Eliminate [comment] tags.
This commit is contained in:
parent
0edb8800eb
commit
26bb580d9f
10 changed files with 376 additions and 376 deletions
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@ -4,12 +4,12 @@
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# These are actually used in the C++ portion of the help engine.
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# The fact that they're duplicatively listed here is a maintenance
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# problem waiting to happen; fix it in 1.5
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[comment]
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#ifdef __UNUSED__
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image=help/topic.png
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image=help/open_section.png
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image=help/closed_section.png
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image=help/indentation.png
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[/comment]
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#endif
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[toplevel]
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sections=introduction,gameplay,units,abilities_section,traits_section,weapon_specials,terrains,commands
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@ -47,71 +47,71 @@
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number=2
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[/attack]
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#ifdef __UNUSED__
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# Commented out because a dwarf jumping up and down looks nothing but silly.
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[comment]
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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start_time=0
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-1.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-2.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-3.png"
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[/frame]
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[frame]
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image="units/dwarves/fighter-idle-4.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-5.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-6.png"
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[/frame]
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[frame]
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duration=200
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image="units/dwarves/fighter-idle-7.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-8.png"
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[/frame]
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[frame]
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duration=200
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image="units/dwarves/fighter-idle-4.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-5.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-6.png"
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[/frame]
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[frame]
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image="units/dwarves/fighter-idle-7.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-8.png"
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[/frame]
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[frame]
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duration=300
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image="units/dwarves/fighter-idle-4.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-1.png"
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[/frame]
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[/idle_anim]
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[/comment]
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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start_time=0
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-1.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-2.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-3.png"
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[/frame]
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[frame]
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image="units/dwarves/fighter-idle-4.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-5.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-6.png"
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[/frame]
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[frame]
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duration=200
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image="units/dwarves/fighter-idle-7.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-8.png"
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[/frame]
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[frame]
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duration=200
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image="units/dwarves/fighter-idle-4.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-5.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-6.png"
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[/frame]
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[frame]
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image="units/dwarves/fighter-idle-7.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-8.png"
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[/frame]
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[frame]
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duration=300
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image="units/dwarves/fighter-idle-4.png"
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[/frame]
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[frame]
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duration=100
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image="units/dwarves/fighter-idle-1.png"
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[/frame]
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[/idle_anim]
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#endif
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[attack_anim]
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[attack_filter]
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name=hammer
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@ -40,31 +40,31 @@
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[/attack]
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{DEFENSE_ANIM_RANGE "units/elves-wood/archer-sword-defend.png" "units/elves-wood/archer-sword.png" {SOUND_LIST:ELF_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/elves-wood/archer-bow-defend.png" "units/elves-wood/archer-bow.png" {SOUND_LIST:ELF_HIT} ranged }
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#ifdef __UNUSED
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# FIXME: Commented out because these images are in 1.2 size and style
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[comment]
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[death]
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[frame]
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begin=0
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end=100
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image="units/elves-wood/archer-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/elves-wood/archer-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/elves-wood/archer-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/elves-wood/archer-die4.png"
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[/frame]
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[/death]
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[/comment]
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[death]
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[frame]
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begin=0
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end=100
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image="units/elves-wood/archer-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/elves-wood/archer-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/elves-wood/archer-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/elves-wood/archer-die4.png"
