SotBE S17: some tweaks to AI reinforcement events

Change their number, timing and order of messages.  Also put units out
there first, then show the messages.
This commit is contained in:
mattsc 2014-02-17 12:55:30 -08:00
parent a9b7424e17
commit 1c96f82f27

View file

@ -313,31 +313,19 @@
#enddef
[event]
name=turn 7
name=turn 6
{HUMAN_REINFORCEMENTS general1}
[message]
speaker=narrator
message= _ "As a fresh day dawned, more human forces arrived."
image=wesnoth-icon.png
[/message]
{HUMAN_REINFORCEMENTS general1}
[/event]
[event]
name=turn 13
[message]
speaker=narrator
message= _ "At the dawn of the third day, still more human forces arrived."
image=wesnoth-icon.png
[/message]
{HUMAN_REINFORCEMENTS general2}
[/event]
[event]
name=turn 19
name=turn 10
{HUMAN_REINFORCEMENTS Bruce}
# wmllint: recognize Bruce
@ -349,14 +337,14 @@
[/event]
[event]
name=turn 25
name=turn 14
{HUMAN_REINFORCEMENTS general3}
[message]
speaker="Earl Lanbec'h"
message= _ "Ahhh, perfect, more reinforcements."
[/message]
{HUMAN_REINFORCEMENTS general3}
[/event]
[event]