Commit graph

7241 commits

Author SHA1 Message Date
mattsc
d138d73d14 SotBE S18: increase aggression of orc enemy AI 2014-02-19 09:13:53 -08:00
mattsc
d3b8a4ba60 SotBE S18: decrease human enemy AI aggression during nighttime 2014-02-19 09:13:52 -08:00
mattsc
5d36d410f6 SotBE S18: make the human enemy AI leader passive
… so that one cannot make him leave his keep suicidally.
2014-02-19 09:13:52 -08:00
mattsc
dd3e767966 SotBE S18: make all guards loyal 2014-02-19 09:13:52 -08:00
mattsc
85cc8979a3 SotBE S18: some changes to map
Make Shan Taum’s keep larger and the path to it easier.  Both of those
changes make the scenario a little harder.
2014-02-19 09:13:52 -08:00
ln-zookeeper
53674ac5fd Merge branch 'master' of https://github.com/wesnoth/wesnoth-old 2014-02-19 18:22:31 +02:00
ln-zookeeper
aeb9ec79cd New bigmap and journey markers for EI. 2014-02-19 18:21:22 +02:00
mattsc
a48ce6dff2 SotBE S18: make gryphons attack right after moving in 2014-02-18 12:08:32 -08:00
mattsc
5a7de1e4ac SotBE S18: have gryphons open a gap for Kapou'e
… so that the first turn is not as luck dependent as it was before.
2014-02-18 11:49:12 -08:00
ln-zookeeper
34181ce220 Fixed screwup in previous commit. 2014-02-18 17:55:19 +02:00
ln-zookeeper
5ef6980507 Further rework of 'Capturing the Ogres'. 2014-02-18 17:26:05 +02:00
mattsc
56c458b2ff SotBE S17: balancing adjustments to turns, gold, income 2014-02-17 13:12:52 -08:00
mattsc
17d447fa6a SotBE S17: start schedule at morning, not dawn
Makes it a little harder for the player that way in combination with
the other changes.
2014-02-17 13:12:52 -08:00
mattsc
16e71c2b9d SotBE S17: decrease enemy AI aggression during nighttime 2014-02-17 13:12:52 -08:00
mattsc
49afab28d9 SotBE S17: make the enemy AI leader passive
… so that one cannot make him leave his keep suicidally.
2014-02-17 13:12:52 -08:00
mattsc
1c96f82f27 SotBE S17: some tweaks to AI reinforcement events
Change their number, timing and order of messages.  Also put units out
there first, then show the messages.
2014-02-17 13:12:51 -08:00
mattsc
a9b7424e17 SotBE S17: scroll to location where reinforcements appear 2014-02-17 13:12:51 -08:00
mattsc
70f120c96a SotBE S17: make reinforcements appear at southern edge of map
… rather than some hexes north of the edge.
2014-02-17 13:12:51 -08:00
mattsc
ca1952c043 SotBE S17: make all the guards loyal 2014-02-17 13:12:51 -08:00
GunChleoc
0997271639 Fixed gd map overlays for AOI, TSG 2014-02-17 09:45:36 +00:00
GunChleoc
4d57d19e8c Added gd map localization for HTTT and fixed exported .png overlays for other gd campaign maps. 2014-02-17 09:27:02 +00:00
GunChleoc
bd3061e78b Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git 2014-02-17 09:13:17 +00:00
mattsc
bb977a5609 SotBE S16: balancing adjustments to turns and gold 2014-02-15 18:22:42 -08:00
mattsc
21565f63fa SotBE S16: map changes for balancing purposes
As in previous scenarios, taking villages off the map.
2014-02-15 18:22:42 -08:00
mattsc
8b6b33a27f SotBE S16: rearrange some messages in opening dialog
No new messages, just a slightly different order.  The dialog flows
better that way, IMO.
2014-02-14 17:20:27 -08:00
mattsc
bbb2059b6a SotBE S15: balancing adjustments to turns and gold 2014-02-14 17:20:27 -08:00
mattsc
ad80628e3e SotBE S15: map changes for balancing
Taking a number of villages off the map.
2014-02-14 17:20:27 -08:00
mattsc
4980d5f1ca EI S8 (Training the Ogres): add custom AI for the ogres 2014-02-14 10:12:43 -08:00
