Added new growl, hit and die sounds for wolves...

...and removed the old ones. Wired into all wolf units along with some
melee animation WML improvements.
This commit is contained in:
Lari Nieminen 2010-06-22 11:42:32 +00:00
parent 88c2c4d189
commit a6fb333d60
27 changed files with 148 additions and 132 deletions

View file

@ -42,6 +42,7 @@ Version 1.9.0-svn:
"Elensefar Courtyard" by krotop.
* Music and sound effects
* New version of "Northerners" by Stephen Rozanc (TreizeCouleurs)
* New sounds for wolves and wolf riders. Removed all old wolf-* sounds.
* Terrain:
* all villages except water and swamp villages can now be placed on any base
terrain

View file

@ -452,6 +452,15 @@ troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg #enddef
#define SOUND_LIST:TROLL_DIE
troll-die-1.ogg,troll-die-2.ogg,troll-die-3.ogg #enddef
#define SOUND_LIST:WOLF_GROWL
wolf-growl-1.ogg,wolf-growl-2.ogg,wolf-growl-3.ogg,wolf-growl-4.ogg #enddef
#define SOUND_LIST:WOLF_HIT
wolf-hit-1.ogg,wolf-hit-2.ogg,wolf-hit-3.ogg,wolf-hit-4.ogg #enddef
#define SOUND_LIST:WOLF_DIE
wolf-die-1.ogg,wolf-die-2.ogg,wolf-die-3.ogg,wolf-die-4.ogg #enddef
#define SOUND_LIST:ZOMBIE_WEAK_HIT
zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef

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@ -20,8 +20,8 @@
description= _ "'Dire wolves' differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; but goblins, at great cost to themselves, have managed to tame and ride them.
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
die_sound=wolf-die.wav
{DEFENSE_ANIM "units/goblins/direwolver-defend-2.png" "units/goblins/direwolver-defend-1.png" wolf-hit.wav }
die_sound={SOUND_LIST:WOLF_DIE}
{DEFENSE_ANIM "units/goblins/direwolver-defend-2.png" "units/goblins/direwolver-defend-1.png" {SOUND_LIST:WOLF_HIT} }
[portrait]
size=400
side="left"
@ -102,7 +102,7 @@ The claws of a wolf are not generally regarded as being the more dangerous parts
begin=-250
end=-200
image="units/goblins/direwolver.png"
sound=wolf-big-bite-miss.ogg
sound={SOUND_LIST:WOLF_GROWL}
[/frame]
[frame]
begin=-200
@ -148,42 +148,43 @@ The claws of a wolf are not generally regarded as being the more dangerous parts
[filter_attack]
name=fangs
[/filter_attack]
offset=0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100
[frame]
begin=-350
end=-250
image="units/goblins/direwolver.png"
sound={SOUND_LIST:WOLF_GROWL}
[/frame]
[frame]
begin=-250
end=-100
image="units/goblins/direwolver-attack.png"
[/frame]
[if]
hits=no
[frame]
begin=-250
end=-200
image="units/goblins/direwolver.png"
sound=wolf-big-bite-miss.ogg
begin=-100
end=-50
image="units/goblins/direwolver-attack.png"
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-250
end=-200
image="units/goblins/direwolver.png"
sound=wolf-big-bite.ogg
begin=-100
end=-50
image="units/goblins/direwolver-attack.png"
sound=bite.ogg
[/frame]
[/else]
[frame]
begin=-200
end=-100
image="units/goblins/direwolver-moving.png"
[/frame]
[frame]
begin=-100
end=50
image="units/goblins/direwolver-attack.png"
[/frame]
[frame]
begin=50
end=100
image="units/goblins/direwolver-moving.png"
[/frame]
[frame]
begin=100
begin=-50
end=200
image="units/goblins/direwolver-moving.png"
[/frame]
[frame]
begin=200
end=250
image="units/goblins/direwolver.png"
[/frame]
[/attack_anim]

