SotBE S18: make the human enemy AI leader passive
… so that one cannot make him leave his keep suicidally.
This commit is contained in:
parent
dd3e767966
commit
5d36d410f6
1 changed files with 1 additions and 0 deletions
|
@ -90,6 +90,7 @@
|
|||
[ai]
|
||||
leader_value=50.0
|
||||
villages_per_scout=10
|
||||
passive_leader=yes
|
||||
[goal]
|
||||
name=protect_unit
|
||||
[criteria]
|
||||
|
|
Loading…
Add table
Reference in a new issue