Celtic Minstrel
38774f4dd4
Implement tabbing between fields in GUI2 dialogs
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Unfortunately, each dialog currently needs to manually set up the tab
order, but this is at least better than nothing.
2017-05-14 16:02:51 -04:00
Charles Dang
a34662ba32
Post-release version bump
2017-05-14 10:14:40 +11:00
Charles Dang
bfa5ec1619
Pre-release version bump
2017-05-14 10:12:20 +11:00
Charles Dang
c447df0d98
Few more changelog updates
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[ci skip]
2017-05-14 09:26:23 +11:00
gfgtdf
1f05a8e78c
Update changelog
2017-05-14 00:15:37 +02:00
gfgtdf
fc629b608e
Update changelog
2017-05-14 00:10:52 +02:00
Charles Dang
1f7cdfbea7
Update changelog for my Editor changes
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[ci skip]
2017-05-14 08:57:45 +11:00
Celtic Minstrel
ac8267cd6d
Update changelog
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[ci skip]
2017-05-13 13:23:29 -04:00
Celtic Minstrel
cbc4af1a20
Add blinking text cursor to focused textbox
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Unlike the previous implementation, the blinking cursor now only applies
to the focused (frontmost) window.
2017-05-12 15:34:16 -04:00
Celtic Minstrel
bea0e92c6c
Add voice= key to [message] and [story][part]
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Resolves #1621
2017-05-11 18:59:15 -04:00
Celtic Minstrel
cee3698fae
[sound_source] now starts playing the sound immediately
2017-05-11 18:57:55 -04:00
Celtic Minstrel
44f97e913b
changelog: Rewrap to 80
2017-05-11 16:04:06 -04:00
Celtic Minstrel
45c884a16d
changelog: Fixup indentation
2017-05-11 16:02:51 -04:00
Celtic Minstrel
63ad3f1561
Update changelog
2017-05-11 16:02:50 -04:00
ln-zookeeper
70080f789b
Updated changelogs
2017-05-11 13:56:15 +03:00
Charles Dang
01e3aaf97d
Added Cutscene and Minimal Cutscene themes from After the Storm
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These were added with permission from shadowm, and were copied verbatim save for a small tweak to
the position of the menu button in the cutscene theme to get rid of the 3 pixel offset on the left
which had been corrected a few releases back in the default theme.
2017-05-05 14:24:36 +11:00
Celtic Minstrel
2f15a08b78
Add a Lua file for things to be automatically loaded by the engine in all contexts
2017-05-04 20:17:00 -04:00
Celtic Minstrel
b6eedd3df6
Allow launching test scenarios from the titlescreen
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Unit test scenarios are excluded. There is no button and no default hotkey.
2017-05-04 19:20:44 -04:00
Celtic Minstrel
a3a84076b8
Support [primary_attack] and [secondary_attack] in [kill]
2017-05-04 19:20:43 -04:00
Celtic Minstrel
ab215a6d44
Update changelog
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[ci skip]
2017-05-04 12:28:45 -04:00
Celtic Minstrel
08b381d4e4
Update changelog
2017-05-03 22:42:01 -04:00
Celtic Minstrel
efb0fe05e9
Accept [story] as ActionWML
2017-05-02 20:49:10 -04:00
Celtic Minstrel
fc204ea1c5
Add concat_to_* key for config merging (eg, unit type inheritance)
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Works similarly to add_to_*, but uses string concatenation instead of
numerical addition.
This also changes add_to_* to use floating-point addition instead of
integer addition.
2017-05-02 17:24:55 -04:00
sigurdfdragon
40138d4c16
Add changelog entries
2017-05-02 07:30:06 +11:00
qmo2015
c551cfd048
Fixed bug #24644 : Units moving after in game help exit ( #1002 )
2017-05-01 02:37:28 -04:00
Alekzander Bollig
ceba081542
Fix for 21634 ( #999 )
2017-04-29 11:42:32 -04:00
Celtic Minstrel
a694201c02
A few more improvements to the music API
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- Handle all plausible cases of assigning into the playlist
- Allow changing the current track to an existing one on the playlist
- Allow getting playlist as a real array instead of an array-like proxy
(Could be useful for storing it to a WML variable, for example)
2017-04-29 00:01:40 -04:00
Celtic Minstrel
5b4dbe1c61
Port [volume] to Lua
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This also fixes [volume] considering 100% to be an invalid volume.
2017-04-27 17:09:05 -04:00
Celtic Minstrel
6906ced4e7
Properly port [music] to Lua
2017-04-27 17:09:03 -04:00
Celtic Minstrel
0a591cd424
Properly port [scroll] to Lua
2017-04-27 17:05:53 -04:00
Celtic Minstrel
339587ee2b
Properly port [kill] to Lua
2017-04-27 16:55:38 -04:00
Nils Kneuper
f9b4b5681f
fixed changelog formatting to 80chars for the current version
2017-04-27 22:39:35 +02:00
Nils Kneuper
df2e16c053
updated Slovak translation
2017-04-27 22:38:19 +02:00
Celtic Minstrel
66f4c2ba3d
Add WML tag to change the map zoom level
2017-04-24 12:04:23 -04:00
Celtic Minstrel
1fb4d36ef8
Enable scenarios to change theme in an event
2017-04-24 11:01:12 -04:00
Celtic Minstrel
b9a35fa870
Allow changing theme while in a game
2017-04-24 11:01:10 -04:00
Celtic Minstrel
067301ea95
Fix ability to scroll via minimap while view locked
2017-04-24 00:07:43 -04:00
Charles Dang
cb71c3dc2e
Updated changelog
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[ci skip]
2017-04-24 12:21:49 +11:00
Nils Kneuper
1d13dcfbec
updated Chinese (Simplified) translation
2017-04-22 22:51:09 +02:00
Jyrki Vesterinen
a6719622b5
Execute a sensible action when the player double-clicks an add-on
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Previously double-clicking always installed the add-on, even if installing
wasn't a sensible choice (e.g. for add-ons which are already installed).
Now double-click always does something sensible, e.g. it uninstalls add-ons
which are already installed.
2017-04-18 20:13:58 +03:00
Nils Kneuper
ed1aa0d4a1
fixed changelog sorting order
2017-04-13 22:56:51 +02:00
Nils Kneuper
084c4c5f44
updated Lithuanian translation
2017-04-13 22:56:18 +02:00
Celtic Minstrel
e3b5213f21
Update changelog
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[ci skip]
2017-04-11 23:55:06 -04:00
Celtic Minstrel
dd7296a359
Update changelog
2017-04-08 20:31:35 -04:00
Charles Dang
ec6191a68e
Updated changelog for editor unit crash fix
2017-04-09 11:08:00 +11:00
Jeffrey 'Sigurd' Westcoat
ec2d734acd
WML: Add base_income key to [store_side] ( #976 )
2017-04-08 19:05:49 -04:00
Nils Kneuper
2abfec8880
updated Spanish translation
2017-03-30 20:40:50 +02:00
Nils Kneuper
3073952332
updated British English translation
2017-03-23 19:32:19 +01:00
Charles Dang
c8ed96f0eb
Updated changelog
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[ci skip]
2017-03-23 22:14:33 +11:00
Jyrki Vesterinen
01035f0adc
GUI2: When a label grows, attempt to only lay out the containing grid
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This greatly improves responsiveness of the add-on manager (bug #25523 ).
2017-03-22 10:13:35 +11:00