Added an explanation of vision to the in-game help
This commit is contained in:
parent
651779007a
commit
25e77a13e9
1 changed files with 10 additions and 1 deletions
|
@ -21,7 +21,7 @@
|
|||
[section]
|
||||
id=gameplay
|
||||
title= _ "Gameplay"
|
||||
topics=..gameplay,victory_and_defeat,recruit_and_recall,income_and_upkeep,hitpoints,advancement,movement,shroud_and_fog,combat,damage_types_and_resistance,orbs,crowns,time_of_day,healing,saveload,whylost,wrap_up
|
||||
topics=..gameplay,victory_and_defeat,recruit_and_recall,income_and_upkeep,hitpoints,advancement,movement,vision,shroud_and_fog,combat,damage_types_and_resistance,orbs,crowns,time_of_day,healing,saveload,whylost,wrap_up
|
||||
[/section]
|
||||
|
||||
[section]
|
||||
|
@ -268,6 +268,15 @@ Each unit has a certain number of movement points which are used up when moving
|
|||
Another thing to keep in mind while moving is <italic>text='zones of control'</italic>. Each unit — except for level 0 units — generates a zone of control in the hexes immediately surrounding it, and any enemy unit entering those hexes immediately ends its movement. Learning how to use zones of control to your advantage is an important part of Wesnoth, as only <ref>dst='ability_skirmisherskirmisher' text='skirmishers'</ref> can ignore zones of control." + _ "
|
||||
|
||||
To see where the enemy can move to during their next turn, press Ctrl-v or Cmd-v. Ctrl-b or Cmd-b shows where the enemy could move, if your units were not on the map to block their progress."
|
||||
[/topic]
|
||||
|
||||
# wmllint: markcheck on
|
||||
|
||||
# wmllint: markcheck off
|
||||
[topic]
|
||||
id=vision
|
||||
title= _ "Vision"
|
||||
text=_ "Vision determines how far a unit can see on the map. Normally, a unit’s vision range is calculated as its movement range plus one hex. Certain units with unique vision capabilities deviate from this rule and have vision cost independent of movement range. Vision is also impacted by certain map features like forests or hills which can obstruct a unit's line of sight."
|
||||
[/topic]
|
||||
# wmllint: markcheck on
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue