Commit graph

81 commits

Author SHA1 Message Date
Wedge009
45e537505f Use 'curly' quotes as per typography standard.
[ci skip]
2023-10-23 09:44:50 +02:00
nemaara
ec5bb96d1b Add wolf unit descriptions 2023-09-19 12:56:51 -07:00
Hejnewar
2a18d2d986
Balance for Northerners 1.18 2023-07-16 00:20:28 +02:00
Pentarctagon
9bfd432abe Update image pages for webp extension. 2022-04-30 14:23:32 -05:00
Celtic Minstrel
3568b5ff66 An easier way of setting special notes in the most common use-case (abilities and weapon specials)
Rebased version of e6c58fc35c, with merge conflicts resolved.
2021-06-01 14:29:57 +02:00
Hejnewar
11dcfe14a7
AoH balancing changes 2020-02-25 00:33:02 +01:00
nemaara
d4c4a3874e Add new death standing and idle animations 2019-11-02 11:48:33 -04:00
Celtic Minstrel
c0210efb6d Move all core units to the new special notes system 2019-09-12 08:51:05 -04:00
Steve Cotton
5815895656 New description for the Goblin Knight, minor change to the Wolf Rider
From the "revisiting Wesnoth unit descriptions" forum thread,
https://r.wesnoth.org/t48137 , with further changes during the
pull request review.
2019-03-07 17:17:01 -05:00
Pentarctagon
7dec6296b5 Fixup goblin description.
Somehow missed removing the part about the failing bloodline.

(cherry-picked from commit 9242a5ffd0)
2018-10-07 03:22:04 +00:00
Pentarctagon
7cd78a6b12 Updated goblin spearman description.
See: https://forums.wesnoth.org/viewtopic.php?f=32&t=48137&start=60#p628424 and related posts.

(cherry-picked from commit 0b7ca63a86)
2018-10-07 03:22:03 +00:00
Celtic Minstrel
d1e853bc68 Tweak (mostly reduce) prices of several high-level units
Thanks to The_Gnat for the suggestions:
<https://forums.wesnoth.org/viewtopic.php?p=607792#p607792>
2017-02-11 20:35:41 -05:00
ln-zookeeper
092c99de21 Fixed and tweaked Direwolf and Direwolf Rider idle animation timing
Timing of Direwolf Rider broken in commit e1590a4254 / patch #3682. Also, I made the animations pause at frame 4 instead of after it.
2017-01-16 12:09:58 +02:00
Severin Glöckner
07aea40091 changed submerge to 0.4 in aquatic castles
wolfrider do use their standard sprite on terrain with 0.3 sumberge, and the water sprite on deeper
However, the wolf (it's the same sprite, just without rider) uses  on any water terrain the water sprite
2016-10-26 21:53:45 +02:00
Severin Glöckner
a8d63e063f reverted addition of ^Vhs
since ^Vhs has no submerge value
2016-10-26 15:31:05 +02:00
Severin Glöckner
1606bb72ce Made Drake Flying Animations working on more terrains.
E.g. they weren't working on water with water lilies before.
The terrain codes are now more generic too, for the case somebody wants to make an UMC variation.

