some little extra texts and a small fix to have the ingame help look better...
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1 changed files with 10 additions and 2 deletions
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@ -88,7 +88,10 @@
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[topic]
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id=..weapon_specials
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title= _ "Weapon Specials"
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generator="contents:generated"
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text= _ "Some weapons have special features that increase the effectiveness of attacking with them.
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"
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generator="contents:generated"
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[/topic]
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[topic]
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@ -312,7 +315,9 @@ There are two important exceptions to Upkeep: units with the Loyal trait and lea
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The traits that are available to all non-Undead units are <ref>dst=traits_intelligent text=Intelligent</ref>, <ref>dst=traits_quick text=Quick</ref>, <ref>dst=traits_resilient text=Resilient</ref>, and <ref>dst=traits_strong text=Strong</ref>." + _"
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Other traits that may be assigned to units are <ref>dst=traits_dextrous text=Dextrous</ref>, <ref>dst=traits_loyal text=Loyal</ref>, and <ref>dst=traits_undead text=Undead</ref>."
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Other traits that may be assigned to units are <ref>dst=traits_dextrous text=Dextrous</ref>, <ref>dst=traits_loyal text=Loyal</ref>, and <ref>dst=traits_undead text=Undead</ref>.
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"
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[/topic]
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[topic]
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@ -396,6 +401,9 @@ Healthy units have 2 more HP than usual and rest heal 2 additional HP after each
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[topic]
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id=..terrains
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title= _ "Terrains"
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text= _ "Game maps feature a variety of terrains that affect both unit movement and a unit's defensive capability in combat.
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"
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generator="contents:terrains"
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[/topic]
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