Add south spearman run animation (TSI says good to go)
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data/core/images/units/goblins/spearman-se-run1.png
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data/core/images/units/goblins/spearman-se-run2.png
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data/core/images/units/goblins/spearman-se-run3.png
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data/core/images/units/goblins/spearman-se-run4.png
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data/core/images/units/goblins/spearman-se-run5.png
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data/core/images/units/goblins/spearman-se-run6.png
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data/core/images/units/goblins/spearman-se-run7.png
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data/core/images/units/goblins/spearman-se-run8.png
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data/core/images/units/goblins/spearman-se-run9.png
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@ -746,6 +746,51 @@
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[/movement_anim]
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#enddef
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#define MOVING_ANIM_SOUTH_9_FRAME BASE_IMAGE_NAME
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[movement_anim]
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start_time=0
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[if]
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direction=s,se,sw
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[frame]
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duration=67
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image={BASE_IMAGE_NAME}-se-run1.png
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[/frame]
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[frame]
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duration=67
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image={BASE_IMAGE_NAME}-se-run2.png
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[/frame]
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[frame]
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duration=66
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image={BASE_IMAGE_NAME}-se-run3.png
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[/frame]
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[frame]
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duration=67
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image={BASE_IMAGE_NAME}-se-run4.png
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[/frame]
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[frame]
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duration=67
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image={BASE_IMAGE_NAME}-se-run5.png
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[/frame]
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[frame]
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duration=66
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image={BASE_IMAGE_NAME}-se-run6.png
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[/frame]
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[frame]
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duration=67
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image={BASE_IMAGE_NAME}-se-run7.png
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[/frame]
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[frame]
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duration=67
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image={BASE_IMAGE_NAME}-se-run8.png
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[/frame]
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[frame]
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duration=66
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image={BASE_IMAGE_NAME}-se-run9.png
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[/frame]
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[/if]
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[/movement_anim]
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#enddef
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#define MOVING_ANIM_DIRECTIONAL_12_FRAME BASE_IMAGE_NAME
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[movement_anim]
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start_time=0
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@ -37,6 +37,7 @@ Some speculate that the existence of these creatures is the beginning of a failu
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[/portrait]
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{STANDING_ANIM_DIRECTIONAL "units/goblins/spearman.png" "units/goblins/spearman-ne.png"}
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{MOVING_ANIM_SOUTH_9_FRAME "units/goblins/spearman"}
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[attack]
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name=spear
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