Add south spearman run animation (TSI says good to go)

This commit is contained in:
Simon Forsyth 2011-09-20 01:30:11 +00:00
parent ac7c3680ce
commit 2dc7b4d7d2
11 changed files with 46 additions and 0 deletions

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@ -746,6 +746,51 @@
[/movement_anim]
#enddef
#define MOVING_ANIM_SOUTH_9_FRAME BASE_IMAGE_NAME
[movement_anim]
start_time=0
[if]
direction=s,se,sw
[frame]
duration=67
image={BASE_IMAGE_NAME}-se-run1.png
[/frame]
[frame]
duration=67
image={BASE_IMAGE_NAME}-se-run2.png
[/frame]
[frame]
duration=66
image={BASE_IMAGE_NAME}-se-run3.png
[/frame]
[frame]
duration=67
image={BASE_IMAGE_NAME}-se-run4.png
[/frame]
[frame]
duration=67
image={BASE_IMAGE_NAME}-se-run5.png
[/frame]
[frame]
duration=66
image={BASE_IMAGE_NAME}-se-run6.png
[/frame]
[frame]
duration=67
image={BASE_IMAGE_NAME}-se-run7.png
[/frame]
[frame]
duration=67
image={BASE_IMAGE_NAME}-se-run8.png
[/frame]
[frame]
duration=66
image={BASE_IMAGE_NAME}-se-run9.png
[/frame]
[/if]
[/movement_anim]
#enddef
#define MOVING_ANIM_DIRECTIONAL_12_FRAME BASE_IMAGE_NAME
[movement_anim]
start_time=0

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@ -37,6 +37,7 @@ Some speculate that the existence of these creatures is the beginning of a failu
[/portrait]
{STANDING_ANIM_DIRECTIONAL "units/goblins/spearman.png" "units/goblins/spearman-ne.png"}
{MOVING_ANIM_SOUTH_9_FRAME "units/goblins/spearman"}
[attack]
name=spear