View file

@ -19,7 +19,7 @@
description= _ "The Goblin 'Knights' have little in common with the men who share that title, and the title is bestowed in mockery by their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some audacious raid.
The wolves they are given are bred for speed and strength, making them quite dangerous in combat."
die_sound=wolf-die.wav
die_sound={SOUND_LIST:WOLF_DIE}
[portrait]
size=400
side="left"
@ -39,7 +39,7 @@ The wolves they are given are bred for speed and strength, making them quite dan
image="units/goblins/knight-moving.png"
[/frame]
[/movement_anim]
{DEFENSE_ANIM "units/goblins/knight-defend-2.png" "units/goblins/knight-defend-1.png" wolf-hit.wav }
{DEFENSE_ANIM "units/goblins/knight-defend-2.png" "units/goblins/knight-defend-1.png" {SOUND_LIST:WOLF_HIT} }
[defense]
village=50
[/defense]
@ -56,42 +56,43 @@ The wolves they are given are bred for speed and strength, making them quite dan
[filter_attack]
name=fangs
[/filter_attack]
offset=0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100
[frame]
begin=-350
end=-250
image="units/goblins/knight.png"
sound={SOUND_LIST:WOLF_GROWL}
[/frame]
[frame]
begin=-250
end=-100
image="units/goblins/knight-attack.png"
[/frame]
[if]
hits=no
[frame]
begin=-250
end=-200
image="units/goblins/knight.png"
sound=wolf-big-bite-miss.ogg
begin=-100
end=-50
image="units/goblins/knight-attack.png"
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-250
end=-200
image="units/goblins/knight.png"
sound=wolf-big-bite.ogg
begin=-100
end=-50
image="units/goblins/knight-attack.png"
sound=bite.ogg
[/frame]
[/else]
[frame]
begin=-200
end=-100
image="units/goblins/knight-moving.png"
[/frame]
[frame]
begin=-100
end=50
image="units/goblins/knight-attack.png"
[/frame]
[frame]
begin=50
end=100
image="units/goblins/knight-moving.png"
[/frame]
[frame]
begin=100
begin=-50
end=200
image="units/goblins/knight-moving.png"
[/frame]
[frame]
begin=200
end=250
image="units/goblins/knight.png"
[/frame]
[/attack_anim]

View file

@ -18,7 +18,7 @@
cost=32
usage=scout
description= _ "Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally for defense or reprisal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}
die_sound=wolf-die.wav
die_sound={SOUND_LIST:WOLF_DIE}
[portrait]
size=400
side="left"
@ -38,7 +38,7 @@
image="units/goblins/pillager-moving.png"
[/frame]
[/movement_anim]
{DEFENSE_ANIM "units/goblins/pillager-defend.png" "units/goblins/pillager.png" wolf-hit.wav }
{DEFENSE_ANIM "units/goblins/pillager-defend.png" "units/goblins/pillager.png" {SOUND_LIST:WOLF_HIT} }
[defense]
village=50
[/defense]
@ -149,42 +149,43 @@
[filter_attack]
name=fangs
[/filter_attack]
offset=0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100
[frame]
begin=-350
end=-250
image="units/goblins/pillager.png"
sound={SOUND_LIST:WOLF_GROWL}
[/frame]
[frame]
begin=-250
end=-100
image="units/goblins/pillager-attack.png"
[/frame]
[if]
hits=no
[frame]
begin=-250
end=-200
image="units/goblins/pillager.png"
sound=wolf-bite-miss.ogg
begin=-100
end=-50
image="units/goblins/pillager-attack.png"
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-250
end=-200
image="units/goblins/pillager.png"
sound=wolf-bite.ogg
begin=-100
end=-50
image="units/goblins/pillager-attack.png"
sound=bite.ogg
[/frame]
[/else]
[frame]
begin=-200
end=-100
image="units/goblins/pillager-moving.png"
[/frame]
[frame]
begin=-100
end=50
image="units/goblins/pillager-attack.png"
[/frame]
[frame]
begin=50
end=100
image="units/goblins/pillager-moving.png"
[/frame]
[frame]
begin=100
begin=-50
end=200
image="units/goblins/pillager-moving.png"
[/frame]
[frame]
begin=200
end=250
image="units/goblins/pillager.png"
[/frame]
[/attack_anim]

