Commit graph

197 commits

Author SHA1 Message Date
Benoît Timbert
8fc65b0871 Give a better name to random-enemy.png
For the sake of backwards compatibility this change should *not* be
ported to 1.4
2008-03-11 20:09:09 +00:00
Eric S. Raymond
364a4decbd wmlindent strikes again. 2008-03-07 21:26:44 +00:00
Benoît Timbert
7fa20f7c84 Terrain type revamp step #1:
Use some proper terrain type names:

- "grassland" becomes "flat"

- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
  it's the optimal name here - can be changed if we find a bettter
  name)

- "canyon" (which was displayed as "chasm") becomes "unwalkable"

- "cavewall" becomes "impassable"

- The renamings of the wml key used in the stats will probably stay.

- The 4 added "virtual" terrains will be axed by the next step, once
  we get proper terrain type support.

- The labels might be changed (Noy had some ideas about it, it will be
  easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Eric S. Raymond
c8cd30de19 Clear errors described on SpellingMistakes. (Change for 1.4 and 1.5.) 2008-03-02 18:32:17 +00:00
Benoît Timbert
f7edb63bbd In fact a dice doesn't work here either. 2008-02-25 19:48:30 +00:00
Benoît Timbert
8d67976100 Since the old random-enemy.png was used in some places...
...where a dice doesn't fit and we're in RC so it's too late to break
stuff, restore the old one image and wire everywhere the new one as a
new image.
2008-02-25 17:29:06 +00:00
Eric S. Raymond
26bb580d9f Eliminate [comment] tags. 2008-02-17 16:31:52 +00:00
Eric S. Raymond
06d31fba2b More scenery tweaks. 2008-02-14 03:39:05 +00:00
Nils Kneuper
b7386b30b6 fixes for meta-bug #10960:
* add the advanced preference for disabling standing animations (yes,
  they can hurt performance badly so an option to turn them off makes
  sense...)

* fix description of XP requirements for AMLA (100XP/80XP to 150XP/120XP)
2008-02-03 11:49:40 +00:00
Eric S. Raymond
28c7457fc5 Trivial fix suggested by the SpellingMistakes page. 2008-02-02 21:50:59 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Nils Kneuper
495bbfdb18 some little extra texts and a small fix to have the ingame help look better... 2008-01-13 13:04:06 +00:00
Benoît Timbert
da1a887ad8 Document the :droid change in the help 2008-01-12 11:48:39 +00:00
Nils Kneuper
5b77e1a750 fixed " " in the middle of the strings
you musn't use those inside a string...
2008-01-07 21:29:50 +00:00
Gunter Labes
19c114a65e add a :log <level> <domain> command
simplify some nested logic
2008-01-05 19:23:41 +00:00
Gunter Labes
ed2b8286f1 update the AMLA documentation 2008-01-05 18:04:27 +00:00
Nils Kneuper
e897db7bdf clearify items as requested by a translation maintainer 2008-01-02 12:21:59 +00:00
Gunter Labes
d7746b0876 typo fixes 2007-12-27 22:58:38 +00:00
Eric S. Raymond
0317163be5 Describe linger mode for the in-game help.
Also, fix a bug: the about_game topic wasn't actually linked.
2007-12-25 06:27:47 +00:00
Ali El Gariani
cbb841d226 Give a WML topic to the Units section, so we can easily add text there.
And allow dynamic contents generator to also list links to child sections
2007-12-18 14:23:25 +00:00
Benoît Timbert
79b0e735aa Get rid of an unecessary translatable string ( _"\n\n" ) 2007-12-17 21:36:11 +00:00
Ali El Gariani
f089d9d854 Improve the sections tree of the help:
Clicking on the icon open/close the section, clicking on the title of
a section open its associated page, double click on the title do both
actions.

Most section have now a basic generated contents, but we can WML-add
text (like for abilities. Weapons specials probably need this) and
maybe later use specialized contents with a short additional info or
image near the links.