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[/frame]
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[/death]
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#endif
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[attack_anim]
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[attack_filter]
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name=bow
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@ -174,22 +174,22 @@
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profile="portraits/Kitty/elvish-archer+female.png"
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die_sound={SOUND_LIST:ELF_FEMALE_HIT}
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# FIXME: Commented out because these images are in 1.2 size and style
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[comment]
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[death]
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[frame]
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image="units/elves-wood/archer+female-die1.png"
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[/frame]
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[frame]
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image="units/elves-wood/archer+female-die2.png"
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[/frame]
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[frame]
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image="units/elves-wood/archer+female-die3.png"
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[/frame]
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[frame]
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image="units/elves-wood/archer+female-die4.png"
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[/frame]
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[/death]
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[/comment]
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#ifdef __UNUSED__
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[death]
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[frame]
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image="units/elves-wood/archer+female-die1.png"
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[/frame]
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[frame]
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image="units/elves-wood/archer+female-die2.png"
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[/frame]
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[frame]
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image="units/elves-wood/archer+female-die3.png"
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[/frame]
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[frame]
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image="units/elves-wood/archer+female-die4.png"
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[/frame]
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[/death]
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#endif
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{DEFENSE_ANIM_RANGE "units/elves-wood/archer+female-sword-defend.png" "units/elves-wood/archer+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/elves-wood/archer+female-bow-defend.png" "units/elves-wood/archer+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
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[attack_anim]
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@ -34,31 +34,31 @@ This has, at times, been interpreted as a form of vengeance for their brethren l
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[abilities]
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{ABILITY_AMBUSH}
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[/abilities]
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#ifdef __UNUSED__
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# FIXME: Commented out because these images are in 1.2 size and style
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[comment]
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[death]
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[frame]
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begin=0
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end=100
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image="units/elves-wood/avenger-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/elves-wood/avenger-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/elves-wood/avenger-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/elves-wood/avenger-die4.png"
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[/frame]
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[/death]
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[/comment]
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[death]
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[frame]
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begin=0
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end=100
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image="units/elves-wood/avenger-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/elves-wood/avenger-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/elves-wood/avenger-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/elves-wood/avenger-die4.png"
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[/frame]
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[/death]
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#endif
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[attack]
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name=sword
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description=_"sword"
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@ -185,23 +185,23 @@ This has, at times, been interpreted as a form of vengeance for their brethren l
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{DEFENSE_ANIM_RANGE "units/elves-wood/avenger-sword-defend.png" "units/elves-wood/avenger+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/elves-wood/avenger+female-bow-defend.png" "units/elves-wood/avenger+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
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# FIXME: Commented out because these images are in 1.2 size and style
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[comment]
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[death]
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[frame]
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image="units/elves-wood/avenger-die1.png"
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[/frame]
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[frame]
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image="units/elves-wood/avenger-die2.png"
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[/frame]
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[frame]
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image="units/elves-wood/avenger-die3.png"
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[/frame]
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[frame]
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image="units/elves-wood/avenger-die4.png"
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[/frame]
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[/death]
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[/comment]
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[attack_anim]
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#ifdef __UNUSED__
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[death]
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[frame]
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image="units/elves-wood/avenger-die1.png"
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[/frame]
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[frame]
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image="units/elves-wood/avenger-die2.png"
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[/frame]
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[frame]
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image="units/elves-wood/avenger-die3.png"
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[/frame]
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[frame]
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image="units/elves-wood/avenger-die4.png"
