Few more changelog updates

[ci skip]
This commit is contained in:
Charles Dang 2017-05-14 09:26:23 +11:00
parent 1f05a8e78c
commit c447df0d98

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@ -8,11 +8,13 @@ Version 1.13.7+dev:
unique look.
* Editor:
* Fixed a crash when placing units.
* Restored the ability to preview different ToDs.
* Restored the ability to preview different ToDs. Note this still does not
work when invoked form the Custom ToD window.
* Fixed editor sides not having the correct side number.
* Redesigned Windows, Areas, and Sides menus.
* Windows will now display maps starting from 1 rather than 0.
* Display scenario name in more places if available.
* The Windows menu will now display maps starting from 1 rather than 0.
This is likewise reflected in the default map filename.
* Scenario names are now displayed in more places if available.
* Formula Engine:
* Fixed garbage data showing up in stack traces in the event of an error.
* Object types can now be used in contexts where previously only a list or
@ -44,7 +46,7 @@ Version 1.13.7+dev:
* wesnoth.music_list.current returns mutable information about the
currently-playing track
* wesnoth.music_list.current_i returns the index of the current track on
the list It is writeable, allowing you to switch to any track on the
the list. It is writable, allowing you to switch to any track on the
list. This respects fade values.
* wesnoth.music_list.all returns a copy of the playlist that can be
stored in a variable.
@ -102,13 +104,13 @@ Version 1.13.7+dev:
* helper.get_variable_array and helper.set_variable_array now work on
units and sides (pass a unit, side, or side number as an extra parameter)
Note: helper.get_variable_proxy_array does *not* work on units and sides
* helper.rand now has a secodn parameter that defaults to wesnoth.random
* add wesnoth.game_config.victory_music and wesnoth.game_config.defeat_music
* helper.rand now has a second parameter that defaults to wesnoth.random
* Add wesnoth.game_config.victory_music and wesnoth.game_config.defeat_music
setters
* add wesnoth.game_config.scenario_id getter
* Add wesnoth.game_config.scenario_id getter
* wesnoth.set_next_scenario() was replaced with
wesnoth.game_config.next_scenario setter/getter
* wesnoth.set_dialog_value can now (un-) fodl treeview nodes
* wesnoth.set_dialog_value can now (un-) fold GUI2 tree view nodes
* Multiplayer:
* Fixed statistics being lost when reloading an MP game.
* Performance:
@ -171,7 +173,7 @@ Version 1.13.7+dev:
* New voice key in [message] and [story][part]
* [objectives] now supports delayed_variable_substitution=yes and also
delayed substitution with $|variable syntax.
* items in [options] now again support container variables
* Items in [options] now support container variables again.
* Miscellaneous and bug fixes:
* Fixed base animation showing on walking corpse & soulless bats
(bug #25673)