one cannot make him leave his keep suicidally.
2014-02-19 09:13:52 -08:00
mattsc
dd3e767966
SotBE S18: make all guards loyal
2014-02-19 09:13:52 -08:00
mattsc
85cc8979a3
SotBE S18: some changes to map
...
Make Shan Taum’s keep larger and the path to it easier. Both of those
changes make the scenario a little harder.
2014-02-19 09:13:52 -08:00
ln-zookeeper
53674ac5fd
Merge branch 'master' of https://github.com/wesnoth/wesnoth-old
2014-02-19 18:22:31 +02:00
ln-zookeeper
aeb9ec79cd
New bigmap and journey markers for EI.
2014-02-19 18:21:22 +02:00
mattsc
a48ce6dff2
SotBE S18: make gryphons attack right after moving in
2014-02-18 12:08:32 -08:00
mattsc
5a7de1e4ac
SotBE S18: have gryphons open a gap for Kapou'e
...
… so that the first turn is not as luck dependent as it was before.
2014-02-18 11:49:12 -08:00
ln-zookeeper
34181ce220
Fixed screwup in previous commit.
2014-02-18 17:55:19 +02:00
ln-zookeeper
5ef6980507
Further rework of 'Capturing the Ogres'.
2014-02-18 17:26:05 +02:00
mattsc
56c458b2ff
SotBE S17: balancing adjustments to turns, gold, income
2014-02-17 13:12:52 -08:00
mattsc
17d447fa6a
SotBE S17: start schedule at morning, not dawn
...
Makes it a little harder for the player that way in combination with
the other changes.
2014-02-17 13:12:52 -08:00
mattsc
16e71c2b9d
SotBE S17: decrease enemy AI aggression during nighttime
2014-02-17 13:12:52 -08:00
mattsc
49afab28d9
SotBE S17: make the enemy AI leader passive
...
… so that one cannot make him leave his keep suicidally.
2014-02-17 13:12:52 -08:00
mattsc
1c96f82f27
SotBE S17: some tweaks to AI reinforcement events
...
Change their number, timing and order of messages. Also put units out
there first, then show the messages.
2014-02-17 13:12:51 -08:00
mattsc
a9b7424e17
SotBE S17: scroll to location where reinforcements appear
2014-02-17 13:12:51 -08:00
mattsc
70f120c96a
SotBE S17: make reinforcements appear at southern edge of map
...
… rather than some hexes north of the edge.
2014-02-17 13:12:51 -08:00
mattsc
ca1952c043
SotBE S17: make all the guards loyal
2014-02-17 13:12:51 -08:00
GunChleoc
0997271639
Fixed gd map overlays for AOI, TSG
2014-02-17 09:45:36 +00:00
GunChleoc
4d57d19e8c
Added gd map localization for HTTT and fixed exported .png overlays for other gd campaign maps.
2014-02-17 09:27:02 +00:00
GunChleoc
bd3061e78b
Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git
2014-02-17 09:13:17 +00:00
mattsc
bb977a5609
SotBE S16: balancing adjustments to turns and gold
2014-02-15 18:22:42 -08:00
mattsc
21565f63fa
SotBE S16: map changes for balancing purposes
...
As in previous scenarios, taking villages off the map.
2014-02-15 18:22:42 -08:00
mattsc
8b6b33a27f
SotBE S16: rearrange some messages in opening dialog
...
No new messages, just a slightly different order. The dialog flows
better that way, IMO.
2014-02-14 17:20:27 -08:00
mattsc
bbb2059b6a
SotBE S15: balancing adjustments to turns and gold
2014-02-14 17:20:27 -08:00
mattsc
ad80628e3e
SotBE S15: map changes for balancing
...
Taking a number of villages off the map.
