Eliminate [comment] tags.

This commit is contained in:
Eric S. Raymond 2008-02-17 16:31:52 +00:00
parent 0edb8800eb
commit 26bb580d9f
10 changed files with 376 additions and 376 deletions

View file

@ -4,12 +4,12 @@
# These are actually used in the C++ portion of the help engine.
# The fact that they're duplicatively listed here is a maintenance
# problem waiting to happen; fix it in 1.5
[comment]
#ifdef __UNUSED__
image=help/topic.png
image=help/open_section.png
image=help/closed_section.png
image=help/indentation.png
[/comment]
#endif
[toplevel]
sections=introduction,gameplay,units,abilities_section,traits_section,weapon_specials,terrains,commands

View file

@ -47,71 +47,71 @@
number=2
[/attack]
#ifdef __UNUSED__
# Commented out because a dwarf jumping up and down looks nothing but silly.
[comment]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
duration=100
image="units/dwarves/fighter-idle-1.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-2.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-3.png"
[/frame]
[frame]
image="units/dwarves/fighter-idle-4.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-5.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-6.png"
[/frame]
[frame]
duration=200
image="units/dwarves/fighter-idle-7.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-8.png"
[/frame]
[frame]
duration=200
image="units/dwarves/fighter-idle-4.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-5.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-6.png"
[/frame]
[frame]
image="units/dwarves/fighter-idle-7.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-8.png"
[/frame]
[frame]
duration=300
image="units/dwarves/fighter-idle-4.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-1.png"
[/frame]
[/idle_anim]
[/comment]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
duration=100
image="units/dwarves/fighter-idle-1.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-2.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-3.png"
[/frame]
[frame]
image="units/dwarves/fighter-idle-4.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-5.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-6.png"
[/frame]
[frame]
duration=200
image="units/dwarves/fighter-idle-7.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-8.png"
[/frame]
[frame]
duration=200
image="units/dwarves/fighter-idle-4.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-5.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-6.png"
[/frame]
[frame]
image="units/dwarves/fighter-idle-7.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-8.png"
[/frame]
[frame]
duration=300
image="units/dwarves/fighter-idle-4.png"
[/frame]
[frame]
duration=100
image="units/dwarves/fighter-idle-1.png"
[/frame]
[/idle_anim]
#endif
[attack_anim]
[attack_filter]
name=hammer

View file

@ -40,31 +40,31 @@
[/attack]
{DEFENSE_ANIM_RANGE "units/elves-wood/archer-sword-defend.png" "units/elves-wood/archer-sword.png" {SOUND_LIST:ELF_HIT} melee }
{DEFENSE_ANIM_RANGE "units/elves-wood/archer-bow-defend.png" "units/elves-wood/archer-bow.png" {SOUND_LIST:ELF_HIT} ranged }
#ifdef __UNUSED
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
begin=0
end=100
image="units/elves-wood/archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/archer-die4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
begin=0
end=100
image="units/elves-wood/archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/archer-die4.png"
[/frame]
[/death]
#endif
[attack_anim]
[attack_filter]
name=bow
@ -174,22 +174,22 @@
profile="portraits/Kitty/elvish-archer+female.png"
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
image="units/elves-wood/archer+female-die1.png"
[/frame]
[frame]
image="units/elves-wood/archer+female-die2.png"
[/frame]
[frame]
image="units/elves-wood/archer+female-die3.png"
[/frame]
[frame]
image="units/elves-wood/archer+female-die4.png"
[/frame]
[/death]
[/comment]
#ifdef __UNUSED__
[death]
[frame]
image="units/elves-wood/archer+female-die1.png"
[/frame]
[frame]
image="units/elves-wood/archer+female-die2.png"
[/frame]
[frame]
image="units/elves-wood/archer+female-die3.png"
[/frame]
[frame]
image="units/elves-wood/archer+female-die4.png"
[/frame]
[/death]
#endif
{DEFENSE_ANIM_RANGE "units/elves-wood/archer+female-sword-defend.png" "units/elves-wood/archer+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_RANGE "units/elves-wood/archer+female-bow-defend.png" "units/elves-wood/archer+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[attack_anim]

