Death Squire optional advancement macro and damage nerf (#9207)

* Death Squire optional advancement and damage nerf

The existing {ENABLE_DEATH_KNIGHT} macro allows Revenants to advance to Death Knights. The newly core-ed Death Squire also advances to Death Knight, but has no {ENABLE_DEATH_SQUIRE} macro.

I suggest adding a new {ENABLE_DEATH_SQUIRE} macro, while keeping the old {ENABLE_DEATH_KNIGHT} for backwards compatibility.

I also propose reducing the Death Squire's attack from 8x4 to 9x3, to make the Revenant a more competitive advancement.

Who's the current maintainer of SotA? Should {ENABLE_DEATH_SQUIRE} be used there, or should we continue using {ENABLE_DEATH_KNIGHT}?

Hejnewar, if you approve, what cost should the Death Squire be after this change?

* Reduce Death Squire damage from 8x4 to 9x3

* Update Skele_Death_Squire.cfg
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Dalas121 2024-08-24 19:04:17 -05:00 committed by GitHub
parent 1fb93b68d1
commit 9ae2978fcd
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2 changed files with 9 additions and 4 deletions

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@ -72,6 +72,11 @@
{ENABLE_ADVANCEMENT "Revenant" "Death Knight" (set_experience=85)}
#enddef
#define ENABLE_DEATH_SQUIRE
# Place in a campaign or scenario definition to allow Skeleton to advance to Death Knight.
{ENABLE_ADVANCEMENT "Skeleton" "Death Squire" ()}
#enddef
#define ENABLE_WOSE_SHAMAN
# Place in a campaign or scenario definition to allow Wose to advance to Wose Shaman.
{ENABLE_ADVANCEMENT "Wose" "Wose Shaman" ()}

View file

@ -14,11 +14,11 @@
pierce=40
[/resistance]
movement=5
experience=91
experience=90
level=2
alignment=chaotic
advances_to=Death Knight
cost=39
cost=32
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_SUBMERGE}
@ -51,8 +51,8 @@
description=_"axe"
type=blade
range=melee
damage=8
number=4
damage=9
number=3
icon="attacks/axe-undead.png"
[/attack]
[attack_anim]