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[/frame]
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[/death]
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#endif
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[attack_anim]
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[attack_filter]
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name=bow
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[/attack_filter]
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@ -31,31 +31,31 @@
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[abilities]
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{ABILITY_AMBUSH}
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[/abilities]
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#ifdef __UNUSED__
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# FIXME: Commented out because these images are in 1.2 size and style
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[comment]
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[death]
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[frame]
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begin=0
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end=100
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image="units/elves-wood/ranger-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/elves-wood/ranger-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/elves-wood/ranger-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/elves-wood/ranger-die4.png"
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[/frame]
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[/death]
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[/comment]
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[death]
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[frame]
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begin=0
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end=100
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image="units/elves-wood/ranger-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/elves-wood/ranger-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/elves-wood/ranger-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/elves-wood/ranger-die4.png"
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[/frame]
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[/death]
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#endif
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[attack]
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name=sword
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description=_"sword"
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@ -182,22 +182,22 @@
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{DEFENSE_ANIM_RANGE "units/elves-wood/ranger-sword-defend.png" "units/elves-wood/ranger+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/elves-wood/ranger+female-bow-defend.png" "units/elves-wood/ranger+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
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# FIXME: Commented out because these images are in 1.2 size and style
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[comment]
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[death]
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[frame]
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image="units/elves-wood/ranger-die1.png"
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[/frame]
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[frame]
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image="units/elves-wood/ranger-die2.png"
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[/frame]
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[frame]
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image="units/elves-wood/ranger-die3.png"
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[/frame]
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[frame]
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image="units/elves-wood/ranger-die4.png"
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[/frame]
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[/death]
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[/comment]
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#ifdef __UNUSED__
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[death]
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[frame]
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image="units/elves-wood/ranger-die1.png"
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[/frame]
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[frame]
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image="units/elves-wood/ranger-die2.png"
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[/frame]
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[frame]
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image="units/elves-wood/ranger-die3.png"
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[/frame]
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[frame]
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image="units/elves-wood/ranger-die4.png"
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[/frame]
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[/death]
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#endif
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[attack_anim]
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[attack_filter]
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name=bow
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@ -20,31 +20,31 @@
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usage=archer
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unit_description= _ "There was a legend of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
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die_sound={SOUND_LIST:ELF_HIT}
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#ifdef __UNUSED__
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# FIXME: Commented out because these images are in 1.2 size and style
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[comment]
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[death]
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[frame]
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begin=0
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end=100
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image="units/elves-wood/sharpshooter-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/elves-wood/sharpshooter-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/elves-wood/sharpshooter-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/elves-wood/sharpshooter-die4.png"
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[/frame]
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[/death]
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[/comment]
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[death]
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[frame]
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begin=0
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end=100
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image="units/elves-wood/sharpshooter-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/elves-wood/sharpshooter-die2.png"
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[/frame]
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[frame]
|
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begin=200
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end=300
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image="units/elves-wood/sharpshooter-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/elves-wood/sharpshooter-die4.png"
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[/frame]
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[/death]
|
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#endif
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[attack]
|
||||
name=sword
|
||||
description=_"sword"
|
||||
|
@ -161,23 +161,23 @@
|
|||
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-wood/sharpshooter+female-sword-defend.png" "units/elves-wood/sharpshooter+female-sword.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-wood/sharpshooter+female-bow-defend.png" "units/elves-wood/sharpshooter+female-bow.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
|
||||
#ifdef __UNUSED__
|
||||
