Revised Encyclopedia (#9188)

This is a series of mostly minor changes to the encyclopedia:

- The Wesnoth Calendar has been renamed to Wesnothian Calendar.
- The calendar page now explains YW, BW, and AF. As far as I’m aware, these are not explained in-game despite their use.
- The unused file drakes.txt has been removed.
- The Great Ocean section now mentions the drakish name World Ocean and some drakish mythology from drakes.txt. 
- The Great River page has had a section on the Ford of Abez added. This is partly copied from the wiki (section copied appears to have been added by Esr, 8 October 2008)
- Morogor has had Mount Krogor been added as a notable land feature in the encyclopedia, taken from drakes.txt.
- The Green Isle section has been greatly expanded to include details on settlements and terrain. I thought it would be useful to have this, as the Green Isle is the original home of the Wesnothians and a major part of the setting of TRoW.
- Added a short sentence on the Old Continent being the original homeland of orcs and humans.
- Westin has been added to the Wesnoth page.
- The Isle of Alduin has been added to the Wesnoth page.
- A section on the Green Swamp has been added to the Wesnoth page. This is copied from the wiki. (section copied appears to have been added by Octalot, 21 September 2021)
- The section on notable cities for the Southwestern Elves has been removed due to the lack of known cities in the region.
- The Northlands description has been modified.
- The local orcish names for the Heart Mountains are now mentioned on the page for the Heart Mountains.
- Tirigaz and Jotha now have short one-sentence descriptions.
- The Desert of Death has been added to the far north section.
- Various land features from the far north have had short descriptions added.
- A section on the Far South has been added. It does not expand much on current lore except for some mentions of monsters. It only includes the Mountains of Peril, Sandy Wastes, and the Black Forest (moved from Southwestern Elven Lands and slightly modified) and is intenced to be very vague to allow UMC creators to imagine details of the Far South.
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@ -11,7 +11,7 @@
[topic]
id=..calendar
title= _ "Calendar"
text= _ "Each year in the Wesnoth calendar is composed of 12 months. These are, in order:
text= _ "Each year in the Wesnothian calendar is composed of 12 months. These are, in order:
Whitefire
Bleeding Moon
@ -26,6 +26,6 @@ Reapers Moon
Verglas Bloom
Blackfire
"
The Wesnothian calendar begins with the founding of Wesnoth in the year 1 YW (Year of Wesnoth). Years before that are counted based on the number of years before the founding of Wesnoth using BW (Before Wesnoth). After the Fall of Wesnoth dates use AF (After the Fall)."
generator="contents:calendar"
[/topic]

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@ -1,117 +0,0 @@
#textdomain wesnoth-help
# wmllint: local spelling Malthusian Galun
[topic]
id=caste
title= _ "Caste"
text= _ "One of the variant forms of the drake: either be a <ref>dst='unit_Drake Clasher' text='Clasher'</ref> or a <ref>dst='unit_Drake Fighter' text='Drake Fighter'</ref>."
[/topic]
[topic]
id=aerie
title= _ "Aerie"
text= _ "A very large castle-like structure that is home to a <ref>dst='flight' text='flight'</ref>."
[/topic]
[topic]
id=world_ocean
title= _ "World Ocean"
text= _ "The World Ocean is the name of the open seas that surround the archipelago of <ref>dst='morogor' text='Morogor'</ref>. The drakes believe it to end at the <ref>dst='abyss' text='Abyss'</ref>, a vast and deadly waterfall."
[/topic]
[topic]
id=new_continent
title= _ "New Continent"
text= _ "The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. Its existence is unknown to the drakes until the flight of Galun."
[/topic]
[topic]
id=abyss
title= _ "Abyss"
text= _ "In the cosmology of the Drakes, a vast and deadly waterfall where the ocean falls off the world-disc."
[/topic]
[topic]
id=spiral_path
title= _ "Spiral Path"
text= _ "A quasi-secret organization among the drakes devoted to avoiding a Malthusian final war. See also <ref>dst='straight_path' text='Straight Path'</ref>"
[/topic]
[topic]
id=straight_path
title= _ "Straight Path"
text= _ "The drakish tradition of perpetual expansion and conquest. This term is mostly used by the members of the <ref>dst='spiral_path' text='Spiral Path'</ref>."
[/topic]
[topic]
id=vulcaniad
title= _ "Vulcaniad"
text= _ "The (irregular) period between consecutive eruptions of <ref>dst='mount_morogor' text='Mount Morogor'</ref>. The <ref>dst='long_count' text='Long Count'</ref> calendar is based upon it."
