Changed the logic for the healthy trait to make the trait more useful.
Now "Healthy" no longer bring a double resting bonus, but instead means that the unit can still rest after a movement.
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6 changed files with 8 additions and 7 deletions
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@ -13,6 +13,8 @@ Version 1.3.3+svn:
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Spanish, Swedish
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* units
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* added a wolf "monster"
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* healthy units now can rest even when they move instead of having a double
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bonus.
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* WML engine
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* removed deprecated keys image_healing and image_halo_healing
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* empty user_description now remains empty unless generate_description set
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@ -336,7 +336,7 @@ Dextrous is a trait possessed only by Elves. The Elven people are known for thei
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[topic]
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id=traits_healthy
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title= _"Healthy"
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text= _"Renowned for their vitality, some dwarves are sturdier than others and recover more quickly when resting."
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text= _"Renowned for their vitality, some dwarves are sturdier than others and can rest even when travelling."
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[/topic]
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@ -105,12 +105,12 @@
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#enddef
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#define TRAIT_HEALTHY
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# Units with trait Healthy heal at 4HP per turn when resting and get 3 more HP.
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# Units with trait Healthy get 3 more HP and can move and rest in the same turn.
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[trait]
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id=healthy
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male_name= _ "healthy"
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female_name= _ "female^healthy"
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description= _ "Heals faster if resting"
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description= _ "Can rest while moving"
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[effect]
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apply_to=hitpoints
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increase_total=3
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@ -34,6 +34,8 @@ Version 1.3.3+svn:
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* Unit changes and balancing
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* Multiplayer
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* healthy units now can rest even when they move instead of having a double
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bonus.
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* Miscellaneous and bugfixes
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@ -1477,9 +1477,6 @@ void calculate_healing(display& disp, const gamemap& map,
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}
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if(i->second.resting()) {
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healing += game_config::rest_heal_amount;
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if(i->second.is_healthy()) {
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healing += game_config::rest_heal_amount;
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}
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}
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}
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if(is_poisoned) {
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@ -627,7 +627,7 @@ void unit::new_turn()
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void unit::end_turn()
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{
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set_state("slowed","");
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if((movement_ != total_movement()) && !utils::string_bool(get_state("not_moved"))) {
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if((movement_ != total_movement()) && !utils::string_bool(get_state("not_moved")) && !is_healthy_) {
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resting_ = false;
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}
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set_state("not_moved","");
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