SotBE S17: make the enemy AI leader passive

… so that one cannot make him leave his keep suicidally.
This commit is contained in:
mattsc 2014-02-17 12:56:32 -08:00
parent 1c96f82f27
commit 49afab28d9

View file

@ -100,6 +100,7 @@
[ai]
leader_value=50.0
villages_per_scout=10
passive_leader=yes
[goal]
name=protect_unit
[criteria]