[/topic]
[topic]
id=recorder
title= _ "Recorder"
text= _ "A Recorder is a Drakish scrollkeeper who has mastered the drakish <ref>dst='drakish_script' text='script'</ref>. The recorders are the only <ref>dst='caste' text='caste'</ref> of Drake not determined by biology: they recruit their members from all of the other castes."
[/topic]
[topic]
id=hatchling
title= _ "Hatchling"
text= _ "A young drake that has not yet seen another generation hatch. The younger of the current generation of hatchlings are the most aggressive is the behavior of the <ref>dst='flight' text='flight'</ref>."
[/topic]
[topic]
id=egg
title= _ "Egg, Drake"
text= _ "The <ref>dst=caste text='caste'</ref> the <ref>dst='hatchling' text='Hatchling'</ref> will belongs to is determined by the time it is laid and to some extent the ambient temperature."
[/topic]
[topic]
id=flight
title= _ "Flight"
text= _ "Tribe of Drakes, lives in an <ref>dst='aerie' text='Aerie'</ref>, controlling a hunting range."
[/topic]
[topic]
id=ascendant
title= _ "Ascendant"
text= _ "The drake name for a true <ref>dst='unit_Fire Dragon' text='dragon'</ref>."
[/topic]
[topic]
id=runners
title= _ "Runners"
text= _ "Drakish term for escaped slaves hunted as game."
[/topic]
[topic]
id=mount_morogor
title= _ "Mount Morogor"
text= _ "Volcanic mountain on the central island of the archipelago <ref>dst='morogor' text='Morogor'</ref>."
[/topic]
[topic]
id=long_pig
title= _ "Long Pig"
text= _ "South Seas pidgin for human meat, used to translate a Drakish word with the same meaning."
[/topic]
[topic]
id=ceramic
title= _ "Ceramics"
text= _ "The drakes work metal, but are are masters in the craftsmanship of making ceramics. Only the <ref>dst='unit_Drake Burner' text='burners'</ref> can generate the amount of heat to cure the pieces to full strength."
[/topic]
[topic]
id=drakish_script
title= _ "Drakish, script"
text= _ "The scripted language of the drakes. Stored on <ref>dst='ceramic' text='ceramic'</ref> tablets by members of the <ref>dst='recorder' text='Recorder'</ref> vocation."
[/topic]
[topic]
id=drakish_language
title= _ "Drakish, language"
text= _ "The language spoken by the drakes."
[/topic]

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@ -10,7 +10,7 @@
[section]
id=geography
title= _ "Geography"
topics=..geography,great_ocean,morogor,green_isle,old_continent,great_continent,irdya,kingdom_wesnoth,elensefar,northlands,far_north,heart_mountains,arkan_thoria,southwest_elven_lands,great_river
topics=..geography,great_ocean,morogor,green_isle,old_continent,great_continent,irdya,kingdom_wesnoth,elensefar,northlands,far_north,far_south,heart_mountains,arkan_thoria,southwest_elven_lands,great_river
sort_topics=yes
[/section]
@ -30,13 +30,19 @@
[topic]
id=great_river
title= _ "Great River"
text= _ "The Great River forms the boundary between the <ref>dst='kingdom_wesnoth' text='Kingdom of Wesnoth'</ref> and the <ref>dst='northlands' text='Northlands'</ref>. It empties to the <ref>dst='great_ocean' text='ocean'</ref> at <ref>dst='elensefar' text='Elensefar'</ref>."
text= _ "The Great River forms the boundary between the <ref>dst='kingdom_wesnoth' text='Kingdom of Wesnoth'</ref> and the <ref>dst='northlands' text='Northlands'</ref>. It empties to the <ref>dst='great_ocean' text='ocean'</ref> at <ref>dst='elensefar' text='Elensefar'</ref>." + "
" + _ "The Ford of Abez is a crossing between Wesnoth and the Northlands, and is the westernmost point where the Great River can be crossed without ships."
[/topic]
[topic]
id=great_ocean
title= _ "Great Ocean"
text= _ "Lies to the west of the <ref>dst='great_continent' text='continent'</ref> and all rivers eventually flow to it. Far to the west in the Great Ocean is a huge archipelago called <ref>dst='morogor' text='Morogor'</ref>."
text= _ "Lies to the west of the <ref>dst='great_continent' text='continent'</ref> and all rivers eventually flow to it. Far to the west in the Great Ocean is a huge archipelago called <ref>dst='morogor' text='Morogor'</ref>." + "
" +
#po: Great Ocean
_ "The Drakes once called this ocean the World Ocean. They believe it to extend in every direction from Morogor until eventually flowing into the abyss as an immense waterfall at the edge of the world."