View file

@ -34,31 +34,31 @@ This has, at times, been interpreted as a form of vengeance for their brethren l
[abilities]
{ABILITY_AMBUSH}
[/abilities]
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
begin=0
end=100
image="units/elves-wood/avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/avenger-die4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
begin=0
end=100
image="units/elves-wood/avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/avenger-die4.png"
[/frame]
[/death]
#endif
[attack]
name=sword
description=_"sword"
@ -185,23 +185,23 @@ This has, at times, been interpreted as a form of vengeance for their brethren l
{DEFENSE_ANIM_RANGE "units/elves-wood/avenger-sword-defend.png" "units/elves-wood/avenger+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-wood/avenger+female-bow-defend.png" "units/elves-wood/avenger+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
image="units/elves-wood/avenger-die1.png"
[/frame]
[frame]
image="units/elves-wood/avenger-die2.png"
[/frame]
[frame]
image="units/elves-wood/avenger-die3.png"
[/frame]
[frame]
image="units/elves-wood/avenger-die4.png"
[/frame]
[/death]
[/comment]
[attack_anim]
#ifdef __UNUSED__
[death]
[frame]
image="units/elves-wood/avenger-die1.png"
[/frame]
[frame]
image="units/elves-wood/avenger-die2.png"
[/frame]
[frame]
image="units/elves-wood/avenger-die3.png"
[/frame]
[frame]
image="units/elves-wood/avenger-die4.png"
[/frame]
[/death]
#endif
[attack_anim]
[attack_filter]
name=bow
[/attack_filter]

View file

@ -31,31 +31,31 @@
[abilities]
{ABILITY_AMBUSH}
[/abilities]
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
begin=0
end=100
image="units/elves-wood/ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/ranger-die4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
begin=0
end=100
image="units/elves-wood/ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/ranger-die4.png"
[/frame]
[/death]
#endif
[attack]
name=sword
description=_"sword"
@ -182,22 +182,22 @@
{DEFENSE_ANIM_RANGE "units/elves-wood/ranger-sword-defend.png" "units/elves-wood/ranger+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-wood/ranger+female-bow-defend.png" "units/elves-wood/ranger+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
image="units/elves-wood/ranger-die1.png"
[/frame]
[frame]
image="units/elves-wood/ranger-die2.png"
[/frame]
[frame]
image="units/elves-wood/ranger-die3.png"
[/frame]
[frame]
image="units/elves-wood/ranger-die4.png"
[/frame]
[/death]
[/comment]
#ifdef __UNUSED__
[death]
[frame]
image="units/elves-wood/ranger-die1.png"
[/frame]
[frame]
image="units/elves-wood/ranger-die2.png"
[/frame]
[frame]
image="units/elves-wood/ranger-die3.png"
[/frame]
[frame]
image="units/elves-wood/ranger-die4.png"
[/frame]
[/death]
#endif
[attack_anim]
[attack_filter]
name=bow

View file

@ -20,31 +20,31 @@
usage=archer
unit_description= _ "There was a legend of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:ELF_HIT}
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
begin=0
end=100
image="units/elves-wood/sharpshooter-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/sharpshooter-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/sharpshooter-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/sharpshooter-die4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
begin=0
end=100
image="units/elves-wood/sharpshooter-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/sharpshooter-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/sharpshooter-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/sharpshooter-die4.png"
[/frame]
[/death]
#endif
[attack]
name=sword
description=_"sword"
@ -161,23 +161,23 @@
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-wood/sharpshooter+female-sword-defend.png" "units/elves-wood/sharpshooter+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-wood/sharpshooter+female-bow-defend.png" "units/elves-wood/sharpshooter+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
image="units/elves-wood/sharpshooter-die1.png"
[/frame]
[frame]
image="units/elves-wood/sharpshooter-die2.png"
[/frame]
[frame]
image="units/elves-wood/sharpshooter-die3.png"
[/frame]
[frame]
image="units/elves-wood/sharpshooter-die4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
image="units/elves-wood/sharpshooter-die1.png"
[/frame]
[frame]
image="units/elves-wood/sharpshooter-die2.png"
[/frame]
[frame]
image="units/elves-wood/sharpshooter-die3.png"
[/frame]
[frame]
image="units/elves-wood/sharpshooter-die4.png"
[/frame]
[/death]
#endif
[attack_anim]
[attack_filter]
name=longbow

View file

@ -23,31 +23,31 @@ It is an irony that, with all their knowledge, and their unassuming monopoly the
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-magi/mage-defend.png" "units/human-magi/mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
begin=0
end=100
image="units/human-magi/mage-die-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/human-magi/mage-die-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/human-magi/mage-die-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/human-magi/mage-die-4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
begin=0
end=100
image="units/human-magi/mage-die-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/human-magi/mage-die-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/human-magi/mage-die-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/human-magi/mage-die-4.png"
[/frame]
[/death]
#endif
[attack]
name=staff
description=_"staff"
@ -168,23 +168,23 @@ Physically frail, and lacking familiarity with combat, magi do possess certain a
image="units/human-magi/mage+female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/human-magi/mage+female-defend.png" "units/human-magi/mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
image="units/human-magi/mage+female-die-1.png"
[/frame]
[frame]
image="units/human-magi/mage+female-die-2.png"
[/frame]
[frame]
image="units/human-magi/mage+female-die-3.png"
[/frame]
[frame]
image="units/human-magi/mage+female-die-4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
image="units/human-magi/mage+female-die-1.png"
[/frame]
[frame]
image="units/human-magi/mage+female-die-2.png"
[/frame]
[frame]
image="units/human-magi/mage+female-die-3.png"
[/frame]
[frame]
image="units/human-magi/mage+female-die-4.png"
[/frame]
[/death]
#endif
[attack_anim]
[attack_filter]
name=missile

