Update changelog

This commit is contained in:
Celtic Minstrel 2017-05-11 15:48:53 -04:00
parent b11371dbfa
commit 63ad3f1561
2 changed files with 33 additions and 1 deletions

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@ -53,11 +53,31 @@ Version 1.13.7+dev:
* New wesnoth.show_story function launches the storyscreen viewer
* wesnoth.dofile now forwards any excess arguments to the file in the "..." argument
* wesnoth.require can now load all modules in a directory and accepts some shortened paths,
for example omitting the ".lua" file extension.
for example omitting the ".lua" file extension and searching in the current directory.
* When you require a package that has no return value, you now get a table that errors on
any access to it, rather than nil.
* New wesnoth.create_weapon function to make a weapon that's not attached to a unit
(which could be useful for animations)
* New wesnoth.show_message function shows a simple alert dialog, possibly with a choice
* New wesnoth.alert and wesnoth.confirm functions - simple shortcuts for the above.
* Various functions for working with hex locations have been added under wesnoth.map.
In particular, helper.distance_between is deprecated in favour of wesnoth.map.distance_between
* The following existing functions now also work in plugins and map generators:
wesnoth.log, wesnoth.get_time_stamp, wesnoth.get_image_size
* Several error messages now point more accurately to the actual location of the error.
* wesnoth.simulate_combat output has additional keys:
* untouched (in first two return values) indicates whether the unit took any damage
* number (in second two return values) contains the Lua index of the attack, as opposed
to attack_num which contains the WML index.
* weapon (in second two return values) contains the actual weapon userdata
* New methods in location_set: of_triples, to_triples, random
* New animations key in Lua unit proxy returns a list of defined flags for animation
* New functional.lua file implements a number of higher-order functions from WFL
* The length operator now works on translatable strings, returning the length of the translation.
* wesnoth.set_side_variable and unit.variables can now clear variables
* helper.get_variable_array and helper.set_variable_array now work on units and sides
(pass the unit, side, or side number as an extra parameter)
Note: helper.get_variable_proxy_array does *not* work on units and sides (yet)
* Multiplayer:
* Fixed statistics being lost when reloading an MP game.
* Performance:
@ -81,6 +101,8 @@ Version 1.13.7+dev:
* Move recruit/recall to top of context menu
* Add a hotkey to launch test scenarios from the titlescreen
* Added a Cutscene and Minimal Cutscene theme for UMC authors to use.
* Improve layout of MP Create at low resolutions.
* Game Load screen now lists the gold and total number of units for each side.
* WML Engine:
* Add base_income key to [store_side]
* Fix issues with alpha animations on hidden units (#14503)
@ -100,6 +122,15 @@ Version 1.13.7+dev:
* Accept [story] as ActionWML in events
* Added a ~NO_TOD_SHIFT() ImagePathFunction which can be used on terrain and
item images to prevent them from being affected by ToD lighting.
* [unit]placement=name is now [unit]location_id=name and also honours the new
overwrite and passable keys, which deprecate placement=map_overwrite etc.
* New zoom_levels key in [game_config] defines the allowed zoom levels.
* The default color list is now defined via a default key in [color_range],
rather than the default_color_list key in [game_config][colors].
* Standard Unit Filter has new ability_type_active and trait keys
* Standard Weapon Filter has new special_active key
* [animate_unit] now raises an error if the flag key is missing
* Fix [set_variable][join] not working with translatable strings
* Miscellaneous and bug fixes:
* Fixed base animation showing on walking corpse & soulless bats (bug #25673)

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@ -17,6 +17,7 @@ Version 1.13.7+dev:
* User Interface:
* Double-clicking an add-on now installs, updates, uninstalls or publishes it
depending on the situation.
* Load Game dialog now shows current gold and number of units.
* Miscellaneous and bug fixes:
* Fixed base animation showing on walking corpse & soulless bats (bug #25673)