[/topic]
[topic]
@ -44,19 +50,38 @@
title= _ "Morogor"
text= _ "Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great Ocean'</ref> east of the <ref>dst='green_isle' text='Green Isle'</ref> and west of the <ref>dst=great_continent text='Great Continent'</ref>.
It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.
The central island of the archipelago is also called Morogor."
The central island of the archipelago is also called Morogor." + "
" +
#po: Geography of Morogor
_ "<header>text='Notable land features:'</header>
• Mount Morogor: An active volcanic mountain in the central island of Morogor."
[/topic]
[topic]
id=green_isle
title= _ "Green Isle"
text= _ "A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
text= _ "A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>, formerly home to the Islefolk and Wesfolk." + "
" +
#po: Geography of the Green Isle
_ "<header>text='Notable cities:'</header>
• Southbay: The capital of the largest Islefolk Kingdom.
• Clearwater Port: The second largest Islefolk city and the location of a major port.
• Stormvale: A major Islefolk Kingdom once ruled by the ancestors of Haldric I.
• Jevyan's Haven: The Wesfolk capital and home of the famous lich-lord Jevyan.
• Blackmore: A small Wesfolk settlement.
<header>text='Notable land features:'</header>
• Broken Mountains: A mighty mountain range that cuts through the Green Isle.
• Oldwood: A mysterious wood inhabited by some woses.
• Swamp of Esten: A small swamp located east of the Broken Mountains."
[/topic]
[topic]
id=old_continent
title= _ "Old Continent"
text= _ "Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the <ref>dst='great_ocean' text='Great Ocean'</ref>."
text= _ "Lies to the west of <ref>dst='morogor' text='Morogor'</ref> and the <ref>dst='green_isle' text='Green Isle'</ref> across the <ref>dst='great_ocean' text='Great Ocean'</ref>. It is the original homeland of both humans and orcs."
[/topic]
[topic]
@ -76,29 +101,36 @@ The central island of the archipelago is also called Morogor."
title= _ "Kingdom of Wesnoth"
text= _ "The Kingdom of Wesnoth is located in the north-central portion of the <ref>dst='great_continent' text='Great Continent'</ref>. Most of the mainline campaigns revolve around it. It is bounded on the map by the <ref>dst='great_river' text='Great River'</ref> to the north, the shore of the <ref>dst='great_ocean' text='ocean'</ref> to the west, the Aethenwood to the <ref>dst='southwest_elven_lands' text='southwest'</ref>, and the Bitter Swamp to the southeast.
Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the Aethenwood may be considered a northernmost extension.
Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the Aethenwood may be considered a northernmost extension." + "
<header>text='Notable cities:'</header>
• Weldyn: The capital of Wesnoth.
• Aldril: City lying on the Bay of Pearls.
• Blackwater Port: City lying south of the Bay of Pearls.
• Carcyn: Located between the Grey Woods and the Great River.
• DanTonk: Wesnoths largest city, located in the center of the country, just west and north of Weldyn.
• Soradoc: The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.
• Fort Tahn: The southernmost border outpost, controls the north/south road crossing the River Aethen.
• Tath: Important fort city north of DanTonk, exerts control over the wilderness country around the east of the Brown Hills and north to the Ford of Abez.
" +
#po: Geography of Wesnoth
_ "<header>text='Notable cities:'</header>
• Weldyn: The capital of Wesnoth.
• Aldril: City lying on the Bay of Pearls.
• Blackwater Port: City lying south of the Bay of Pearls.
• Carcyn: Located between the Grey Woods and the Great River.
• DanTonk: Wesnoths largest city, located in the center of the country, just west and north of Weldyn.
• Soradoc: The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.
• Fort Tahn: The southernmost border outpost, controls the north/south road crossing the River Aethen.
• Tath: Important fort city north of DanTonk, exerts control over the wilderness country around the east of the Brown Hills and north to the Ford of Abez.
• Westin: An small yet important town in Kerlath, a province of Southern Wesnoth. The old Citadel of Westin can be found there." + "
<header>text='Notable land features:'</header>
• Gryphon Mountain: Home of the fabled Gryphons.
• Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces.
• Weldyn River: It branches from the Great River and goes south.
• Great Central Plain: Area bounded by Weldyn, DanTonk, and Fort Tahn, this plain is Wesnoths bread basket and home to most of its population.
• Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoths livestock and agriculture.
• Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.
• Horse Plains: Region of rolling plains just south of the Great River, bounded by Glyns Forest to the west and the River Weldyn to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here.