PS: Units section-pages not done yet, and some details to fix about
the icon (fast clicks sometimes doubled, and do we allow click at left
of the icon ?)
2007-12-16 16:30:02 +00:00
Gunter Labes
83a9f10485 add some more debug command descriptions;
someone who knows more about these should look over the descriptions
and expand/correct them
2007-11-28 16:05:45 +00:00
Gunter Labes
0b0fc8baa1 start a section on debug mode commands 2007-11-28 15:55:30 +00:00
Gunter Labes
3face8c116 add/correct some help entries for commands
(maybe make a new section for debug commands?)
2007-10-29 14:19:07 +00:00
Gunter Labes
c95ece4093 remove double spaces also in multiline strings 2007-09-15 12:09:33 +00:00
Gunter Labes
85f5d31fb6 more double space removal.. 2007-09-15 11:50:33 +00:00
Gunter Labes
fd7a62ab15 remove more double spaces in dialog and descriptions 2007-09-15 11:32:46 +00:00
Ali El Gariani
88d97c80e3 Since the race description pages are not ready, remove the "Races" sections.
The race description is now an hidden topic in each units/race subsection

You can still access it by clicking on the race hyperlink of a unit page

We will probably make this page more accessible/visible later.
2007-09-14 19:07:10 +00:00
Ali El Gariani
132331e9a1 Hide the "Unknown Unit" page from the left-panel view.
(also pull its id from to code and move it in a separate const)
2007-09-14 17:31:21 +00:00
Lari Nieminen
91dedbcc60 Fixed a few little typos...
...and clarified invalidation of undo on recruitment a bit.
2007-09-14 08:26:30 +00:00
Ali El Gariani
2c3991da68 Add a "Races" section, with one topic for each race.
The topic contains the race description if defined and a list of links
to units of this race. Unit's page have also a field "race:" with a
link to these pages.

Not sure if it will stay like this, but now the code to handle it is
ready.

But note that it's now very similar to Abilities and Specials
sections.
2007-09-12 17:24:51 +00:00
Gunter Labes
9cbbd49513 convert double spaces between sentences to single spaces
...in dialog and descriptions
2007-09-12 10:56:55 +00:00
Dimitar Ilccov
1e48016857 Changed the incorrect statement that cavalry units get 40% in forest
in the game help
2007-09-11 12:57:24 +00:00
Ali El Gariani
5021440227 Alphabetic sorting races sub-sections in help
(Miscellaneous is on top because it's currently the only one capitalized)
2007-09-05 06:46:25 +00:00
Ali El Gariani
9c9e373787 Small grammar correction suggested by Sapient for the unknown unit page in help
"This unit is unknown for the moment. You must discover it in +the+ game
to be allowed to see its description."
Feel free to improve any ~english~ that I write :)
2007-09-03 21:29:00 +00:00
Ali El Gariani
df22f53cb5 Organize units list in races sub-sections.
Seems to work fine but it's still work-in-progress. Things planned:

- Fix alphabetical sorting (for translated title sections)

- Capitalize race's names? And if yes, in cfg or by c++ ?

- choose a "no race" name when the race=... or [race] is missing

- Optimize and harmonize (maybe a slight overhead at the first help invocation)
2007-09-03 03:53:27 +00:00
Bruno Wolff III
2325b63b4c This update changes upkeep to exempt leaders...
...rather than relying an oddity of the way leader units are typically
defined. There shouldn't be an impact on play in typcial scenarios.
2007-08-12 22:26:07 +00:00
Ali El Gariani
24fa39aff8 Add a page "Unknown Unit" in the unit list,
...and links pointing to unencountered units goes there.

These links have a small (?) at the end (for indication and sparing space)

(The page "Unknown Unit" use the random leader unit image with a "?")
Please improve the text of it this page.
2007-08-11 02:21:29 +00:00
Gunter Labes
f36af6561c [[Balancing changes]]
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
2007-07-18 20:35:17 +00:00
Gunter Labes
964960e15a added the "technical description" for the healthy trait, thanks to uso 2007-07-18 01:51:04 +00:00
Gunter Labes
91d2fc0b60 fix a typo thanks to Smar 2007-07-15 16:17:57 +00:00
Benoît Timbert
0bc25bb7c9 New "mechanical" trait for mechanical unit.
This is only meant to display those units are immune to plague, poison and drain

mention the drain and plague immunity in the "undead" trait description.
2007-07-13 16:48:38 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
08c6876453 Almost all WML files are now uniformly indented.
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Benoît Timbert
ffc8a8e220 Changed the logic for the healthy trait to make the trait more useful.
Now "Healthy" no longer bring a double resting bonus, but instead
means that the unit can still rest after a movement.
2007-06-14 00:34:53 +00:00
Eric S. Raymond
21b24e2a9b Move macros into a 'maxros' directory under core. 2007-05-16 01:04:29 +00:00
Renamed from data/misc/help.cfg (Browse further)