SotBE S18: make the human enemy AI leader passive

… so that one cannot make him leave his keep suicidally.
This commit is contained in:
mattsc 2014-02-19 09:09:43 -08:00
parent dd3e767966
commit 5d36d410f6

View file

@ -90,6 +90,7 @@
[ai]
leader_value=50.0
villages_per_scout=10
passive_leader=yes
[goal]
name=protect_unit
[criteria]