Added new growl, hit and die sounds for wolves...
...and removed the old ones. Wired into all wolf units along with some melee animation WML improvements.
This commit is contained in:
parent
88c2c4d189
commit
a6fb333d60
27 changed files with 148 additions and 132 deletions
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@ -42,6 +42,7 @@ Version 1.9.0-svn:
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"Elensefar Courtyard" by krotop.
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* Music and sound effects
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* New version of "Northerners" by Stephen Rozanc (TreizeCouleurs)
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* New sounds for wolves and wolf riders. Removed all old wolf-* sounds.
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* Terrain:
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* all villages except water and swamp villages can now be placed on any base
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terrain
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@ -452,6 +452,15 @@ troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg #enddef
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#define SOUND_LIST:TROLL_DIE
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troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg #enddef
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#define SOUND_LIST:WOLF_GROWL
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wolf-growl-1.ogg,wolf-growl-2.ogg,wolf-growl-3.ogg,wolf-growl-4.ogg #enddef
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#define SOUND_LIST:WOLF_HIT
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wolf-hit-1.ogg,wolf-hit-2.ogg,wolf-hit-3.ogg,wolf-hit-4.ogg #enddef
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#define SOUND_LIST:WOLF_DIE
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wolf-die-1.ogg,wolf-die-2.ogg,wolf-die-3.ogg,wolf-die-4.ogg #enddef
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#define SOUND_LIST:ZOMBIE_WEAK_HIT
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zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
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data/core/sounds/wolf-die-1.ogg
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data/core/sounds/wolf-die-1.ogg
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data/core/sounds/wolf-die-2.ogg
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data/core/sounds/wolf-die-2.ogg
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data/core/sounds/wolf-die-3.ogg
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data/core/sounds/wolf-die-3.ogg
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data/core/sounds/wolf-die-4.ogg
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data/core/sounds/wolf-die-4.ogg
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data/core/sounds/wolf-growl-1.ogg
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data/core/sounds/wolf-growl-1.ogg
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data/core/sounds/wolf-growl-2.ogg
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data/core/sounds/wolf-growl-2.ogg
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data/core/sounds/wolf-growl-3.ogg
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data/core/sounds/wolf-growl-3.ogg
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data/core/sounds/wolf-growl-4.ogg
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data/core/sounds/wolf-growl-4.ogg
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data/core/sounds/wolf-hit-1.ogg
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data/core/sounds/wolf-hit-1.ogg
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data/core/sounds/wolf-hit-2.ogg
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data/core/sounds/wolf-hit-2.ogg
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data/core/sounds/wolf-hit-3.ogg
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data/core/sounds/wolf-hit-3.ogg
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data/core/sounds/wolf-hit-4.ogg
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data/core/sounds/wolf-hit-4.ogg
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@ -20,8 +20,8 @@
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description= _ "'Dire wolves' differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; but goblins, at great cost to themselves, have managed to tame and ride them.
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The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
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die_sound=wolf-die.wav
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{DEFENSE_ANIM "units/goblins/direwolver-defend-2.png" "units/goblins/direwolver-defend-1.png" wolf-hit.wav }
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die_sound={SOUND_LIST:WOLF_DIE}
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{DEFENSE_ANIM "units/goblins/direwolver-defend-2.png" "units/goblins/direwolver-defend-1.png" {SOUND_LIST:WOLF_HIT} }
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[portrait]
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size=400
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side="left"
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@ -102,7 +102,7 @@ The claws of a wolf are not generally regarded as being the more dangerous parts
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begin=-250
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end=-200
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image="units/goblins/direwolver.png"
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sound=wolf-big-bite-miss.ogg
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sound={SOUND_LIST:WOLF_GROWL}
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[/frame]
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[frame]
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begin=-200
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@ -148,42 +148,43 @@ The claws of a wolf are not generally regarded as being the more dangerous parts
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[filter_attack]
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name=fangs
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[/filter_attack]
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offset=0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100
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[frame]
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begin=-350
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end=-250
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image="units/goblins/direwolver.png"
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sound={SOUND_LIST:WOLF_GROWL}
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[/frame]
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[frame]
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begin=-250
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end=-100
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image="units/goblins/direwolver-attack.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-250
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end=-200
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image="units/goblins/direwolver.png"
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sound=wolf-big-bite-miss.ogg
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begin=-100
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end=-50
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image="units/goblins/direwolver-attack.png"
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-250
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end=-200
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image="units/goblins/direwolver.png"
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sound=wolf-big-bite.ogg
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begin=-100
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end=-50
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image="units/goblins/direwolver-attack.png"
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sound=bite.ogg
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[/frame]
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[/else]
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[frame]
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begin=-200
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end=-100
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image="units/goblins/direwolver-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="units/goblins/direwolver-attack.png"
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/goblins/direwolver-moving.png"
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[/frame]
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[frame]
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begin=100
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begin=-50
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end=200
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image="units/goblins/direwolver-moving.png"
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[/frame]
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[frame]
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begin=200
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end=250
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image="units/goblins/direwolver.png"
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[/frame]
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[/attack_anim]
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@ -19,7 +19,7 @@
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description= _ "The Goblin 'Knights' have little in common with the men who share that title, and the title is bestowed in mockery by their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some audacious raid.
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The wolves they are given are bred for speed and strength, making them quite dangerous in combat."
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die_sound=wolf-die.wav
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die_sound={SOUND_LIST:WOLF_DIE}
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[portrait]
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size=400
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side="left"
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@ -39,7 +39,7 @@ The wolves they are given are bred for speed and strength, making them quite dan
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image="units/goblins/knight-moving.png"
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[/frame]
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[/movement_anim]
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{DEFENSE_ANIM "units/goblins/knight-defend-2.png" "units/goblins/knight-defend-1.png" wolf-hit.wav }
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{DEFENSE_ANIM "units/goblins/knight-defend-2.png" "units/goblins/knight-defend-1.png" {SOUND_LIST:WOLF_HIT} }
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[defense]
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village=50
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[/defense]
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@ -56,42 +56,43 @@ The wolves they are given are bred for speed and strength, making them quite dan
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[filter_attack]
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name=fangs
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[/filter_attack]
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offset=0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100
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[frame]
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begin=-350
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end=-250
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image="units/goblins/knight.png"
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sound={SOUND_LIST:WOLF_GROWL}
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[/frame]
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[frame]
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begin=-250
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end=-100
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image="units/goblins/knight-attack.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-250
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end=-200
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image="units/goblins/knight.png"
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sound=wolf-big-bite-miss.ogg
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begin=-100
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end=-50
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image="units/goblins/knight-attack.png"
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-250
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end=-200
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image="units/goblins/knight.png"
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sound=wolf-big-bite.ogg
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begin=-100
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end=-50
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image="units/goblins/knight-attack.png"
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sound=bite.ogg
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[/frame]
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[/else]
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[frame]
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begin=-200
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end=-100
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image="units/goblins/knight-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="units/goblins/knight-attack.png"
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/goblins/knight-moving.png"
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[/frame]
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[frame]
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begin=100
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begin=-50
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end=200
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image="units/goblins/knight-moving.png"
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[/frame]
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[frame]
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begin=200
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end=250
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image="units/goblins/knight.png"
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[/frame]
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[/attack_anim]
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@ -18,7 +18,7 @@
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cost=32
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usage=scout
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description= _ "Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally for defense or reprisal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}
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die_sound=wolf-die.wav
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die_sound={SOUND_LIST:WOLF_DIE}
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[portrait]
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size=400
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side="left"
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@ -38,7 +38,7 @@
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image="units/goblins/pillager-moving.png"
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[/frame]
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[/movement_anim]
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{DEFENSE_ANIM "units/goblins/pillager-defend.png" "units/goblins/pillager.png" wolf-hit.wav }
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{DEFENSE_ANIM "units/goblins/pillager-defend.png" "units/goblins/pillager.png" {SOUND_LIST:WOLF_HIT} }
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[defense]
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village=50
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[/defense]
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@ -149,42 +149,43 @@
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[filter_attack]
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name=fangs
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[/filter_attack]
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offset=0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100
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[frame]
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begin=-350
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end=-250
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image="units/goblins/pillager.png"
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sound={SOUND_LIST:WOLF_GROWL}
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[/frame]
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[frame]
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begin=-250
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end=-100
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image="units/goblins/pillager-attack.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-250
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end=-200
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image="units/goblins/pillager.png"
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sound=wolf-bite-miss.ogg
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begin=-100
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end=-50
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image="units/goblins/pillager-attack.png"
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-250
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end=-200
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image="units/goblins/pillager.png"
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sound=wolf-bite.ogg
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begin=-100
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end=-50
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image="units/goblins/pillager-attack.png"
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sound=bite.ogg
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[/frame]
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[/else]
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[frame]
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begin=-200
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end=-100
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image="units/goblins/pillager-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="units/goblins/pillager-attack.png"
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/goblins/pillager-moving.png"
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[/frame]
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[frame]
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begin=100
