[sound_source] now starts playing the sound immediately
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@ -154,6 +154,7 @@ Version 1.13.7+dev:
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* Standard Weapon Filter has new special_active key
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* [animate_unit] now raises an error if the flag key is missing
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* Fix [set_variable][join] not working with translatable strings
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* [sound_source] now starts playing the sound immediately
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* Miscellaneous and bug fixes:
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* Fixed base animation showing on walking corpse & soulless bats
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(bug #25673)
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@ -3761,6 +3761,7 @@ int game_lua_kernel::intf_add_sound_source(lua_State *L)
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try {
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soundsource::sourcespec spec(cfg);
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man->add(spec);
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man->update();
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} catch (bad_lexical_cast &) {
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ERR_LUA << "Error when parsing sound_source config: invalid parameter." << std::endl;
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ERR_LUA << "sound_source config was: " << cfg.debug() << std::endl;
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