some little extra texts and a small fix to have the ingame help look better...

This commit is contained in:
Nils Kneuper 2008-01-13 13:04:06 +00:00
parent 81eb3a199f
commit 495bbfdb18

View file

@ -88,7 +88,10 @@
[topic]
id=..weapon_specials
title= _ "Weapon Specials"
generator="contents:generated"
text= _ "Some weapons have special features that increase the effectiveness of attacking with them.
"
generator="contents:generated"
[/topic]
[topic]
@ -312,7 +315,9 @@ There are two important exceptions to Upkeep: units with the Loyal trait and lea
The traits that are available to all non-Undead units are <ref>dst=traits_intelligent text=Intelligent</ref>, <ref>dst=traits_quick text=Quick</ref>, <ref>dst=traits_resilient text=Resilient</ref>, and <ref>dst=traits_strong text=Strong</ref>." + _"
Other traits that may be assigned to units are <ref>dst=traits_dextrous text=Dextrous</ref>, <ref>dst=traits_loyal text=Loyal</ref>, and <ref>dst=traits_undead text=Undead</ref>."
Other traits that may be assigned to units are <ref>dst=traits_dextrous text=Dextrous</ref>, <ref>dst=traits_loyal text=Loyal</ref>, and <ref>dst=traits_undead text=Undead</ref>.
"
[/topic]
[topic]
@ -396,6 +401,9 @@ Healthy units have 2 more HP than usual and rest heal 2 additional HP after each
[topic]
id=..terrains
title= _ "Terrains"
text= _ "Game maps feature a variety of terrains that affect both unit movement and a unit's defensive capability in combat.
"
generator="contents:terrains"
[/topic]