View file

@ -35,7 +35,7 @@
description= _ "No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
die_sound=wolf-die.wav
die_sound={SOUND_LIST:WOLF_DIE}
[portrait]
size=400
side="left"
@ -55,7 +55,7 @@ Wolves, likely, could never support the weight of a man in plate, but a goblin i
image="units/goblins/wolf-rider-moving.png"
[/frame]
[/movement_anim]
{DEFENSE_ANIM "units/goblins/wolf-rider-defend-2.png" "units/goblins/wolf-rider-defend-1.png" wolf-hit.wav }
{DEFENSE_ANIM "units/goblins/wolf-rider-defend-2.png" "units/goblins/wolf-rider-defend-1.png" {SOUND_LIST:WOLF_HIT} }
[defense]
village=50
[/defense]
@ -128,42 +128,43 @@ Wolves, likely, could never support the weight of a man in plate, but a goblin i
[filter_attack]
name=fangs
[/filter_attack]
offset=0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100
[frame]
begin=-350
end=-250
image="units/goblins/wolf-rider.png"
sound={SOUND_LIST:WOLF_GROWL}
[/frame]
[frame]
begin=-250
end=-100
image="units/goblins/wolf-rider-attack.png"
[/frame]
[if]
hits=no
[frame]
begin=-250
end=-200
image="units/goblins/wolf-rider.png"
sound=wolf-bite-miss.ogg
begin=-100
end=-50
image="units/goblins/wolf-rider-attack.png"
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-250
end=-200
image="units/goblins/wolf-rider.png"
sound=wolf-bite.ogg
begin=-100
end=-50
image="units/goblins/wolf-rider-attack.png"
sound=bite.ogg
[/frame]
[/else]
[frame]
begin=-200
end=-100
image="units/goblins/wolf-rider-moving.png"
[/frame]
[frame]
begin=-100
end=50
image="units/goblins/wolf-rider-attack.png"
[/frame]
[frame]
begin=50
end=100
image="units/goblins/wolf-rider-moving.png"
[/frame]
[frame]
begin=100
begin=-50
end=200
image="units/goblins/wolf-rider-moving.png"
[/frame]
[frame]
begin=200
end=250
image="units/goblins/wolf-rider.png"
[/frame]
[/attack_anim]

View file

@ -33,7 +33,7 @@
cost=17
usage=scout
description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
die_sound=wolf-die.wav
die_sound={SOUND_LIST:WOLF_DIE}
[movement_anim]
[frame]
begin=0
@ -41,7 +41,7 @@
image="units/monsters/wolf-moving.png"
[/frame]
[/movement_anim]
{DEFENSE_ANIM "units/monsters/wolf-defend-2.png" "units/monsters/wolf-defend-1.png" wolf-hit.wav }
{DEFENSE_ANIM "units/monsters/wolf-defend-2.png" "units/monsters/wolf-defend-1.png" {SOUND_LIST:WOLF_HIT} }
[defense]
village=50
[/defense]
@ -58,42 +58,43 @@
[filter_attack]
name=fangs
[/filter_attack]
offset=0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100
[frame]
begin=-350
end=-250
image="units/monsters/wolf.png"
sound={SOUND_LIST:WOLF_GROWL}
[/frame]
[frame]
begin=-250
end=-100
image="units/monsters/wolf-attack.png"
[/frame]
[if]
hits=no
[frame]
begin=-250
end=-200
image="units/monsters/wolf.png"
sound=wolf-bite-miss.ogg
begin=-100
end=-50
image="units/monsters/wolf-attack.png"
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-250
end=-200
image="units/monsters/wolf.png"
sound=wolf-bite.ogg
begin=-100
end=-50
image="units/monsters/wolf-attack.png"
sound=bite.ogg
[/frame]
[/else]
[frame]
begin=-200
end=-100
image="units/monsters/wolf-moving.png"
[/frame]
[frame]
begin=-100
end=50
image="units/monsters/wolf-attack.png"
[/frame]
[frame]
begin=50
end=100
image="units/monsters/wolf-moving.png"
[/frame]
[frame]
begin=100
begin=-50
end=200
image="units/monsters/wolf-moving.png"
[/frame]
[frame]
begin=200
end=250
image="units/monsters/wolf.png"
[/frame]
[/attack_anim]

View file

@ -967,7 +967,7 @@ Note: You need to use map settings for the scenario to work right."
# second snow
{WEATHER_MAP "{multiplayer/maps/Dark_Forecast_secondsnow.mask}"}
[sound]
name=wolf-die.wav
name=bat-flapping.wav
[/sound]
{WEATHER_ALERT _"Heavy Snowfall" 224 255 251}
[/then]

View file

@ -43,6 +43,7 @@ Version 1.9.0-svn:
* Music and sound effects:
* New version of "Northerners" by Stephen Rozanc (TreizeCouleurs).
* New sounds for wolves and wolf riders.
* User interface:
* Added dialog for installation of add-on dependencies