SotBE S7: balancing adjustments to gold, turns, AI parameters
This commit is contained in:
parent
bfb2edeb90
commit
7db11b30c4
1 changed files with 2 additions and 7 deletions
|
@ -3,7 +3,7 @@
|
|||
id=07_The_Desert_of_Death
|
||||
name= _ "The Desert of Death"
|
||||
map_data="{campaigns/Son_Of_The_Black_Eye/maps/07_The_Desert_of_Death.map}"
|
||||
{TURNS 22 20 18}
|
||||
{TURNS 26 24 22}
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
|
@ -91,12 +91,7 @@
|
|||
team_name=villains
|
||||
user_team_name=_"Villains"
|
||||
canrecruit=yes
|
||||
[ai]
|
||||
aggression=-1.0
|
||||
village_value=50.0
|
||||
leader_value=10.0
|
||||
[/ai]
|
||||
{GOLD 60 120 200}
|
||||
{GOLD 20 60 100} # There's quite a bit of income by the time they mobilize
|
||||
{FLAG_VARIANT ragged}
|
||||
[/side]
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue