1. remove obviously English and English sounding female names from Dunefolk female names list
2. remove 'bakri' from male name list (means 'goat', could be offensive)
3. remove one potentially offensive name from saurian name list
4. remove 'Dalal' from dunefolk female names (can be used as slang)
* Death Squire optional advancement and damage nerf
The existing {ENABLE_DEATH_KNIGHT} macro allows Revenants to advance to Death Knights. The newly core-ed Death Squire also advances to Death Knight, but has no {ENABLE_DEATH_SQUIRE} macro.
I suggest adding a new {ENABLE_DEATH_SQUIRE} macro, while keeping the old {ENABLE_DEATH_KNIGHT} for backwards compatibility.
I also propose reducing the Death Squire's attack from 8x4 to 9x3, to make the Revenant a more competitive advancement.
Who's the current maintainer of SotA? Should {ENABLE_DEATH_SQUIRE} be used there, or should we continue using {ENABLE_DEATH_KNIGHT}?
Hejnewar, if you approve, what cost should the Death Squire be after this change?
* Reduce Death Squire damage from 8x4 to 9x3
* Update Skele_Death_Squire.cfg
This is a series of mostly minor changes to the encyclopedia:
- The Wesnoth Calendar has been renamed to Wesnothian Calendar.
- The calendar page now explains YW, BW, and AF. As far as I’m aware, these are not explained in-game despite their use.
- The unused file drakes.txt has been removed.
- The Great Ocean section now mentions the drakish name World Ocean and some drakish mythology from drakes.txt.
- The Great River page has had a section on the Ford of Abez added. This is partly copied from the wiki (section copied appears to have been added by Esr, 8 October 2008)
- Morogor has had Mount Krogor been added as a notable land feature in the encyclopedia, taken from drakes.txt.
- The Green Isle section has been greatly expanded to include details on settlements and terrain. I thought it would be useful to have this, as the Green Isle is the original home of the Wesnothians and a major part of the setting of TRoW.
- Added a short sentence on the Old Continent being the original homeland of orcs and humans.
- Westin has been added to the Wesnoth page.
- The Isle of Alduin has been added to the Wesnoth page.
- A section on the Green Swamp has been added to the Wesnoth page. This is copied from the wiki. (section copied appears to have been added by Octalot, 21 September 2021)
- The section on notable cities for the Southwestern Elves has been removed due to the lack of known cities in the region.
- The Northlands description has been modified.
- The local orcish names for the Heart Mountains are now mentioned on the page for the Heart Mountains.
- Tirigaz and Jotha now have short one-sentence descriptions.
- The Desert of Death has been added to the far north section.
- Various land features from the far north have had short descriptions added.
- A section on the Far South has been added. It does not expand much on current lore except for some mentions of monsters. It only includes the Mountains of Peril, Sandy Wastes, and the Black Forest (moved from Southwestern Elven Lands and slightly modified) and is intenced to be very vague to allow UMC creators to imagine details of the Far South.
This comment existed when the unit was still in EI campaign. It's been moved to core ages ago and yet, the comment, now no longer relevant outside of EI still persisted...
dawn.png was leftover from the Time of Day being shown with an overlay
image; 074e157400 removed dusk.png and
night.png. The image itself should be a transparent blue hexagon, but
the alpha channel was corrupted, and so it appeared completely
transparent.
In copyrights.csv, make the capitalisation of Kitty's name consistent,
and attribute the orb-disengaged.png image.
Instead of the aliasing hack that the oasis terrain used to use, have
the help topic generator reuse the editor_default_base as a hint that it
should be included in that section.
The terrain_type class gets a new boolean method, and more documentation.
There's a couple of refactors to use the new method in old code too.
* Elvish Avenger - decreased ranged attack from 11×4 to 10×4, decreased cost from 66 to 60
* Elvish Sharpshooter - decreased ranged attack from 12×5 to 10×5, decreased cost from 62 to 55
* Elvish Shyde - decreased ranged slow attack from 8×3 to 7×3, decreased ranged magical attack from 14×3 to 10×3, decreased cost from 69 to 58
* Elvish Enchantress - decreased ranged slow attack from 7×4 to 6×4, decreased ranged magical attack from 13×4 to 11×4, decreased cost from 70 to 62, decreased XP requirement from 198 to 180
* Elvish Sylph - decreased ranged magical attack from 16×5 to 13×5, decreased cost from 161 to 135
Not mentioned here, but turning on debug mode also affects which units,
and therefore which units' traits, are shown in help.
Having looked back into the history while wondering why it was done this way
in e9603e6e01, back then we needed a fix that could be backported to 1.14,
so couldn't add a new attribute to [unit_type].
s1m0n was in the credits for 1.16, but that was missed when his contributions
were copied to master. Fix that, along with adding his latest updates.
The fuzzy flag in -wof probably got readded by mistake when rebasing.