SotBE S6: balancing adjustments to gold, turns, AI parameters

Reduce turn limit, make AI more aggressive with slightly more gold, but
also give the player some more gold, as the carry-over from the
previous scenario is a lot less.
This commit is contained in:
mattsc 2013-12-17 12:53:17 -08:00
parent da20ff9071
commit 61516f6b11

View file

@ -4,7 +4,7 @@
id=06_Black_Flag
name= _ "Black Flag"
map_data="{campaigns/Son_Of_The_Black_Eye/maps/06_Black_Flag.map}"
{TURNS 30 28 24}
{TURNS 26 24 22}
{DEFAULT_SCHEDULE}
@ -21,7 +21,7 @@
controller=human
team_name=Kapoue
user_team_name=_ "Kapoue"
gold=100
gold=150
{BLACK_FLAG}
[/side]
@ -36,11 +36,6 @@
user_team_name=_"Humans"
canrecruit=yes
recruit=Swordsman,Fencer,Mage,Heavy Infantryman,Bowman
[ai]
aggression=0
village_value=10.0
leader_value=50.0
[/ai]
{GOLD 110 130 150}
{FLAG_VARIANT loyalist}
[/side]
@ -76,12 +71,7 @@
canrecruit=yes
facing=sw
recruit=Swordsman,Fencer,Mage,Heavy Infantryman,Bowman
[ai]
aggression=0
village_value=10.0
leader_value=50.0
[/ai]
{GOLD 80 100 150}
{GOLD 100 125 150}
{FLAG_VARIANT loyalist}
[/side]