"Sands" to "Sand" (#8443)
Rocky Sand to Gravel Desert Sand back to Desert Sands Beach Sand back to Beach Sands
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1 changed files with 3 additions and 3 deletions
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@ -271,7 +271,7 @@
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symbol_image=flat/sandy-path
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id=road_desert
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name = _ "Road"
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editor_name= _ "Rocky Sands"
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editor_name= _ "Gravel"
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string=Rrd
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aliasof=Gt
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editor_group=flat, desert
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@ -353,7 +353,7 @@ Most units receive 20 to 40% defense in sand."
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name= _ "Oasis"
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default_base=Dd
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string=^Do
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# Note: we must do the aliasing this way to allow the terrain to show up in the "Sands" terrain help group
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# Note: we must do the aliasing this way to allow the terrain to show up in the "Sand" terrain help group
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aliasof=Dt
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def_alias=_bas
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mvt_alias=_bas
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@ -3276,7 +3276,7 @@ Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
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icon_image=symbols/terrain_type_sand
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id=sand
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name= _ "Sand"
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editor_name= _ "Sands"
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editor_name= _ "Sand"
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string=Dt
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editor_group=desert
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help_topic_text= _ "The instability of <italic>text='sand'</italic> makes it harder for most units to cross, and leaves them wide open to attack. In contrast, the wide feet or snakelike bodies of the reptilian races make sand much easier for them to navigate.
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