More scenery tweaks.

This commit is contained in:
Eric S. Raymond 2008-02-14 03:39:05 +00:00
parent f6c7a71c7b
commit 06d31fba2b
5 changed files with 30 additions and 10 deletions

View file

@ -39,6 +39,9 @@
{BIGMAP_VALLEY_OF_DEATH}
{PLACE_IMAGE scenery/icepack-1.png 26 31}
{PLACE_IMAGE scenery/snowbits.png 16 12}
[side]
type=Commander
description=Konrad

View file

@ -52,6 +52,9 @@
{BIGMAP_NORTHERN_WINTER}
{PLACE_IMAGE scenery/icepack-1.png 22 7}
{PLACE_IMAGE scenery/snowbits.png 32 14}
[side]
type=Commander
description=Konrad

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@ -76,12 +76,12 @@
[event]
name="start"
{PLACE_IMAGE "items/brazier.png" 14 8}
{PLACE_IMAGE "items/brazier.png" 9 9}
{PLACE_IMAGE "items/brazier.png" 17 9}
{PLACE_IMAGE "items/brazier.png" 9 14}
{PLACE_IMAGE "items/brazier.png" 14 13}
{PLACE_IMAGE "items/brazier.png" 17 14}
{PLACE_IMAGE "scenery/rune1-glow.png" 14 8}
{PLACE_IMAGE "scenery/rune2-glow.png" 9 9}
{PLACE_IMAGE "scenery/rune3-glow.png" 17 9}
{PLACE_IMAGE "scenery/rune4-glow.png" 9 14}
{PLACE_IMAGE "scenery/rune5-glow.png" 14 13}
{PLACE_IMAGE "scenery/rune6-glow.png" 17 14}
{PLACE_IMAGE "scenery/dwarven-doors-closed.png" 18 11}
[recall]

View file

@ -261,11 +261,13 @@
{PLACE_IMAGE items/brazier.png 10 10}
{PLACE_IMAGE items/brazier.png 12 11}
{PLACE_IMAGE items/axe.png 11 10}
{PLACE_IMAGE "items/axe.png~FL(horiz)" 11 12}
{PLACE_IMAGE items/bow.png 10 11}
{PLACE_IMAGE items/spear-fancy.png 10 11}
{PLACE_IMAGE items/buckler.png 10 11}
{PLACE_IMAGE items/buckler.png 11 11}
{PLACE_IMAGE items/spear-fancy.png 10 12}
{PLACE_IMAGE items/potion-green.png 12 10}
{PLACE_IMAGE "items/axe.png~FL(horiz)" 11 12}
{PLACE_IMAGE "items/bow.png~FL(horiz)" 10 12}
{PLACE_IMAGE items/bow-elven.png 12 10}
{PLACE_IMAGE "items/bow-crystal.png~FL(horiz)" 12 10}
# The supply room
{PLACE_IMAGE items/brazier.png 26 11}
@ -274,6 +276,7 @@
{PLACE_IMAGE items/chest.png 28 12}
{PLACE_IMAGE items/box.png 27 12}
{PLACE_IMAGE items/box.png 27 11}
{PLACE_IMAGE items/potion-green.png 26 10}
[/event]
[event]

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@ -1,5 +1,16 @@
#textdomain wesnoth
[help]
# FIXME: This is a kluge to keep the reference checker happy
# These are actually used in the C++ portion of the help engine.
# The fact that they're duplicatively listed here is a maintenance
# problem waiting to happen; fix it in 1.5
[comment]
image=help/topic.png
image=help/open_section.png
image=help/closed_section.png
image=help/indentation.png
[/comment]
[toplevel]
sections=introduction,gameplay,units,abilities_section,traits_section,weapon_specials,terrains,commands
topics=about,license