ln-zookeeper
d4d9960996 Fixed some screwups 2014-02-14 19:59:53 +02:00
ln-zookeeper
31ccbaf6e2 Rewrote 'Training the Ogres' 2014-02-14 19:03:49 +02:00
mattsc
69b3fe4728 SotBE S14: balancing adjustments to turns, gold, income 2014-02-14 08:30:13 -08:00
mattsc
a830516910 SotBE S14: map changes for rebalancing
Take about 40% of the villages off the map and change the paths in the
southeastern part of the map a little.  The latter is done so that the
eastern enemy focuses more on Kapou’e rather than the southeastern
ally, making the AI leader surviving less dependent on luck.
2014-02-14 08:30:13 -08:00
mattsc
58185947a2 SotBE S14: minor change to dialog
The tone of the original messages just didn’t fit in with the rest of
the scenario and campaign.
2014-02-13 10:10:20 -08:00
mattsc
b45f6591b2 SotBE S13: balancing adjustments to gold and turn number 2014-02-13 09:42:13 -08:00
mattsc
985ff47602 SotBE S13: take half the villages off the map
This is for balancing reasons, to make the scenario a bit harder and
also to make carry-over smaller and more stable.
2014-02-13 09:42:13 -08:00
ln-zookeeper
5cffc26832 Removed ~RIGHT from Delfador's portraits. 2014-02-11 10:51:55 +02:00
ln-zookeeper
9f27fad78f More tweaks to use of HttT portrait variations. 2014-02-11 10:44:15 +02:00
ln-zookeeper
a81dfaea0c Tweaks to the use of HttT portrait variations. 2014-02-11 10:35:43 +02:00
Ignacio R. Morelle
5293851c8e HttT S17: Use [note] for the scenario objective note 2014-02-11 04:34:33 -03:00
Ignacio R. Morelle
cd5974f5ec HttT S15: Try to spawn Burlin on a location that's not water 2014-02-11 04:34:33 -03:00
mattsc
9b8d8711b2 HttT S15: prevent non-player sides from triggering sighted events
If [filter_second] is not given, sighted events are now triggered by
_any_ side.  We need to figure out whether this is a bug or intended
behavior.  If the latter, all sighted events in mainline campaigns need
to be checked.
2014-02-10 15:34:10 -08:00
GunChleoc
8bdc96ecbb Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git 2014-02-10 12:58:20 +00:00
Ignacio R. Morelle
b488db4bc3 HttT scenario 4: Use find_vacant=yes to unstore Delfador at the end
Fixes the somewhat unlikely situation of him clobbering whichever unit
happens to be standing on 31,11 and causing it to disappear from the
game forever (especially bad if it's a player unit).

This commit is dedicated to my loyal Knight Haldiel, who became victim
to this oversight.
2014-02-08 23:53:30 -03:00
Bär Halberkamp
9934549611 EI: Updated Scenario 11 and 12's map 2014-02-08 17:31:08 +01:00
Bär Halberkamp
6eda35d64b EI: updated S10 map 2014-02-08 17:31:08 +01:00
Bär Halberkamp
94cbbb4324 EI: Updated map for S9 2014-02-08 17:31:08 +01:00
mattsc
3313f619cf SotBE S12: rebalance gold, income and turns
It was way too easy previously.
2014-02-07 12:19:20 -08:00
mattsc
08dfe24a92 SotBE S12: do not give AI enemy side huge gold bonus ...
… when the other enemy leader is killed.  Instead, we give them more
starting gold and a large income.
2014-02-07 12:19:20 -08:00
mattsc
3b929f7b68 SotBE S12: give AI enemy side more starting villages
This is part of the on-going rebalancing effort.
2014-02-07 12:19:20 -08:00
mattsc
70c463252f SotBE S3: remove AI controller right-click menu option
It does not work for sides without a leader and individual unit control
for Grüü (the only troll that may not die) has been added previously
anyway.
2014-02-01 11:58:19 -08:00