SotBE S6: balancing adjustments to gold, turns, AI parameters
Reduce turn limit, make AI more aggressive with slightly more gold, but also give the player some more gold, as the carry-over from the previous scenario is a lot less.
This commit is contained in:
parent
da20ff9071
commit
61516f6b11
1 changed files with 3 additions and 13 deletions
|
@ -4,7 +4,7 @@
|
|||
id=06_Black_Flag
|
||||
name= _ "Black Flag"
|
||||
map_data="{campaigns/Son_Of_The_Black_Eye/maps/06_Black_Flag.map}"
|
||||
{TURNS 30 28 24}
|
||||
{TURNS 26 24 22}
|
||||
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
|
@ -21,7 +21,7 @@
|
|||
controller=human
|
||||
team_name=Kapoue
|
||||
user_team_name=_ "Kapou’e"
|
||||
gold=100
|
||||
gold=150
|
||||
{BLACK_FLAG}
|
||||
[/side]
|
||||
|
||||
|
@ -36,11 +36,6 @@
|
|||
user_team_name=_"Humans"
|
||||
canrecruit=yes
|
||||
recruit=Swordsman,Fencer,Mage,Heavy Infantryman,Bowman
|
||||
[ai]
|
||||
aggression=0
|
||||
village_value=10.0
|
||||
leader_value=50.0
|
||||
[/ai]
|
||||
{GOLD 110 130 150}
|
||||
{FLAG_VARIANT loyalist}
|
||||
[/side]
|
||||
|
@ -76,12 +71,7 @@
|
|||
canrecruit=yes
|
||||
facing=sw
|
||||
recruit=Swordsman,Fencer,Mage,Heavy Infantryman,Bowman
|
||||
[ai]
|
||||
aggression=0
|
||||
village_value=10.0
|
||||
leader_value=50.0
|
||||
[/ai]
|
||||
{GOLD 80 100 150}
|
||||
{GOLD 100 125 150}
|
||||
{FLAG_VARIANT loyalist}
|
||||
[/side]
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue