Fix coordinates after a map change.

This commit is contained in:
fendrin 2014-06-07 16:49:59 +02:00
parent 54c15592f7
commit 6575063560

View file

@ -29,13 +29,13 @@
name=prestart
[replace_map]
x=11-42
y=5-38
x=9-53
y=9-53
{LOW_MAP Kalian.map}
[/replace_map]
[shift_labels]
x=-10
y=-4
x=-8
y=-2
[/shift_labels]
[/event]
@ -57,7 +57,7 @@
[/lua]
[/event]
{LOW_MASK 03_Kalian_under_Attack.mask (-9) (-3)}
{LOW_MASK 03_Kalian_under_Attack.mask (-7) (-1)}
#### /Map setup ####
#ifdef DEBUG_MODE
@ -133,16 +133,16 @@
[unit]
{GALTRID}
extra_recruit=Elvish Fighter, Elvish Archer
x=23
y=22
x=25
y=24
facing=nw
[/unit]
#ifndef MULTIPLAYER
[unit]
{EL_ISOMITHIR}
extra_recruit=Elvish Fighter, Elvish Archer
x=19
y=22
x=21
y=24
facing=nw
[/unit]
#endif
@ -150,8 +150,8 @@
type=Elvish Scout
facing=nw
id=guard
x=21
y=20
x=23
y=22
[/unit]
# wmllint: recognize Eradion
# wmllint: recognize Galtrid
@ -321,11 +321,11 @@
{GOLD 300 200 100}
[unit]
{EL_ISOMITHIR}
x=19
y=22
x=21
y=24
[/unit]
x=19
y=22
x=21
y=24
[/side]
#endif
@ -353,7 +353,7 @@
side=3,4,5
[filter_location]
[and]
x,y=21,21
x,y=23,23
radius=5
[/and]
[not]
@ -416,8 +416,8 @@
name= _ "Urudin"
side=3
canrecruit=yes
x=19
y=11
x=21
y=13
hitpoints=45
max_hitpoints=45
[/unit]
@ -427,8 +427,8 @@
name= _ "Murudin"
side=4
canrecruit=yes
x=1
y=10
x=3
y=12
[/unit]
[unit]
type=Orcish Warlord
@ -437,16 +437,16 @@
profile=portraits/orcs/transparent/grunt-2.png
side=5
canrecruit=yes
x=7
y=2
x=9
y=4
[/unit]
[/event]
[event]
name=moveto
[filter]
x=10
y=2
x=12
y=4
id=Urudin
[/filter]
[if]
@ -904,47 +904,47 @@
{APPEND_MUSIC siege_of_laurelmor.ogg}
#TODO add one more title
{GENERIC_UNIT 5 "Orcish Assassin" 15 15}
{MOVE_UNIT (x,y=15,15) 17 17}
{GENERIC_UNIT 5 "Orcish Assassin" 17 17}
{MOVE_UNIT (x,y=17,17) 19 19}
{GENERIC_UNIT 5 "Orcish Assassin" 15 14}
{MOVE_UNIT (x,y=15,14) 19 15}
{GENERIC_UNIT 5 "Orcish Assassin" 17 16}
{MOVE_UNIT (x,y=17,16) 21 17}
{GENERIC_UNIT 4 "Orcish Assassin" 11 17}
{MOVE_UNIT (x,y=11,17) 14 18}
{GENERIC_UNIT 4 "Orcish Assassin" 13 19}
{MOVE_UNIT (x,y=13,19) 16 20}
{GENERIC_UNIT 4 "Orcish Assassin" 9 19}
{MOVE_UNIT (x,y=9,19) 14 19}
{GENERIC_UNIT 4 "Orcish Assassin" 11 21}
{MOVE_UNIT (x,y=11,21) 16 21}
{GENERIC_UNIT 4 "Orcish Assassin" 10 20}
{MOVE_UNIT (x,y=10,20) 13 21}
{GENERIC_UNIT 4 "Orcish Assassin" 12 22}
{MOVE_UNIT (x,y=12,22) 15 23}
{GENERIC_UNIT 4 "Orcish Assassin" 10 22}
