SotBE S17: make reinforcements appear at southern edge of map

… rather than some hexes north of the edge.
This commit is contained in:
mattsc 2014-02-17 12:52:14 -08:00
parent ca1952c043
commit 70f120c96a

View file

@ -229,8 +229,8 @@
type=General
id={ID_GENERAL}
side=4
x=18
y=34
x=22
y=38
generate_name=yes
random_traits=yes
[/unit]
@ -238,8 +238,8 @@
[unit]
type=Swordsman
side=4
x=18
y=34
x=22
y=38
generate_name=yes
random_traits=yes
[/unit]
@ -247,8 +247,8 @@
[unit]
type=Swordsman
side=4
x=18
y=34
x=22
y=38
generate_name=yes
random_traits=yes
[/unit]
@ -256,8 +256,8 @@
[unit]
type=Longbowman
side=4
x=18
y=34
x=22
y=38
generate_name=yes
random_traits=yes
[/unit]
@ -265,8 +265,8 @@
[unit]
type=Longbowman
side=4
x=18
y=34
x=22
y=38
generate_name=yes
random_traits=yes
[/unit]
@ -274,8 +274,8 @@
[unit]
type=Horseman
side=4
x=18
y=34
x=22
y=38
generate_name=yes
random_traits=yes
[/unit]
@ -283,8 +283,8 @@
[unit]
type=Horseman
side=4
x=18
y=34
x=22
y=38
generate_name=yes
random_traits=yes
[/unit]
@ -292,8 +292,8 @@
[unit]
type=Spearman
side=4
x=18
y=34
x=22
y=38
generate_name=yes
random_traits=yes
[/unit]
@ -301,8 +301,8 @@
[unit]
type=Spearman
side=4
x=18
y=34
x=22
y=38
generate_name=yes
random_traits=yes
[/unit]