Encyclopedia: Fix inconsistent indentation and break up the lists in every topic
This commit is contained in:
parent
cb144c5739
commit
387499532c
1 changed files with 101 additions and 94 deletions
|
@ -41,8 +41,8 @@
|
|||
text= _ "Lies to the west of the <ref>dst='great_continent' text='continent'</ref> and all rivers eventually flow to it. Far to the west in the Great Ocean is a huge archipelago called <ref>dst='morogor' text='Morogor'</ref>." + "
|
||||
|
||||
" +
|
||||
#po: Great Ocean
|
||||
_ "The Drakes once called this ocean the World Ocean. They believe it to extend in every direction from Morogor until eventually flowing into the abyss as an immense waterfall at the edge of the world."
|
||||
#po: Great Ocean
|
||||
_ "The Drakes once called this ocean the World Ocean. They believe it to extend in every direction from Morogor until eventually flowing into the abyss as an immense waterfall at the edge of the world."
|
||||
[/topic]
|
||||
|
||||
[topic]
|
||||
|
@ -53,9 +53,9 @@ It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.
|
|||
The central island of the archipelago is also called ‘Morogor’." + "
|
||||
|
||||
" +
|
||||
#po: Geography of Morogor
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• Mount Morogor: An active volcanic mountain in the central island of Morogor."
|
||||
#po: Geography of Morogor
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• Mount Morogor: An active volcanic mountain in the central island of Morogor."
|
||||
[/topic]
|
||||
|
||||
[topic]
|
||||
|
@ -64,18 +64,20 @@ The central island of the archipelago is also called ‘Morogor’." + "
|
|||
text= _ "A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>, formerly home to the Islefolk and Wesfolk." + "
|
||||
|
||||
" +
|
||||
#po: Geography of the Green Isle
|
||||
_ "<header>text='Notable cities:'</header>
|
||||
• Southbay: The capital of the largest Islefolk Kingdom.
|
||||
• Clearwater Port: The second largest Islefolk city and the location of a major port.
|
||||
• Stormvale: A major Islefolk kingdom once ruled by the ancestors of Haldric I.
|
||||
• Jevyan’s Haven: The Wesfolk capital and home of the famous lich-lord Jevyan.
|
||||
• Blackmore: A small Wesfolk settlement.
|
||||
#po: Geography of the Green Isle
|
||||
_ "<header>text='Notable cities:'</header>
|
||||
• Southbay: The capital of the largest Islefolk Kingdom.
|
||||
• Clearwater Port: The second largest Islefolk city and the location of a major port.
|
||||
• Stormvale: A major Islefolk kingdom once ruled by the ancestors of Haldric I.
|
||||
• Jevyan’s Haven: The Wesfolk capital and home of the famous lich-lord Jevyan.
|
||||
• Blackmore: A small Wesfolk settlement." + "
|
||||
|
||||
<header>text='Notable land features:'</header>
|
||||
• Broken Mountains: A mighty mountain range that cuts through the Green Isle.
|
||||
• Oldwood: A mysterious wood inhabited by some woses.
|
||||
• Swamp of Esten: A small swamp located east of the Broken Mountains."
|
||||
" +
|
||||
#po: Geography of the Green Isle
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• Broken Mountains: A mighty mountain range that cuts through the Green Isle.
|
||||
• Oldwood: A mysterious wood inhabited by some woses.
|
||||
• Swamp of Esten: A small swamp located east of the Broken Mountains."
|
||||
[/topic]
|
||||
|
||||
[topic]
|
||||
|
@ -104,45 +106,48 @@ The central island of the archipelago is also called ‘Morogor’." + "
|
|||
Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the Aethenwood may be considered a northernmost extension." + "
|
||||
|
||||
" +
|
||||
#po: Geography of Wesnoth
|
||||
_ "<header>text='Notable cities:'</header>
|
||||
• Weldyn: The capital of Wesnoth.
|
||||
• Aldril: City lying on the Bay of Pearls.
|
||||
• Blackwater Port: City lying south of the Bay of Pearls.
|
||||
• Carcyn: Located between the Grey Woods and the Great River.
|
||||
• Dan’Tonk: Wesnoth’s largest city, located in the center of the country, just west and north of Weldyn.
|
||||
• Soradoc: The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.
|
||||
• Fort Tahn: The southernmost border outpost, controls the north/south road crossing the River Aethen.
|
||||
• Tath: Important fort city north of Dan’Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the Ford of Abez.
|
||||
• Westin: A small yet important town in Kerlath, a province of Southern Wesnoth. The old Citadel of Westin can be found there." + "
|
||||
#po: Geography of Wesnoth
|
||||
_ "<header>text='Notable cities:'</header>
|
||||
• Weldyn: The capital of Wesnoth.
|
||||
• Aldril: City lying on the Bay of Pearls.
|
||||
• Blackwater Port: City lying south of the Bay of Pearls.
|
||||
• Carcyn: Located between the Grey Woods and the Great River.
|
||||
• Dan’Tonk: Wesnoth’s largest city, located in the center of the country, just west and north of Weldyn.
|
||||
• Soradoc: The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.
|
||||
• Fort Tahn: The southernmost border outpost, controls the north/south road crossing the River Aethen.
|
||||
• Tath: Important fort city north of Dan’Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the Ford of Abez.
|
||||
• Westin: A small yet important town in Kerlath, a province of Southern Wesnoth. The old Citadel of Westin can be found there." + "
|
||||
|
||||
" +
|
||||
#po: Geography of Wesnoth
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• Gryphon Mountain: Home of the fabled Gryphons.
|
||||
• Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces.
|
||||
• Weldyn River: It branches from the Great River and goes south.
|
||||
• Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and Fort Tahn, this plain is Wesnoth’s bread basket and home to most of its population.
|
||||
• Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth’s livestock and agriculture.
|
||||
• Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.
|
||||
• Horse Plains: Region of rolling plains just south of the Great River, bounded by Glyn’s Forest to the west and the River Weldyn to the east; the southern reach merges into the Central Plain. Home of the powerful Horse Clans; the best horses in Wesnoth are bred here.
|
||||
• Estmark Hills: Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the River Weldyn, has at various times been settled by Wesnothians, but the Kingdom’s control is tenuous at best and banditry is common.
|
||||
• Glyn’s Forest: Sometimes known as the Royal Forest, named for one of Haldric II’s sons.
|
||||
• Grey Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.
|
||||
• Isle of Alduin: An important island off the coast of Wesnoth home to the Great Academy of Magic, where many of Wesnoth’s greatest mages were trained.
|
||||
• Green Swamp: Large swamp on the banks of the Great River northeast of the Grey Woods."
|
||||
#po: Geography of Wesnoth
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• Gryphon Mountain: Home of the fabled Gryphons.
|
||||
• Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces.
|
||||
• Weldyn River: It branches from the Great River and goes south.
|
||||
• Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and Fort Tahn, this plain is Wesnoth’s bread basket and home to most of its population.
|
||||
• Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth’s livestock and agriculture.
|
||||
• Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.
|
||||
• Horse Plains: Region of rolling plains just south of the Great River, bounded by Glyn’s Forest to the west and the River Weldyn to the east; the southern reach merges into the Central Plain. Home of the powerful Horse Clans; the best horses in Wesnoth are bred here.
|
||||
• Estmark Hills: Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the River Weldyn, has at various times been settled by Wesnothians, but the Kingdom’s control is tenuous at best and banditry is common.
|
||||
• Glyn’s Forest: Sometimes known as the Royal Forest, named for one of Haldric II’s sons.
|
||||
• Grey Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.
|
||||
• Isle of Alduin: An important island off the coast of Wesnoth home to the Great Academy of Magic, where many of Wesnoth’s greatest mages were trained.
|
||||
• Green Swamp: Large swamp on the banks of the Great River northeast of the Grey Woods."
|
||||
[/topic]
|
||||
|
||||
[topic]
|
||||
id=elensefar
|
||||
title= _ "Elensefar"
|
||||
text= _ "Elensefar is at times a province of <ref>dst='kingdom_wesnoth' text='Wesnoth'</ref>, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the <ref>dst='great_river' text='Great River'</ref> to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the <ref>dst='great_ocean' text='ocean'</ref> to the west. More information is found in the historical narrative of Wesnoth.
|
||||
text= _ "Elensefar is at times a province of <ref>dst='kingdom_wesnoth' text='Wesnoth'</ref>, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the <ref>dst='great_river' text='Great River'</ref> to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the <ref>dst='great_ocean' text='ocean'</ref> to the west. More information is found in the historical narrative of Wesnoth." + "
|
||||
|
||||
<header>text='Notable cities:'</header>
|
||||
" +
|
||||
#po: Geography of Elensefar area
|
||||
_ "<header>text='Notable cities:'</header>
|
||||
• Elensefar: The capital, located on an island in the Great River delta.
|
||||
• Carcyn: City on the Wesnoth–Elensefar border, disputed with Wesnoth.
|
||||
• Carcyn: City on the Wesnoth–Elensefar border, disputed with Wesnoth." + "
|
||||
|
||||
<header>text='Notable land features:'</header>
|
||||
" +
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• <ref>dst='great_river' text='Great River'</ref>: It is very wide at this point, and only ships can cross it."
|
||||
[/topic]
|
||||
|
||||
|
@ -151,34 +156,36 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
|
|||
title= _ "Northlands"
|
||||
text= _ "The Northlands are filled with unstable clans in endless conflict. It is an unlawful and perilous place plagued by its cold, icy terrain and constant war. Various groups of orcs, dwarves, men, gryphons, ogres, and even elves fight over the region. The northern and eastern borders of the Northlands are not defined, the southern border is the <ref>dst='great_river' text='Great River'</ref>, and the western border is the <ref>dst='great_ocean' text='ocean'</ref>.
|
||||
|
||||
Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic surroundings, providing both heat and protection to their people. While they may often be in conflict with orcs and trolls, the heart of Dwarvish territory is considered relatively safe in comparison." + "
|
||||
Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic surroundings, providing both heat and protection to their people. While they may often be in conflict with orcs and trolls, the heart of Dwarvish territory is considered relatively safe in comparison." + "
|
||||
|
||||
" +
|
||||
#po: Geography of the Northlands
|
||||
_ "<header>text='Notable cities:'</header>
|
||||
• Glamdrol: An Orcish tribal capital.
|
||||
• Wesmere: The location of the Ka’lian — the Elvish Council
|
||||
• Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.
|
||||
• Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth’s Golden Age expansion. Now abandoned. The forested area northeast of <ref>dst='elensefar' text='Elensefar'</ref>, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere." + "
|
||||
#po: Geography of the Northlands
|
||||
_ "<header>text='Notable cities:'</header>
|
||||
• Glamdrol: An Orcish tribal capital.
|
||||
• Wesmere: The location of the Ka’lian — the Elvish Council
|
||||
• Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.
|
||||
• Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth’s Golden Age expansion. Now abandoned. The forested area northeast of <ref>dst='elensefar' text='Elensefar'</ref>, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere." + "
|
||||
" +
|
||||
#po: Geography of the Northlands
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• <ref>dst='heart_mountains' text='Heart Mountains'</ref>: A virtually impassable barrier between the river country and the Northern Plains.
|
||||
• Heartfangs: The particularly forbidding stretch of high peaks southwest of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there.
|
||||
• Swamp of Dread: A very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place.
|
||||
• Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains.
|
||||
• <ref>dst='arkan_thoria' text='Arkan-thoria'</ref>: The river that comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
|
||||
• River Listra: The south-running tributary of the Great River into which the Arkan-thoria empties.
|
||||
• Lintanir Forest: The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only to the elves. Their capital, Elensiria, has only seldom been visited by humans.
|
||||
• <ref>dst='great_river' text='Great River'</ref>: The origin of this river is somewhere in the east of the northern lands."
|
||||
#po: Geography of the Northlands
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• <ref>dst='heart_mountains' text='Heart Mountains'</ref>: A virtually impassable barrier between the river country and the Northern Plains.
|
||||
• Heartfangs: The particularly forbidding stretch of high peaks southwest of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there.
|
||||
• Swamp of Dread: A very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place.
|
||||
• Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains.
|
||||
• <ref>dst='arkan_thoria' text='Arkan-thoria'</ref>: The river that comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
|
||||
• River Listra: The south-running tributary of the Great River into which the Arkan-thoria empties.
|
||||
• Lintanir Forest: The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only to the elves. Their capital, Elensiria, has only seldom been visited by humans.
|
||||
• <ref>dst='great_river' text='Great River'</ref>: The origin of this river is somewhere in the east of the northern lands."
|
||||
[/topic]
|
||||
|
||||
[topic]
|
||||
id=southwest_elven_lands
|
||||
title= _ "Southwest Elven Lands"
|
||||
text= _ "The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the <ref>dst='great_ocean' text='ocean'</ref> to the west, the Black River to the south and southeast, the lands of Wesnoth to the north and the Kerlath province to the east.
|
||||
text= _ "The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the <ref>dst='great_ocean' text='ocean'</ref> to the west, the Black River to the south and southeast, the lands of Wesnoth to the north and the Kerlath province to the east." + "
|
||||
|
||||
<header>text='Notable land features:'</header>
|
||||
" +
|
||||
#po: Geography of the Southwest
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• Aethenwood: The largest southern forest, it extends far to the south and is home to <ref>dst='..race_elf' text='elves'</ref>. Although the elves make no such distinction, the southern part of the forest has been named Southwood by denizens of Kerlath."
|
||||
[/topic]
|
||||
|
||||
|
@ -195,32 +202,32 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
|
|||
title= _ "Far North"
|
||||
text= _ "Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the <ref>dst='heart_mountains' text='Heart Mountains'</ref>, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom." + "
|
||||
" +
|
||||
#po: Geography of the Far North
|
||||
_ "<header>text='Notable cities:'</header>
|
||||
• Barag Gor: A city home to the Orcish Council.
|
||||
• Bitok
|
||||
• Borstep
|
||||
• Farzi
|
||||
• Jotha: A large fortified capital of the local merfolk that lies within the bay of Jotha.
