start a section on debug mode commands
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1 changed files with 26 additions and 6 deletions
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@ -60,7 +60,7 @@
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[section]
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id=commands
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title= _ "Commands"
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topics=general_commands,mp_commands
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topics=general_commands,mp_commands,debug_commands
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[/section]
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[topic]
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@ -631,7 +631,8 @@ Redraw the screen.
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Toggles the display of the current frames per second.
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" + "<header>text=':debug'</header>" + _"
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Switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game or :nodebug.
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Switch debug mode on (does not work in multiplayer). See <ref>dst=debug_commands text='Debug mode commands'</ref>.
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Debug mode is turned off by quitting the game or :nodebug.
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" + "<header>text=':theme'</header>
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" + _"Bring up theme selection menu."
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@ -640,13 +641,13 @@ Switch debug mode on (does not work in multiplayer). Debug mode is turned off by
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[topic]
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id=mp_commands
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title= _ "Multiplayer commands"
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text= "<header>text=':ban username'</header>" + _"
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Ban a user in multiplayer by the IP address used by that username and kick him.
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text= "<header>text=':ban <username>'</header>" + _"
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Ban a user in a multiplayer game by the IP address used by that username and kick him.
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" + "<header>text=':control side username'</header>" + _"
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" + "<header>text=':control <side> <username>'</header>" + _"
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Change the controller for side (write here the number of the side) to username (write here the nick of the player or observer).
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" + "<header>text=':kick username'</header>" + _"
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" + "<header>text=':kick <username>'</header>" + _"
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Kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
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" + "<header>text=':mute <username>'</header>" + _"
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@ -655,4 +656,23 @@ Mute a specific observer. If no username is supplied the muted usernames are dis
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" + "<header>text=':muteall'</header>" + _"
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Toggle muting/silencing of all observers on/off."
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[/topic]
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[topic]
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id=debug_commands
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title= _ "Debug mode commands"
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text= "<header>text=':create <unit type id>'</header>" + _"
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Create a unit of the specified type on the selected hex.
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" + "<header>text=':fog/shroud'</header>" + _"
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Toggle fog/shroud for the current side.
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" + "<header>text=':gold <amount>'</header>" + _"
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Adds the specified amount to the current side's gold.
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" + "<header>text=':throw/fire <event>'</header>" + _"
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Manually fire the specified event.
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" + "<header>text=':unit <key=value>'</header>" + _"
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Modifies the specified property of the selected unit. Example: :unit hitpoints=100"
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[/topic]
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[/help]
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