Also had a look on other places where terrain codes get used.
2016-10-26 15:17:28 +02:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Celtic Minstrel
c2e216be5a Tweak some small_profiles 2016-03-21 12:50:04 -04:00
Celtic Minstrel
60a819f17e Remove all non-transparent portrait images
The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
Celtic Minstrel
f54d6b5d28 Rewrite leadership ability as a single macro using $other_unit
Note: It's no longer supported to use the macro in a unit with a non-matching level,
for example giving a 2nd-level unit 4th-level leadership.
2015-09-19 02:14:38 -04:00
ln-zookeeper
e4ed29c0ce Removed all uses of the now unnecessary SOUND:SLOW and SOUND:POISON 2015-09-08 12:11:12 +03:00
Charles Dang
dc566e46b6 Strip unused [portrait] blocks from unit files 2015-04-19 21:06:22 +11:00
ln-zookeeper
c4ad38a251 Revert failed attempt to fix slow/poison sounds
The fix failed because attacker/defender hits events are fired after the
attack animation has finished, not in the middle of it when the hit
occurs.
2015-04-17 08:47:07 +03:00
ln-zookeeper
6943bc0d6a Removed uses of SOUND:SLOW and SOUND:POISON 2014-12-07 14:28:46 +02:00
David Mikos
1bcbb0d95e AnimationWML: finish removing depreciated 'begin' tag from frames in data/core 2013-10-10 15:01:12 +10:30
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
58533f8095 Removed no longer useful ellipse= key from mainline units (goblins) 2013-07-21 14:26:30 +02:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Simon Forsyth
33c657059d Make wolf raise head for terrain where unit is submerged only
Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion

http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
2012-02-22 22:21:00 +00:00
Alexander van Gessel
ffeca20f87 Remove [unit_type] undead_variation keys that are now unnecessary 2011-11-05 17:16:46 +01:00
Dan Gerhards
e79a60b675 Units that cannot advance past level 1 or level 2...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Simon Forsyth
2dc7b4d7d2 Add south spearman run animation (TSI says good to go) 2011-09-20 01:30:11 +00:00
Anonymissimus
c56b0bb72d more terrain types for wolf and wolf rider...
...water standing animations (fix for bug #18138)
2011-08-04 18:13:24 +00:00
Steven Panek
d784c34fd2 Applied file #10184 from patch #1926 with modifications. 2010-09-12 04:20:34 +00:00
Eric S. Raymond
8c281a0d97 Fix a broken image reference picked up by wmlscope. 2010-07-26 22:50:09 +00:00
Richard Kettering
daf8bcdf82 Updated the goblin pillager to have new graphics...
...that match the other new wolves.
2010-07-24 02:05:31 +00:00
Eric S. Raymond
8cb06d71d1 Fixes suggested by SpellingMistakes,
...moostly with pofix.py support so as to minimize load on the
translators.
2010-07-13 05:11:23 +00:00
Lari Nieminen
a6fb333d60 Added new growl, hit and die sounds for wolves...
...and removed the old ones. Wired into all wolf units along with some
melee animation WML improvements.
2010-06-22 11:42:32 +00:00
Richard Kettering
b3cf50a913 Added a macro that makes leadership animations...
...automatically apply a sword-shine halo over the weapon.
2010-04-20 03:24:59 +00:00
Richard Kettering
e40730fbb8 New images for the direwolf rider. 2010-02-23 01:18:09 +00:00
Richard Kettering
6252396c5d New leading animation for the goblin rouser. 2010-02-17 12:59:38 +00:00
Richard Kettering
47579f2c24 New images for the goblin knight. 2010-01-06 11:07:27 +00:00
Richard Kettering
4f1bb3a66c Updated the goblin wolf rider with new graphics,
...and a two-frame defense animation.
2010-01-01 04:55:00 +00:00
Richard Kettering
6ac51ac467 Added a new, complete goblin variant of the walking corpse and soulless. 2009-10-11 06:33:01 +00:00
Eric S. Raymond
c5a70496a2 A final pre-1.8 prose polish on the units subtree. 2009-09-26 22:41:57 +00:00
Phil Barber
24e6ca78e8 Add and wire new Direwolf Rider portrait, update changelogs, portrait credits. 2009-08-04 22:00:48 +00:00
Eric S. Raymond
99cae53110 Address bug #13967: Animation glitches with terrain filters.
This needed both fixes in mainline and a bit of wmllint logic to ensure
that incoming UMC gets converted.
2009-07-31 22:24:49 +00:00
Phil Barber
d92fd54c34 Add and wire new Goblin Rouser portrait, update changelogs, portrait credits. 2009-07-30 10:23:14 +00:00