{MOVE_UNIT (x,y=10,22) 14 22}
{GENERIC_UNIT 4 "Orcish Assassin" 12 24}
{MOVE_UNIT (x,y=12,24) 16 24}
{GENERIC_UNIT 4 "Orcish Assassin" 11 28}
{MOVE_UNIT (x,y=11,28) 15 26}
{GENERIC_UNIT 4 "Orcish Assassin" 13 30}
{MOVE_UNIT (x,y=13,30) 17 29}
{GENERIC_UNIT 4 "Orcish Assassin" 18 30}
{MOVE_UNIT (x,y=18,30) 20 27}
{GENERIC_UNIT 4 "Orcish Assassin" 20 32}
{MOVE_UNIT (x,y=20,32) 22 29}
{GENERIC_UNIT 4 "Orcish Assassin" 25 30}
{MOVE_UNIT (x,y=25,30) 22 27}
{GENERIC_UNIT 4 "Orcish Assassin" 27 32}
{MOVE_UNIT (x,y=27,32) 24 29}
{GENERIC_UNIT 4 "Orcish Assassin" 24 30}
{MOVE_UNIT (x,y=24,30) 22 28}
{GENERIC_UNIT 4 "Orcish Assassin" 26 32}
{MOVE_UNIT (x,y=26,32) 24 30}
{GENERIC_UNIT 5 "Orcish Assassin" 28 15}
{MOVE_UNIT (x,y=28,15) 26 17}
{GENERIC_UNIT 5 "Orcish Assassin" 30 17}
{MOVE_UNIT (x,y=30,17) 28 19}
{GENERIC_UNIT 5 "Orcish Assassin" 31 18}
{MOVE_UNIT (x,y=31,18) 28 19}
{GENERIC_UNIT 5 "Orcish Assassin" 33 20}
{MOVE_UNIT (x,y=33,20) 30 21}
{GENERIC_UNIT 5 "Orcish Assassin" 31 19}
{MOVE_UNIT (x,y=31,19) 29 21}
{GENERIC_UNIT 5 "Orcish Assassin" 33 21}
{MOVE_UNIT (x,y=33,21) 31 23}
{GENERIC_UNIT 5 "Orcish Assassin" 32 22}
{MOVE_UNIT (x,y=32,22) 28 22}
{GENERIC_UNIT 5 "Orcish Assassin" 34 24}
{MOVE_UNIT (x,y=34,24) 30 24}
[message]
id=Galtrid
@ -955,81 +955,81 @@
[/scroll_to]
#Soldiers
{UNIT 2 "Elvish Archer" 22 17 (facing=ne
animate=yes)}
{UNIT 2 "Elvish Archer" 24 19 (facing=ne
animate=yes)}
{UNIT 2 "Elvish Fighter" 25 21 (facing=ne
{UNIT 2 "Elvish Archer" 26 21 (facing=ne
animate=yes)}
{UNIT 2 "Elvish Archer" 25 23 (facing=se
{UNIT 2 "Elvish Fighter" 27 23 (facing=ne
animate=yes)}
{UNIT 2 "Elvish Archer" 27 25 (facing=se
animate=yes)}
{UNIT 2 "Elvish Fighter" 22 24 (facing=sw
{UNIT 2 "Elvish Fighter" 24 26 (facing=sw
animate=yes)}
{UNIT 2 "Elvish Archer" 23 25 (facing=se
{UNIT 2 "Elvish Archer" 25 27 (facing=se
animate=yes)}
#ifndef MULTIPLAYER
{UNIT 2 "Elvish Archer" 20 17 (facing=nw
{UNIT 2 "Elvish Archer" 22 19 (facing=nw
animate=yes)}
{UNIT 2 "Elvish Archer" 18 19 (facing=nw
{UNIT 2 "Elvish Archer" 20 21 (facing=nw
animate=yes)}
{UNIT 2 "Elvish Fighter" 17 21 (facing=nw
animate=yes)}
{UNIT 2 "Elvish Archer" 17 23 (facing=sw
animate=yes)}
{UNIT 2 "Elvish Fighter" 20 24 (facing=se
{UNIT 2 "Elvish Fighter" 19 23 (facing=nw
animate=yes)}
{UNIT 2 "Elvish Archer" 19 25 (facing=sw
animate=yes)}
#else
