HttT S15: prevent non-player sides from triggering sighted events
If [filter_second] is not given, sighted events are now triggered by _any_ side. We need to figure out whether this is a bug or intended behavior. If the latter, all sighted events in mainline campaigns need to be checked.
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@ -434,6 +434,9 @@
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[filter]
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side=2
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[/filter]
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[filter_second]
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side=1
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[/filter_second]
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[message]
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speaker=second_unit
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message= _ "Who goes there? Friend or foe?"
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@ -449,6 +452,9 @@
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[filter]
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side=3
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[/filter]
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[filter_second]
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side=1
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[/filter_second]
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[message]
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speaker=second_unit
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message= _ "Vile creature! Let us rid these tunnels of its kind!"
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@ -460,6 +466,9 @@
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[filter]
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side=4
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[/filter]
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[filter_second]
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side=1
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[/filter_second]
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[message]
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speaker=second_unit
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message= _ "I did not know that the undead were in these pits!"
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@ -471,6 +480,9 @@
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[filter]
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id=Lionel
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[/filter]
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[filter_second]
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side=1
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[/filter_second]
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[message]
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speaker=second_unit
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message= _ "Who is this foul enemy that we fight?"
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