View file

@ -23,31 +23,31 @@ Though physically frail, and untrained as warriors, the 'Red Magi' have a number
[resistance]
fire=90
[/resistance]
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
begin=0
end=100
image="units/human-magi/red-mage-die-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/human-magi/red-mage-die-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/human-magi/red-mage-die-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/human-magi/red-mage-die-4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
begin=0
end=100
image="units/human-magi/red-mage-die-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/human-magi/red-mage-die-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/human-magi/red-mage-die-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/human-magi/red-mage-die-4.png"
[/frame]
[/death]
#endif
[attack]
name=staff
description=_"staff"
@ -150,23 +150,23 @@ Though physically frail, and untrained as warriors, the 'Red Magi' have a number
image="units/human-magi/red-mage+female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/human-magi/red-mage+female-defend.png" "units/human-magi/red-mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
image="units/human-magi/red-mage+female-die-1.png"
[/frame]
[frame]
image="units/human-magi/red-mage+female-die-2.png"
[/frame]
[frame]
image="units/human-magi/red-mage+female-die-3.png"
[/frame]
[frame]
image="units/human-magi/red-mage+female-die-4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
image="units/human-magi/red-mage+female-die-1.png"
[/frame]
[frame]
image="units/human-magi/red-mage+female-die-2.png"
[/frame]
[frame]
image="units/human-magi/red-mage+female-die-3.png"
[/frame]
[frame]
image="units/human-magi/red-mage+female-die-4.png"
[/frame]
[/death]
#endif
[attack_anim]
[attack_filter]
name=fireball

View file

@ -26,31 +26,31 @@ Though not trained for combat, they are a potent ally against magical or unnatur
[resistance]
arcane=60
[/resistance]
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
begin=0
end=100
image="units/human-magi/white-mage-die-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/human-magi/white-mage-die-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/human-magi/white-mage-die-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/human-magi/white-mage-die-4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
begin=0
end=100
image="units/human-magi/white-mage-die-1.png"
[/frame]
[frame]
begin=100
end=200
image="units/human-magi/white-mage-die-2.png"
[/frame]
[frame]
begin=200
end=300
image="units/human-magi/white-mage-die-3.png"
[/frame]
[frame]
begin=300
end=400
image="units/human-magi/white-mage-die-4.png"
[/frame]
[/death]
#endif
[healing_anim]
[frame]
begin=-525
@ -266,23 +266,23 @@ Though not trained for combat, they are a potent ally against magical or unnatur
image="units/human-magi/white-mage+female.png"
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/human-magi/white-mage+female-defend.png" "units/human-magi/white-mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
image="units/human-magi/white-mage+female-die-1.png"
[/frame]
[frame]
image="units/human-magi/white-mage+female-die-2.png"
[/frame]
[frame]
image="units/human-magi/white-mage+female-die-3.png"
[/frame]
[frame]
image="units/human-magi/white-mage+female-die-4.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
image="units/human-magi/white-mage+female-die-1.png"
[/frame]
[frame]
image="units/human-magi/white-mage+female-die-2.png"
[/frame]
[frame]
image="units/human-magi/white-mage+female-die-3.png"
[/frame]
[frame]
image="units/human-magi/white-mage+female-die-4.png"
[/frame]
[/death]
#endif
[healing_anim]
[frame]
image="units/human-magi/white-mage+female-magic-1.png"

View file

@ -83,34 +83,34 @@
image="units/monsters/yeti.png"
[/frame]
[/attack_anim]
#ifdef __UNUSED__
# FIXME: Commented out because these images are in 1.2 size and style
[comment]
[death]
[frame]
begin=0
end=100
image="units/monsters/yeti-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/monsters/yeti-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/monsters/yeti-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/monsters/yeti-die4.png"
[/frame]
[frame]
begin=400
end=500
image="units/monsters/yeti-die5.png"
[/frame]
[/death]
[/comment]
[death]
[frame]
begin=0
end=100
image="units/monsters/yeti-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/monsters/yeti-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/monsters/yeti-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/monsters/yeti-die4.png"
[/frame]
[frame]
begin=400
end=500
image="units/monsters/yeti-die5.png"
[/frame]
[/death]
#endif
[/unit]