HttT S15: prevent non-player sides from triggering sighted events

If [filter_second] is not given, sighted events are now triggered by
_any_ side.  We need to figure out whether this is a bug or intended
behavior.  If the latter, all sighted events in mainline campaigns need
to be checked.
This commit is contained in:
mattsc 2014-02-10 15:33:56 -08:00
parent d68b7057d5
commit 9b8d8711b2

View file

@ -434,6 +434,9 @@
[filter]
side=2
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=second_unit
message= _ "Who goes there? Friend or foe?"
@ -449,6 +452,9 @@
[filter]
side=3
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=second_unit
message= _ "Vile creature! Let us rid these tunnels of its kind!"
@ -460,6 +466,9 @@
[filter]
side=4
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=second_unit
message= _ "I did not know that the undead were in these pits!"
@ -471,6 +480,9 @@
[filter]
id=Lionel
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=second_unit
message= _ "Who is this foul enemy that we fight?"