• Estmark Hills: Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the River Weldyn, has at various times been settled by Wesnothians, but the Kingdoms control is tenuous at best and banditry is common.
• Glyns Forest: Sometimes known as the Royal Forest, named for one of Haldric IIs sons.
• Grey Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted."
" +
#po: Geography of Wesnoth
_ "<header>text='Notable land features:'</header>
• Gryphon Mountain: Home of the fabled Gryphons.
• Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces.
• Weldyn River: It branches from the Great River and goes south.
• Great Central Plain: Area bounded by Weldyn, DanTonk, and Fort Tahn, this plain is Wesnoths bread basket and home to most of its population.
• Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoths livestock and agriculture.
• Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.
• Horse Plains: Region of rolling plains just south of the Great River, bounded by Glyns Forest to the west and the River Weldyn to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here.
• Estmark Hills: Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the River Weldyn, has at various times been settled by Wesnothians, but the Kingdoms control is tenuous at best and banditry is common.
• Glyns Forest: Sometimes known as the Royal Forest, named for one of Haldric IIs sons.
• Grey Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted.
• Isle of Alduin: An important island off the coast of Wesnoth home to the Great Academy of Magic, where many of Wesnoth's greatest mages were trained.
• Green Swamp: Large swamp on the banks of the Great River northeast of the Grey Woods."
[/topic]
[topic]
@ -117,23 +149,28 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
[topic]
id=northlands
title= _ "Northlands"
text= _ "There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the <ref>dst='great_river' text='Great River'</ref>, and the western border is the <ref>dst='great_ocean' text='ocean'</ref>.
text= _ "The Northlands are filled with unstable clans in endless conflict. It is an unlawful and perilous place plagued by its cold, icy terrain and constant war. Various groups of orcs, dwarves, men, gryphons, ogres, and even elves fight over the region. The northern and eastern borders of the Northlands are not defined, the southern border is the <ref>dst='great_river' text='Great River'</ref>, and the western border is the <ref>dst='great_ocean' text='ocean'</ref>.
<header>text='Notable cities:'</header>
• Glamdrol: An Orcish tribal capital.
• Wesmere: The location of the Kalian — the Elvish Council.
• Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.
• Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoths Golden Age expansion. Now abandoned. The forested area northeast of <ref>dst='elensefar' text='Elensefar'</ref>, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.
Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic surroudings, providing both heat and protection to their people. While they may often be in conflict with orcs and trolls, the heart of Dwarvish territory is considered relatively safe in comparison." + "
<header>text='Notable land features:'</header>
• <ref>dst='heart_mountains' text='Heart Mountains'</ref>: A virtually impassable barrier between the river country and the Northern Plains.
• Heartfangs: the particularly forbidding stretch of high peaks southwest of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there.
• Swamp of Dread: a very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place.
• Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains.
• <ref>dst='arkan_thoria' text='Arkan-thoria'</ref>: The river that comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
• River Listra: The south-running tributary of the Great River into which the Arkan-thoria empties.
• Lintanir Forest: The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only to the elves. Their capital, Elensiria, has only seldom been visited by humans.
• <ref>dst='great_river' text='Great River'</ref>: The origin of this river is somewhere in the east of the northern lands."
" +
#po: Geography of the Northlands
_ "<header>text='Notable cities:'</header>
• Glamdrol: An Orcish tribal capital.
• Wesmere: The location of the Kalian — the Elvish Council
• Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.
• Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoths Golden Age expansion. Now abandoned. The forested area northeast of <ref>dst='elensefar' text='Elensefar'</ref>, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere." + "
" +
#po: Geography of the Northlands
_ "<header>text='Notable land features:'</header>
• <ref>dst='heart_mountains' text='Heart Mountains'</ref>: A virtually impassable barrier between the river country and the Northern Plains.
• Heartfangs: The particularly forbidding stretch of high peaks southwest of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there.
• Swamp of Dread: A very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place.
• Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains.
• <ref>dst='arkan_thoria' text='Arkan-thoria'</ref>: The river that comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
• River Listra: The south-running tributary of the Great River into which the Arkan-thoria empties.
• Lintanir Forest: The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only to the elves. Their capital, Elensiria, has only seldom been visited by humans.
• <ref>dst='great_river' text='Great River'</ref>: The origin of this river is somewhere in the east of the northern lands."
[/topic]
[topic]
@ -141,45 +178,60 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
title= _ "Southwest Elven Lands"
text= _ "The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the <ref>dst='great_ocean' text='ocean'</ref> to the west, the Black River to the south and southeast, the lands of Wesnoth to the north and the Kerlath province to the east.
