Encyclopedia clean up following #9188.

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Wedge009 2024-08-20 16:56:17 +10:00
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@ -68,8 +68,8 @@ The central island of the archipelago is also called Morogor." + "
_ "<header>text='Notable cities:'</header>
• Southbay: The capital of the largest Islefolk Kingdom.
• Clearwater Port: The second largest Islefolk city and the location of a major port.
• Stormvale: A major Islefolk Kingdom once ruled by the ancestors of Haldric I.
• Jevyan's Haven: The Wesfolk capital and home of the famous lich-lord Jevyan.
• Stormvale: A major Islefolk kingdom once ruled by the ancestors of Haldric I.
• Jevyans Haven: The Wesfolk capital and home of the famous lich-lord Jevyan.
• Blackmore: A small Wesfolk settlement.
<header>text='Notable land features:'</header>
@ -114,7 +114,7 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
• Soradoc: The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.
• Fort Tahn: The southernmost border outpost, controls the north/south road crossing the River Aethen.
• Tath: Important fort city north of DanTonk, exerts control over the wilderness country around the east of the Brown Hills and north to the Ford of Abez.
• Westin: An small yet important town in Kerlath, a province of Southern Wesnoth. The old Citadel of Westin can be found there." + "
• Westin: A small yet important town in Kerlath, a province of Southern Wesnoth. The old Citadel of Westin can be found there." + "
" +
#po: Geography of Wesnoth
@ -125,11 +125,11 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
• Great Central Plain: Area bounded by Weldyn, DanTonk, and Fort Tahn, this plain is Wesnoths bread basket and home to most of its population.
• Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoths livestock and agriculture.
• Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.
• Horse Plains: Region of rolling plains just south of the Great River, bounded by Glyns Forest to the west and the River Weldyn to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here.
• Horse Plains: Region of rolling plains just south of the Great River, bounded by Glyns Forest to the west and the River Weldyn to the east; the southern reach merges into the Central Plain. Home of the powerful Horse Clans; the best horses in Wesnoth are bred here.
• Estmark Hills: Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the River Weldyn, has at various times been settled by Wesnothians, but the Kingdoms control is tenuous at best and banditry is common.
• Glyns Forest: Sometimes known as the Royal Forest, named for one of Haldric IIs sons.
• Grey Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.
• Isle of Alduin: An important island off the coast of Wesnoth home to the Great Academy of Magic, where many of Wesnoth's greatest mages were trained.
• Isle of Alduin: An important island off the coast of Wesnoth home to the Great Academy of Magic, where many of Wesnoths greatest mages were trained.
• Green Swamp: Large swamp on the banks of the Great River northeast of the Grey Woods."
[/topic]
@ -151,7 +151,7 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
title= _ "Northlands"
text= _ "The Northlands are filled with unstable clans in endless conflict. It is an unlawful and perilous place plagued by its cold, icy terrain and constant war. Various groups of orcs, dwarves, men, gryphons, ogres, and even elves fight over the region. The northern and eastern borders of the Northlands are not defined, the southern border is the <ref>dst='great_river' text='Great River'</ref>, and the western border is the <ref>dst='great_ocean' text='ocean'</ref>.
Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic surroudings, providing both heat and protection to their people. While they may often be in conflict with orcs and trolls, the heart of Dwarvish territory is considered relatively safe in comparison." + "
Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic surroundings, providing both heat and protection to their people. While they may often be in conflict with orcs and trolls, the heart of Dwarvish territory is considered relatively safe in comparison." + "
" +
#po: Geography of the Northlands
@ -210,9 +210,9 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
" +
#po: Geography of the Far North
_ "<header>text='Notable land features:'</header>
• Desert of Death: An unsually dry desert in the Far North filled with venomous Sand Scuttlers. It is extremely hot by day yet chilly by night.
• Desert of Death: An unusually dry desert in the Far North filled with venomous Sand Scuttlers. It is extremely hot by day yet chilly by night.
• Black Marshes: A perilous swamp north of Tirigaz filled with violent monsters.
• Mountains of Dorth: A set of mountains north of the Heart Mountains. Though nowhere near as dangeous as its southern neighbour, it is nonetheless deadly to inexperienced travelers.
• Mountains of Dorth: A set of mountains north of the Heart Mountains. Though nowhere near as dangerous as its southern neighbour, it is nonetheless deadly to inexperienced travelers.
• Mountains of Haag: A group of high mountains inhabited by groups of orcs, trolls and dwarves.
• Greenwood: An elvish forest located near the Lintanir Forest. Some say it was once connected to it, until groups of savage orcs burned much of the forest.
• Silent Forest: A dense forest inhabited by a few elves, once known as Gitamoth.
@ -231,7 +231,7 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
" +
#po: Geography of the Far South
_ "<header>text='Notable land features:'</header>
• Sandy Wastes: A hot desert located south of Kerlath home to various Dunefolk settlements, as well as nomadic tribes inbetween. The northern parts of this desert are home to many treacherous monsters.
• Sandy Wastes: A hot desert located south of Kerlath home to various Dunefolk settlements, as well as nomadic tribes in between. The northern parts of this desert are home to many treacherous monsters.
• Mountains of Peril: A tall and deadly mountain range in the far south inhabited by bands of vicious barbarians and monsters.
• Black Forest: An ancient and likely haunted forest of which very little is known, believed to have been once inhabited by elves. Those who enter it seldom return."
[/topic]