SotBE S2: end scenario if Kapou'e is already at signpost

… when the messenger reappears.  Previously, one would have had to move
Kapou’e off the post and back onto it.
This commit is contained in:
mattsc 2014-04-16 21:26:51 -07:00
parent 160f80cc63
commit 007082009a

View file

@ -292,6 +292,20 @@
[/gold_carryover]
[/objectives]
[if]
[have_unit]
x=28
y=1
id="Kapou'e"
[/have_unit]
[then]
[fire_event]
name=Kapoue_leaves
[/fire_event]
[/then]
[/if]
[event]
name=moveto
@ -301,29 +315,37 @@
id="Kapou'e"
[/filter]
[message]
speaker="Kapou'e"
message= _ "Well be back, you foul mud-sucking humans!"
[/message]
[message]
speaker="Lanbec'h"
message= _ "Thats right, flee, you cowardly orcs! This land is mine!"
[/message]
[message]
speaker="Kapou'e"
message= _ "In your dreams, worm. When the time comes you will pay for all this with your life!"
image=portraits/kapoue-angry.png
[/message]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[fire_event]
name=Kapoue_leaves
[/fire_event]
[/event]
[/event]
[event]
name=Kapoue_leaves
[message]
speaker="Kapou'e"
message= _ "Well be back, you foul mud-sucking humans!"
[/message]
[message]
speaker="Lanbec'h"
message= _ "Thats right, flee, you cowardly orcs! This land is mine!"
[/message]
[message]
speaker="Kapou'e"
message= _ "In your dreams, worm. When the time comes you will pay for all this with your life!"
image=portraits/kapoue-angry.png
[/message]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{KAPOUE_DEATH}
[/scenario]