<header>text='Notable cities:'</header>
• None known.
<header>text='Notable land features:'</header>
• Aethenwood: The largest southern forest, it extends far to the south and is home to <ref>dst='..race_elf' text='elves'</ref>. Although the elves make no such distinction, the southern part of the forest has been named Southwood by denizens of Kerlath.
• Black Forest: An ancient forest of which very little is known, abandoned by the elves long ago."
• Aethenwood: The largest southern forest, it extends far to the south and is home to <ref>dst='..race_elf' text='elves'</ref>. Although the elves make no such distinction, the southern part of the forest has been named Southwood by denizens of Kerlath."
[/topic]
[topic]
id=heart_mountains
title= _ "Heart Mountains"
text= _ "A virtually impassable barrier between the <ref>dst='arkan_thoria' text='river'</ref> country and the <ref>dst='far_north' text='Northern Plains'</ref>."
#po: The Whitefang Clans primary description is in DiD
#po: Wesnoth 1.9.4 added Haggid-Dargor to the encyclopedia, but it has no other mention in mainline
text= _ "A virtually impassable barrier between the <ref>dst='arkan_thoria' text='river'</ref> country and the <ref>dst='far_north' text='Northern Plains'</ref>. The local orcs call them the Haggid-Dargor. The powerful Whitefang Clan in the region is named after the eastern edge of the mountains, which they call the Whitefang Mountains for their distinctive shape."
[/topic]
[topic]
id=far_north
title= _ "Far North"
text= _ "Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the <ref>dst='heart_mountains' text='Heart Mountains'</ref>, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.
<header>text='Notable cities:'</header>
• Barag Gor, a city home to the Orcish Council
• Bitok
• Borstep
• Farzi
• Lmarig
• Melmog
• Prestim
• Tirigaz
• Dorest, the northernmost human city
<header>text='Notable land features:'</header>
• Black Marshes
• Mountains of Dorth
• Mountains of Haag
• Greenwood
• Silent Forest
• Forest of Thelien
• River Oumph
• River Bork
• Frosty Wastes
• Barren Plains"
text= _ "Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the <ref>dst='heart_mountains' text='Heart Mountains'</ref>, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom." + "
" +
#po: Geography of the Far North
_ "<header>text='Notable cities:'</header>
• Barag Gor: A city home to the Orcish Council.
• Bitok
• Borstep
• Farzi
• Jotha: A large fortified capital of the local merfolk that lies within the bay of Jotha.
• Lmarig
• Melmog
• Prestim
• Tirigaz: A coastal orcish town that occasionally raids Jotha.
• Dorest: The northernmost human city." + "
" +
#po: Geography of the Far North
_ "<header>text='Notable land features:'</header>
• Desert of Death: An unsually dry desert in the Far North filled with venomous Sand Scuttlers. It is extremely hot by day yet chilly by night.
• Black Marshes: A perilous swamp north of Tirigaz filled with violent monsters.
• Mountains of Dorth: A set of mountains north of the Heart Mountains. Though nowhere near as dangeous as its southern neighbour, it is nonetheless deadly to inexperienced travelers.
• Mountains of Haag: A group of high mountains inhabited by groups of orcs, trolls and dwarves.
• Greenwood: An elvish forest located near the Lintanir Forest. Some say it was once connected to it, until groups of savage orcs burned much of the forest.
• Silent Forest: A dense forest inhabited by a few elves, once known as Gitamoth.
• Forest of Thelien: A dense coniferous forest sometimes inhabited by elves.
• River Oumph: A river flowing from the Mountains of Haag to its delta just south of Bitok.
• River Bork: A river of the Far North flowing from a lake next to the Mourned Hills.
• Frosty Wastes: A cold, snowy desert in the far north inhabited only by the occasional monster.
• Barren Plains: A vast, sparsely populated snowy tundra."
[/topic]
[topic]
id=far_south
title= _ "Far South"
text= _ "A vast region south of Kerlath home to the Dunefolk Civilization. It is also inhabited by many local creatures, including the Jinn and Wyverns." + "
" +
#po: Geography of the Far South
_ "<header>text='Notable land features:'</header>
• Sandy Wastes: A hot desert located south of Kerlath home to various Dunefolk settlements, as well as nomadic tribes inbetween. The northern parts of this desert are home to many treacherous monsters.
• Mountains of Peril: A tall and deadly mountain range in the far south inhabited by bands of vicious barbarians and monsters.
• Black Forest: An ancient and likely haunted forest of which very little is known, believed to have been once inhabited by elves. Those who enter it seldom return."
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