Death Squire optional advancement macro and damage nerf (#9207)
* Death Squire optional advancement and damage nerf The existing {ENABLE_DEATH_KNIGHT} macro allows Revenants to advance to Death Knights. The newly core-ed Death Squire also advances to Death Knight, but has no {ENABLE_DEATH_SQUIRE} macro. I suggest adding a new {ENABLE_DEATH_SQUIRE} macro, while keeping the old {ENABLE_DEATH_KNIGHT} for backwards compatibility. I also propose reducing the Death Squire's attack from 8x4 to 9x3, to make the Revenant a more competitive advancement. Who's the current maintainer of SotA? Should {ENABLE_DEATH_SQUIRE} be used there, or should we continue using {ENABLE_DEATH_KNIGHT}? Hejnewar, if you approve, what cost should the Death Squire be after this change? * Reduce Death Squire damage from 8x4 to 9x3 * Update Skele_Death_Squire.cfg
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2 changed files with 9 additions and 4 deletions
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@ -72,6 +72,11 @@
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{ENABLE_ADVANCEMENT "Revenant" "Death Knight" (set_experience=85)}
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#enddef
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#define ENABLE_DEATH_SQUIRE
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# Place in a campaign or scenario definition to allow Skeleton to advance to Death Knight.
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{ENABLE_ADVANCEMENT "Skeleton" "Death Squire" ()}
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#enddef
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#define ENABLE_WOSE_SHAMAN
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# Place in a campaign or scenario definition to allow Wose to advance to Wose Shaman.
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{ENABLE_ADVANCEMENT "Wose" "Wose Shaman" ()}
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@ -14,11 +14,11 @@
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pierce=40
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[/resistance]
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movement=5
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experience=91
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experience=90
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level=2
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alignment=chaotic
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advances_to=Death Knight
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cost=39
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cost=32
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[abilities]
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{ABILITY_LEADERSHIP}
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{ABILITY_SUBMERGE}
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@ -51,8 +51,8 @@
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description=_"axe"
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type=blade
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range=melee
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damage=8
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number=4
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damage=9
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number=3
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icon="attacks/axe-undead.png"
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[/attack]
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[attack_anim]
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