Commit graph

7241 commits

Author SHA1 Message Date
ln-zookeeper
fe7cf1120f Balancing tweaks
Limited number of bats Khrakrahs may have at a time, moved the dwarves
closer to the map edge where possible, and gave the Berserkers
predefined traits to prevent them from being quick (except one on hard).
2014-07-22 16:24:43 +03:00
David Mikos
52e7a3aab9 THoT: Masked Dwarvish Lord range attack same as Dwarvish Lord 2014-07-20 21:24:04 +09:30
ln-zookeeper
d4b3927236 Fixed Darken's buggy ellipse 2014-07-05 15:22:26 +03:00
ln-zookeeper
caac7c70c9 Un-passivied Darken but prevented suicidal behavior 2014-07-05 15:21:14 +03:00
Ignacio R. Morelle
4c47857492 wmlindent pass on data/campaigns/ 2014-07-02 22:07:59 -04:00
ln-zookeeper
27c72637e0 Fixed various income issues 2014-06-30 23:03:36 +03:00
Alexander van Gessel
8b6e5a5375 Merge pull request #213 from aquileia/map_overlays
Map overlays for mainline campaigns
2014-06-25 08:11:20 +02:00
aquileia
2910ba69a7 German translation: Map overlays
Full set of the mainline campaign map overlays.

[ci skip]
2014-06-25 06:46:58 +02:00
Turuk
ee0bcb9f99 DM S10: Add Ghast to [role] to complete list 2014-06-23 22:03:19 -04:00
Alexander van Gessel
0921c8b6ac Remove non-existent unit ID from filter
Spotted by necrosporus.
2014-06-23 23:10:46 +02:00
Ignacio R. Morelle
5e57bcaab2 NR: Search for White Magi respawn locs only within map edges (bug #22097)
Without this, the engine may match map borders and send the respawnee
back to the player's recall list as those count as invalid locations
like "recall","recall".
2014-06-21 10:17:34 -04:00
Ignacio R. Morelle
00d7b06faf NR: Refactor the White Magi respawn location finding code into a macro
This bit was subject to a particularly bad case of code copy-pasting
when the only real variable is the id of the first respawn hub
candidate.

Added a statement to clear the respawn_hub WML variable after running
the code since it's never used again afterwards.
2014-06-21 10:16:47 -04:00
aquileia
8eb50e65c7 Remove all old style bigmap overlays but the titlescreen
Without the corresponding maps, the overlays are completely unnecessary.

The titlescreen is preserved for UMC use - all other cases are from
campaigns and aren't guaranteed to be included with the game.

[ci skip]
2014-06-20 20:35:05 +02:00
aquileia
f17cae5290 Map localization: Remove duplicate old generation overlays
For those languages where new overlays are available, we don't need
to keep the old ones.

[ci skip]
2014-06-20 20:17:45 +02:00
Lari Nieminen
44666d2b64 Refresh fog/shroud when the Ghouls appear 2014-06-16 00:33:28 +03:00
mattsc
054c96be28 SotBE: minor rebalancing of scenarios 15, 17 and 18
Based on play-testing on nightmare difficulty by Maiklas3000 and Theron.
2014-06-13 12:40:20 -07:00
Ignacio R. Morelle
7fff3c766d THoT S4: Replace the wooden bridge with a stone one per the start dialogue
This commit also rewrites the map to drop the superfluous whitespace per
the changes to the editor in 1.11.x.
2014-06-10 23:11:54 -04:00
fendrin
6575063560 Fix coordinates after a map change. 2014-06-07 16:49:59 +02:00
fendrin
fb04bb8c05 LoW MP: Disabled broken chapter 4 and 5. 2014-06-06 18:50:55 +02:00
fendrin
8e9db71b3d EI, TSG, TB: Put DEFAULT_SCHEDULE_* macros in use. 2014-06-05 18:00:43 +02:00
fendrin
45fe23d948 Liberty: Put the DEFAULT_SCHEDULE_* macros in use. 2014-06-05 17:30:25 +02:00
ln-zookeeper
8cee267b5a Return Grüü's gold to Kapou'e only if positive 2014-06-05 12:33:24 +03:00
ln-zookeeper
e78ed21ea3 Prevent allied leaders' suicidal behavior 2014-05-29 20:31:32 +03:00
ln-zookeeper
b8be2faa8c Prevent allied leaders' suicidal behavior 2014-05-29 20:00:17 +03:00
ln-zookeeper
e582e51acd Fixed Li'sar not carrying over correctly 2014-05-23 22:50:21 +03:00
ln-zookeeper
31e140d1fa Fixed broken image reference 2014-05-22 20:56:09 +03:00
ln-zookeeper
3a0d7cdbaa Fixed repeated dialogue 2014-05-22 17:44:28 +03:00
mattsc
6eeb36b615 SotBE S14: remove trolls from AI allies' recruit lists
Since Grüü takes off with all the trolls.  This was already done for
the player side.
2014-05-07 18:44:17 -07:00
mattsc
073b311d46 SotBE S14: add a village close to northeast AI ally leader's keep 2014-05-07 18:44:07 -07:00
mattsc
51ef2de413 SotBE S8: give a little more gold to player on nightmare 2014-05-07 18:43:59 -07:00
ln-zookeeper
f5355c3ff7 Fixed recalling sometimes invalidating undo 2014-05-06 18:42:07 +03:00
mattsc
9ade86541d SotBE S7: have scorpions target all side 1 units, not just Kapou'e
The scorpions have no concept of a side leader.  This only affects
moves toward targets, attacks were already done in this way,
2014-05-06 06:34:59 -07:00
David Mikos
232c8d9168 Tutorial: add Delfador animation to summon extra quintains 2014-05-03 12:28:29 +09:30
David Mikos
bfb9b99912 Tutorial: set initial facing directions for the player and Delfador 2014-05-03 12:06:33 +09:30
David Mikos
372011fe62 Tutorial: add summon quintain animation to Delfador. 2014-05-03 12:05:12 +09:30
ln-zookeeper
559b10637d Prevent Malifor from respawning in cave wall 2014-04-27 00:18:44 +03:00
gfgtdf
ad9d70fcc1 LoW: Initialize units in start events
previously this was done in side 1 turn 1 events because start events
wasn't synced.