{UNIT 6 "Elvish Archer" 20 17 (facing=nw
animate=yes)}
{UNIT 6 "Elvish Archer" 18 19 (facing=nw
animate=yes)}
{UNIT 6 "Elvish Fighter" 17 21 (facing=nw
animate=yes)}
{UNIT 6 "Elvish Archer" 17 23 (facing=sw
animate=yes)}
{UNIT 6 "Elvish Fighter" 20 24 (facing=se
{UNIT 2 "Elvish Fighter" 22 26 (facing=se
animate=yes)}
{UNIT 2 "Elvish Archer" 21 27 (facing=sw
animate=yes)}
#else
{UNIT 6 "Elvish Archer" 22 19 (facing=nw
animate=yes)}
{UNIT 6 "Elvish Archer" 20 21 (facing=nw
animate=yes)}
{UNIT 6 "Elvish Fighter" 19 23 (facing=nw
animate=yes)}
{UNIT 6 "Elvish Archer" 19 25 (facing=sw
animate=yes)}
{UNIT 6 "Elvish Fighter" 22 26 (facing=se
animate=yes)}
{UNIT 6 "Elvish Archer" 21 27 (facing=sw
animate=yes)}
#endif
#village grabbers
{GENERIC_UNIT 5 "Wolf Rider" 15 9}
{GENERIC_UNIT 4 "Wolf Rider" 3 12}
{GENERIC_UNIT 5 "Wolf Rider" 17 11}
{GENERIC_UNIT 4 "Wolf Rider" 5 14}
#spotter
{GENERIC_UNIT 5 "Wolf Rider" 10 5}
{GENERIC_UNIT 4 "Wolf Rider" 6 12}
{GENERIC_UNIT 5 "Wolf Rider" 12 7}
{GENERIC_UNIT 4 "Wolf Rider" 8 14}
#second wave - north
{GENERIC_UNIT 3 "Orcish Archer" 16 9}
{GENERIC_UNIT 3 "Orcish Grunt" 17 9}
{GENERIC_UNIT 3 "Orcish Grunt" 19 9}
{GENERIC_UNIT 3 "Orcish Archer" 20 9}
{GENERIC_UNIT 3 "Orcish Archer" 18 11}
{GENERIC_UNIT 3 "Orcish Grunt" 19 11}
{GENERIC_UNIT 3 "Orcish Grunt" 21 11}
{GENERIC_UNIT 3 "Orcish Archer" 22 11}
#second wave - east
{GENERIC_UNIT 3 "Orcish Archer" 31 17}
{GENERIC_UNIT 3 "Orcish Grunt" 32 18}
{GENERIC_UNIT 3 "Orcish Grunt" 33 21}
{GENERIC_UNIT 3 "Orcish Archer" 33 22}
{GENERIC_UNIT 3 "Orcish Archer" 33 19}
{GENERIC_UNIT 3 "Orcish Grunt" 34 20}
{GENERIC_UNIT 3 "Orcish Grunt" 35 23}
{GENERIC_UNIT 3 "Orcish Archer" 35 24}
#second wave - west
{GENERIC_UNIT 3 "Orcish Archer" 9 19}
{GENERIC_UNIT 3 "Orcish Grunt" 9 21}
{GENERIC_UNIT 3 "Orcish Grunt" 9 22}
{GENERIC_UNIT 3 "Orcish Archer" 9 23}
{GENERIC_UNIT 3 "Orcish Archer" 11 21}
{GENERIC_UNIT 3 "Orcish Grunt" 11 23}
{GENERIC_UNIT 3 "Orcish Grunt" 11 24}
{GENERIC_UNIT 3 "Orcish Archer" 11 25}
#second wave - south
{GENERIC_UNIT 3 "Orcish Archer" 19 34}
{GENERIC_UNIT 3 "Orcish Grunt" 20 33}
{GENERIC_UNIT 3 "Orcish Grunt" 22 33}
{GENERIC_UNIT 3 "Orcish Archer" 23 34}
{GENERIC_UNIT 3 "Orcish Archer" 21 36}
{GENERIC_UNIT 3 "Orcish Grunt" 22 35}
{GENERIC_UNIT 3 "Orcish Grunt" 24 35}
{GENERIC_UNIT 3 "Orcish Archer" 25 36}
[message]
speaker=narrator