2014-02-14 17:20:27 -08:00
mattsc
4980d5f1ca
EI S8 (Training the Ogres): add custom AI for the ogres
2014-02-14 10:12:43 -08:00
ln-zookeeper
d4d9960996
Fixed some screwups
2014-02-14 19:59:53 +02:00
ln-zookeeper
31ccbaf6e2
Rewrote 'Training the Ogres'
2014-02-14 19:03:49 +02:00
mattsc
69b3fe4728
SotBE S14: balancing adjustments to turns, gold, income
2014-02-14 08:30:13 -08:00
mattsc
a830516910
SotBE S14: map changes for rebalancing
...
Take about 40% of the villages off the map and change the paths in the
southeastern part of the map a little. The latter is done so that the
eastern enemy focuses more on Kapou’e rather than the southeastern
ally, making the AI leader surviving less dependent on luck.
2014-02-14 08:30:13 -08:00
mattsc
58185947a2
SotBE S14: minor change to dialog
...
The tone of the original messages just didn’t fit in with the rest of
the scenario and campaign.
2014-02-13 10:10:20 -08:00
mattsc
b45f6591b2
SotBE S13: balancing adjustments to gold and turn number
2014-02-13 09:42:13 -08:00
mattsc
985ff47602
SotBE S13: take half the villages off the map
...
This is for balancing reasons, to make the scenario a bit harder and
also to make carry-over smaller and more stable.
2014-02-13 09:42:13 -08:00
ln-zookeeper
5cffc26832
Removed ~RIGHT from Delfador's portraits.
2014-02-11 10:51:55 +02:00
ln-zookeeper
9f27fad78f
More tweaks to use of HttT portrait variations.
2014-02-11 10:44:15 +02:00
ln-zookeeper
a81dfaea0c
Tweaks to the use of HttT portrait variations.
2014-02-11 10:35:43 +02:00
Ignacio R. Morelle
5293851c8e
HttT S17: Use [note] for the scenario objective note
2014-02-11 04:34:33 -03:00
Ignacio R. Morelle
cd5974f5ec
HttT S15: Try to spawn Burlin on a location that's not water
2014-02-11 04:34:33 -03:00
mattsc
9b8d8711b2
HttT S15: prevent non-player sides from triggering sighted events
...
If [filter_second] is not given, sighted events are now triggered by
_any_ side. We need to figure out whether this is a bug or intended
behavior. If the latter, all sighted events in mainline campaigns need
to be checked.
2014-02-10 15:34:10 -08:00
GunChleoc
8bdc96ecbb
Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git
2014-02-10 12:58:20 +00:00
Ignacio R. Morelle
b488db4bc3
HttT scenario 4: Use find_vacant=yes to unstore Delfador at the end
...
Fixes the somewhat unlikely situation of him clobbering whichever unit
happens to be standing on 31,11 and causing it to disappear from the
game forever (especially bad if it's a player unit).
This commit is dedicated to my loyal Knight Haldiel, who became victim
to this oversight.
2014-02-08 23:53:30 -03:00
Bär Halberkamp
9934549611
EI: Updated Scenario 11 and 12's map
2014-02-08 17:31:08 +01:00
Bär Halberkamp
6eda35d64b
EI: updated S10 map
2014-02-08 17:31:08 +01:00
Bär Halberkamp
94cbbb4324
EI: Updated map for S9
2014-02-08 17:31:08 +01:00
mattsc
3313f619cf
SotBE S12: rebalance gold, income and turns
...
It was way too easy previously.
2014-02-07 12:19:20 -08:00
mattsc
08dfe24a92
SotBE S12: do not give AI enemy side huge gold bonus ...
...
… when the other enemy leader is killed. Instead, we give them more
starting gold and a large income.
2014-02-07 12:19:20 -08:00
mattsc
3b929f7b68
SotBE S12: give AI enemy side more starting villages
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This is part of the on-going rebalancing effort.
2014-02-07 12:19:20 -08:00
mattsc
70c463252f
SotBE S3: remove AI controller right-click menu option
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It does not work for sides without a leader and individual unit control
for Grüü (the only troll that may not die) has been added previously
anyway.
2014-02-01 11:58:19 -08:00