After the fix for 21933 players now loose when they have no units after
start events, so we need to do this in a start event.

replacing check_victory with check_end_level after start events in
play_controller.cpp line 572 doesn't work because we still have the
check_victory in playmp_controller when waiting
for remote packages, that check_victory is needed in order to sync the
behavior of ai turns which calls check_victory after every action on the
local client.
2014-04-20 03:23:35 +02:00
mattsc
c84879a4dc SotBE S6: remove AI controller
It does not work with leaderless allied sides.
2014-04-18 19:34:55 -07:00
mattsc
c70ecc9b65 SotBE S3: make the two sets of objectives consistent with each other
This does not add any strings.
2014-04-16 21:29:32 -07:00
mattsc
007082009a SotBE S2: end scenario if Kapou'e is already at signpost
… when the messenger reappears.  Previously, one would have had to move
Kapou’e off the post and back onto it.
2014-04-16 21:29:23 -07:00
mattsc
160f80cc63 SotBE S2: adjust starting villages
So that they are more consistent with the situation at the end of the
previous scenario.
2014-04-16 21:29:15 -07:00
aquileia
19bc318236 Reapply a5cb1492c4 on 1_Tutorial.cfg
The tutorial produced a row of warnings because the WML container
next_turn and its members weren't initialized.
2014-04-16 17:30:44 +02:00
ln-zookeeper
62549bfccb Don't bother with stolen gold if there wasn't any 2014-04-13 14:31:32 +03:00
ln-zookeeper
6905294ccf Tweaks to two event triggers
Allows units other than Gweddry to find the gold, and triggers the
academy-finding dialogue when moving close to it, but not if Dacyn
already got there first.
2014-04-13 13:37:58 +03:00
happygrue
bb0a0c95ca Rebalanced three THoT scenarios.
Tweaked starting gold and income for various sides.  Updated changelog,
players changelog.
2014-03-22 15:37:47 -03:00
happygrue
349253628d Added missing scenario objective.
Should not break string freeze as it is copied verbatim from the next
scenario.
2014-03-04 12:32:58 -05:00
Nils Kneuper
3ca6988963 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 14370 KiB on 172 files
 Optimized size: 12855 KiB
   Total saving: 1514 KiB = 10% decrease
2014-03-02 18:35:49 +01:00
Ignacio R. Morelle
38e6ee6822 EI S11: Swap an attribute value list so as to not trigger a wmllint conversion
In particular, side,canrecruit=1,yes triggers the canrecruit=1 ->
canrecruit=yes conversion.
2014-03-02 07:01:34 -03:00
Aishiko
c14537cf00 Update 02_Blackwater_Port.cfg
Removed the image of Delfador while Kaylan is speaking so the right image is shown.
2014-03-02 02:52:48 -05:00
Ignacio R. Morelle
140bb6f19f SoF S2: Redraw terrains when closing the gates so the gate animation works 2014-03-02 00:19:01 -03:00