SotBE S17: balancing adjustments to turns, gold, income

This commit is contained in:
mattsc 2014-02-17 13:00:10 -08:00
parent 17d447fa6a
commit 56c458b2ff

View file

@ -5,7 +5,7 @@
name= _ "The Human Attack"
map_data="{campaigns/Son_Of_The_Black_Eye/maps/17_The_Human_Attack.map}"
turns=30
turns=25
victory_when_enemies_defeated="yes"
@ -64,7 +64,7 @@
controller=human
team_name=Kapoue
user_team_name=_ "Kapoue"
gold=400
gold=300
{BLACK_FLAG}
[/side]
@ -74,14 +74,14 @@
[side]
{ALBROCK_SIDE}
{GOLD 300 250 200}
{GOLD 200 150 125}
[/side]
{STARTING_VILLAGES 2 6}
[side]
{FLARTAR_SIDE}
{GOLD 300 250 200}
{GOLD 200 150 125}
[/side]
{STARTING_VILLAGES 3 6}
@ -96,7 +96,8 @@
recruit=Dragoon,Swordsman,Pikeman,Longbowman,Shock Trooper,Mage,Duelist,White Mage,Red Mage,Lancer,Knight,Spearman,Bowman,Cavalryman,Horseman
team_name=villains
user_team_name=_"Villains"
{GOLD 800 900 1000}
{GOLD 600 800 1000}
{INCOME 30 40 50}
[ai]
leader_value=50.0
villages_per_scout=10
@ -221,11 +222,6 @@
[/event]
#define HUMAN_REINFORCEMENTS ID_GENERAL
[gold]
amount=800
side=4
[/gold]
[unit]
type=General
id={ID_GENERAL}