"Sands" to "Sand" (#8443)

Rocky Sand to Gravel
Desert Sand back to Desert Sands
Beach Sand back to Beach Sands
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OrekOrek 2024-04-03 23:25:08 +09:00 committed by GitHub
parent 578b67e243
commit c66b6d6c85
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@ -271,7 +271,7 @@
symbol_image=flat/sandy-path
id=road_desert
name = _ "Road"
editor_name= _ "Rocky Sands"
editor_name= _ "Gravel"
string=Rrd
aliasof=Gt
editor_group=flat, desert
@ -353,7 +353,7 @@ Most units receive 20 to 40% defense in sand."
name= _ "Oasis"
default_base=Dd
string=^Do
# Note: we must do the aliasing this way to allow the terrain to show up in the "Sands" terrain help group
# Note: we must do the aliasing this way to allow the terrain to show up in the "Sand" terrain help group
aliasof=Dt
def_alias=_bas
mvt_alias=_bas
@ -3276,7 +3276,7 @@ Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
icon_image=symbols/terrain_type_sand
id=sand
name= _ "Sand"
editor_name= _ "Sands"
editor_name= _ "Sand"
string=Dt
editor_group=desert
help_topic_text= _ "The instability of <italic>text='sand'</italic> makes it harder for most units to cross, and leaves them wide open to attack. In contrast, the wide feet or snakelike bodies of the reptilian races make sand much easier for them to navigate.