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begin=-50
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end=200
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image="units/goblins/pillager-moving.png"
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[/frame]
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[frame]
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begin=200
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end=250
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image="units/goblins/pillager.png"
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[/frame]
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[/attack_anim]
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@ -35,7 +35,7 @@
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description= _ "No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
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Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
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die_sound=wolf-die.wav
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die_sound={SOUND_LIST:WOLF_DIE}
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[portrait]
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size=400
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side="left"
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@ -55,7 +55,7 @@ Wolves, likely, could never support the weight of a man in plate, but a goblin i
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image="units/goblins/wolf-rider-moving.png"
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[/frame]
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[/movement_anim]
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{DEFENSE_ANIM "units/goblins/wolf-rider-defend-2.png" "units/goblins/wolf-rider-defend-1.png" wolf-hit.wav }
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{DEFENSE_ANIM "units/goblins/wolf-rider-defend-2.png" "units/goblins/wolf-rider-defend-1.png" {SOUND_LIST:WOLF_HIT} }
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[defense]
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village=50
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[/defense]
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[filter_attack]
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name=fangs
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[/filter_attack]
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offset=0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100
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[frame]
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begin=-350
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end=-250
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image="units/goblins/wolf-rider.png"
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sound={SOUND_LIST:WOLF_GROWL}
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[/frame]
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[frame]
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begin=-250
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end=-100
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image="units/goblins/wolf-rider-attack.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-250
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end=-200
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image="units/goblins/wolf-rider.png"
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sound=wolf-bite-miss.ogg
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begin=-100
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end=-50
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image="units/goblins/wolf-rider-attack.png"
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-250
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end=-200
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image="units/goblins/wolf-rider.png"
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sound=wolf-bite.ogg
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begin=-100
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end=-50
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image="units/goblins/wolf-rider-attack.png"
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sound=bite.ogg
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[/frame]
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[/else]
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[frame]
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begin=-200
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end=-100
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image="units/goblins/wolf-rider-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="units/goblins/wolf-rider-attack.png"
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[/frame]
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[frame]
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begin=50
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end=100
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image="units/goblins/wolf-rider-moving.png"
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[/frame]
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[frame]
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begin=100
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begin=-50
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end=200
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image="units/goblins/wolf-rider-moving.png"
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[/frame]
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[frame]
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begin=200
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end=250
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image="units/goblins/wolf-rider.png"
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[/frame]
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[/attack_anim]
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@ -33,7 +33,7 @@
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cost=17
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usage=scout
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description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
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die_sound=wolf-die.wav
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die_sound={SOUND_LIST:WOLF_DIE}
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[movement_anim]
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[frame]
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begin=0
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@ -41,7 +41,7 @@
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image="units/monsters/wolf-moving.png"
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[/frame]
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[/movement_anim]
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{DEFENSE_ANIM "units/monsters/wolf-defend-2.png" "units/monsters/wolf-defend-1.png" wolf-hit.wav }
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{DEFENSE_ANIM "units/monsters/wolf-defend-2.png" "units/monsters/wolf-defend-1.png" {SOUND_LIST:WOLF_HIT} }
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[defense]
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village=50
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[/defense]
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@ -58,42 +58,43 @@
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|||
[filter_attack]
|
||||
name=fangs
|
||||
[/filter_attack]
|
||||
offset=0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-250
|
||||
image="units/monsters/wolf.png"
|
||||
sound={SOUND_LIST:WOLF_GROWL}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/monsters/wolf-attack.png"
|
||||
[/frame]
|
||||
[if]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/monsters/wolf.png"
|
||||
sound=wolf-bite-miss.ogg
|
||||
begin=-100
|
||||
end=-50
|
||||
image="units/monsters/wolf-attack.png"
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/monsters/wolf.png"
|
||||
sound=wolf-bite.ogg
|
||||
begin=-100
|
||||
end=-50
|
||||
image="units/monsters/wolf-attack.png"
|
||||
sound=bite.ogg
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/monsters/wolf-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/monsters/wolf-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=100
|
||||
image="units/monsters/wolf-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
begin=-50
|
||||
end=200
|
||||
image="units/monsters/wolf-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=250
|
||||
image="units/monsters/wolf.png"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
|
|
|
@ -967,7 +967,7 @@ Note: You need to use map settings for the scenario to work right."
|
|||
# second snow
|
||||
{WEATHER_MAP "{multiplayer/maps/Dark_Forecast_secondsnow.mask}"}
|
||||
[sound]
|
||||
name=wolf-die.wav
|
||||
name=bat-flapping.wav
|
||||
[/sound]
|
||||
{WEATHER_ALERT _"Heavy Snowfall" 224 255 251}
|
||||
[/then]
|
||||
|
|
|
@ -43,6 +43,7 @@ Version 1.9.0-svn:
|
|||
|
||||
* Music and sound effects:
|
||||
* New version of "Northerners" by Stephen Rozanc (TreizeCouleurs).
|
||||
* New sounds for wolves and wolf riders.
|
||||
|
||||
* User interface:
|
||||
* Added dialog for installation of add-on dependencies
|
||||
|
|
Loading…
Add table
Reference in a new issue