# FIXME: Commented out because these images are in 1.2 size and style
|
||||
[comment]
|
||||
[death]
|
||||
[frame]
|
||||
image="units/elves-wood/sharpshooter-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/elves-wood/sharpshooter-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/elves-wood/sharpshooter-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/elves-wood/sharpshooter-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/comment]
|
||||
[death]
|
||||
[frame]
|
||||
image="units/elves-wood/sharpshooter-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/elves-wood/sharpshooter-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/elves-wood/sharpshooter-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/elves-wood/sharpshooter-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
#endif
|
||||
[attack_anim]
|
||||
[attack_filter]
|
||||
name=longbow
|
||||
|
|
|
@ -23,31 +23,31 @@ It is an irony that, with all their knowledge, and their unassuming monopoly the
|
|||
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/human-magi/mage-defend.png" "units/human-magi/mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
|
||||
#ifdef __UNUSED__
|
||||
# FIXME: Commented out because these images are in 1.2 size and style
|
||||
[comment]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-magi/mage-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/human-magi/mage-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/human-magi/mage-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/human-magi/mage-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/comment]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-magi/mage-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/human-magi/mage-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/human-magi/mage-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/human-magi/mage-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
#endif
|
||||
[attack]
|
||||
name=staff
|
||||
description=_"staff"
|
||||
|
@ -168,23 +168,23 @@ Physically frail, and lacking familiarity with combat, magi do possess certain a
|
|||
image="units/human-magi/mage+female.png"
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
{DEFENSE_ANIM "units/human-magi/mage+female-defend.png" "units/human-magi/mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
|
||||
#ifdef __UNUSED__
|
||||
# FIXME: Commented out because these images are in 1.2 size and style
|
||||
[comment]
|
||||
[death]
|
||||
[frame]
|
||||
image="units/human-magi/mage+female-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/mage+female-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/mage+female-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/mage+female-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/comment]
|
||||
[death]
|
||||
[frame]
|
||||
image="units/human-magi/mage+female-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/mage+female-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/mage+female-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/mage+female-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
#endif
|
||||
[attack_anim]
|
||||
[attack_filter]
|
||||
name=missile
|
||||
|
|
|
@ -23,31 +23,31 @@ Though physically frail, and untrained as warriors, the 'Red Magi' have a number
|
|||
[resistance]
|
||||
fire=90
|
||||
[/resistance]
|
||||
#ifdef __UNUSED__
|
||||
# FIXME: Commented out because these images are in 1.2 size and style
|
||||
[comment]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-magi/red-mage-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/human-magi/red-mage-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/human-magi/red-mage-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/human-magi/red-mage-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/comment]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-magi/red-mage-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/human-magi/red-mage-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/human-magi/red-mage-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/human-magi/red-mage-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
#endif
|
||||
[attack]
|
||||
name=staff
|
||||
description=_"staff"
|
||||
|
@ -150,23 +150,23 @@ Though physically frail, and untrained as warriors, the 'Red Magi' have a number
|
|||
image="units/human-magi/red-mage+female.png"
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
{DEFENSE_ANIM "units/human-magi/red-mage+female-defend.png" "units/human-magi/red-mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
|
||||
#ifdef __UNUSED__
|
||||
# FIXME: Commented out because these images are in 1.2 size and style
|
||||
[comment]
|
||||
[death]
|
||||
[frame]
|
||||
image="units/human-magi/red-mage+female-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/red-mage+female-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/red-mage+female-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/red-mage+female-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/comment]
|
||||
[death]
|
||||
[frame]
|
||||
image="units/human-magi/red-mage+female-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/red-mage+female-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/red-mage+female-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/red-mage+female-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
#endif
|
||||
[attack_anim]
|
||||
[attack_filter]
|
||||
name=fireball
|
||||
|
|
|
@ -26,31 +26,31 @@ Though not trained for combat, they are a potent ally against magical or unnatur
|
|||
[resistance]
|
||||
arcane=60
|
||||
[/resistance]
|
||||
#ifdef __UNUSED__
|
||||
# FIXME: Commented out because these images are in 1.2 size and style
|
||||
[comment]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-magi/white-mage-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/human-magi/white-mage-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/human-magi/white-mage-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/human-magi/white-mage-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/comment]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-magi/white-mage-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/human-magi/white-mage-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/human-magi/white-mage-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/human-magi/white-mage-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
#endif
|
||||
[healing_anim]
|
||||
[frame]
|
||||
begin=-525
|
||||
|
@ -266,23 +266,23 @@ Though not trained for combat, they are a potent ally against magical or unnatur
|
|||
image="units/human-magi/white-mage+female.png"
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
{DEFENSE_ANIM "units/human-magi/white-mage+female-defend.png" "units/human-magi/white-mage+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
|
||||
#ifdef __UNUSED__
|
||||
# FIXME: Commented out because these images are in 1.2 size and style
|
||||
[comment]
|
||||
[death]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/comment]
|
||||
[death]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-die-4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
#endif
|
||||
[healing_anim]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-magic-1.png"
|
||||
|
|
|
@ -83,34 +83,34 @@
|
|||
image="units/monsters/yeti.png"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
#ifdef __UNUSED__
|
||||
# FIXME: Commented out because these images are in 1.2 size and style
|
||||
[comment]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/monsters/yeti-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/monsters/yeti-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/monsters/yeti-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/monsters/yeti-die4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=400
|
||||
end=500
|
||||
image="units/monsters/yeti-die5.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/comment]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/monsters/yeti-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/monsters/yeti-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/monsters/yeti-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/monsters/yeti-die4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=400
|
||||
end=500
|
||||
image="units/monsters/yeti-die5.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
#endif
|
||||
[/unit]
|
||||
|
|
Loading…
Add table
Reference in a new issue