|
||||
• Lmarig
|
||||
• Melmog
|
||||
• Prestim
|
||||
• Tirigaz: A coastal orcish town that occasionally raids Jotha.
|
||||
• Dorest: The northernmost human city." + "
|
||||
#po: Geography of the Far North
|
||||
_ "<header>text='Notable cities:'</header>
|
||||
• Barag Gor: A city home to the Orcish Council.
|
||||
• Bitok
|
||||
• Borstep
|
||||
• Farzi
|
||||
• Jotha: A large fortified capital of the local merfolk that lies within the bay of Jotha.
|
||||
• Lmarig
|
||||
• Melmog
|
||||
• Prestim
|
||||
• Tirigaz: A coastal orcish town that occasionally raids Jotha.
|
||||
• Dorest: The northernmost human city." + "
|
||||
" +
|
||||
#po: Geography of the Far North
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• Desert of Death: An unusually dry desert in the Far North filled with venomous Sand Scuttlers. It is extremely hot by day yet chilly by night.
|
||||
• Black Marshes: A perilous swamp north of Tirigaz filled with violent monsters.
|
||||
• Mountains of Dorth: A set of mountains north of the Heart Mountains. Though nowhere near as dangerous as its southern neighbour, it is nonetheless deadly to inexperienced travelers.
|
||||
• Mountains of Haag: A group of high mountains inhabited by groups of orcs, trolls and dwarves.
|
||||
• Greenwood: An elvish forest located near the Lintanir Forest. Some say it was once connected to it, until groups of savage orcs burned much of the forest.
|
||||
• Silent Forest: A dense forest inhabited by a few elves, once known as Gitamoth.
|
||||
• Forest of Thelien: A dense coniferous forest sometimes inhabited by elves.
|
||||
• River Oumph: A river flowing from the Mountains of Haag to its delta just south of Bitok.
|
||||
• River Bork: A river of the Far North flowing from a lake next to the Mourned Hills.
|
||||
• Frosty Wastes: A cold, snowy desert in the far north inhabited only by the occasional monster.
|
||||
• Barren Plains: A vast, sparsely populated snowy tundra."
|
||||
#po: Geography of the Far North
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• Desert of Death: An unusually dry desert in the Far North filled with venomous Sand Scuttlers. It is extremely hot by day yet chilly by night.
|
||||
• Black Marshes: A perilous swamp north of Tirigaz filled with violent monsters.
|
||||
• Mountains of Dorth: A set of mountains north of the Heart Mountains. Though nowhere near as dangerous as its southern neighbour, it is nonetheless deadly to inexperienced travelers.
|
||||
• Mountains of Haag: A group of high mountains inhabited by groups of orcs, trolls and dwarves.
|
||||
• Greenwood: An elvish forest located near the Lintanir Forest. Some say it was once connected to it, until groups of savage orcs burned much of the forest.
|
||||
• Silent Forest: A dense forest inhabited by a few elves, once known as Gitamoth.
|
||||
• Forest of Thelien: A dense coniferous forest sometimes inhabited by elves.
|
||||
• River Oumph: A river flowing from the Mountains of Haag to its delta just south of Bitok.
|
||||
• River Bork: A river of the Far North flowing from a lake next to the Mourned Hills.
|
||||
• Frosty Wastes: A cold, snowy desert in the far north inhabited only by the occasional monster.
|
||||
• Barren Plains: A vast, sparsely populated snowy tundra."
|
||||
[/topic]
|
||||
|
||||
[topic]
|
||||
|
@ -229,9 +236,9 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
|
|||
text= _ "A vast region south of Kerlath home to the Dunefolk Civilization. It is also inhabited by many local creatures, including the Jinn and Wyverns." + "
|
||||
|
||||
" +
|
||||
#po: Geography of the Far South
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• Sandy Wastes: A hot desert located south of Kerlath home to various Dunefolk settlements, as well as nomadic tribes in between. The northern parts of this desert are home to many treacherous monsters.
|
||||
• Mountains of Peril: A tall and deadly mountain range in the far south inhabited by bands of vicious barbarians and monsters.
|
||||
• Black Forest: An ancient and likely haunted forest of which very little is known, believed to have been once inhabited by elves. Those who enter it seldom return."
|
||||
#po: Geography of the Far South
|
||||
_ "<header>text='Notable land features:'</header>
|
||||
• Sandy Wastes: A hot desert located south of Kerlath home to various Dunefolk settlements, as well as nomadic tribes in between. The northern parts of this desert are home to many treacherous monsters.
|
||||
• Mountains of Peril: A tall and deadly mountain range in the far south inhabited by bands of vicious barbarians and monsters.
|
||||
• Black Forest: An ancient and likely haunted forest of which very little is known, believed to have been once inhabited by elves. Those who enter it seldom return."
|
||||
[/topic]
|
||||
|
|
Loading…
Add table
Reference in a new issue