Down with wmlindent!!!

Why on earth does it want to indent line continuations by another level!?
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Celtic Minstrel 2024-08-20 13:41:46 -04:00
parent 387499532c
commit e338869b01

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@ -41,8 +41,8 @@
text= _ "Lies to the west of the <ref>dst='great_continent' text='continent'</ref> and all rivers eventually flow to it. Far to the west in the Great Ocean is a huge archipelago called <ref>dst='morogor' text='Morogor'</ref>." + "
" +
#po: Great Ocean
_ "The Drakes once called this ocean the World Ocean. They believe it to extend in every direction from Morogor until eventually flowing into the abyss as an immense waterfall at the edge of the world."
#po: Great Ocean
_ "The Drakes once called this ocean the World Ocean. They believe it to extend in every direction from Morogor until eventually flowing into the abyss as an immense waterfall at the edge of the world."
[/topic]
[topic]
@ -53,8 +53,8 @@ It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.
The central island of the archipelago is also called Morogor." + "
" +
#po: Geography of Morogor
_ "<header>text='Notable land features:'</header>
#po: Geography of Morogor
_ "<header>text='Notable land features:'</header>
• Mount Morogor: An active volcanic mountain in the central island of Morogor."
[/topic]
@ -64,8 +64,8 @@ The central island of the archipelago is also called Morogor." + "
text= _ "A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>, formerly home to the Islefolk and Wesfolk." + "
" +
#po: Geography of the Green Isle
_ "<header>text='Notable cities:'</header>
#po: Geography of the Green Isle
_ "<header>text='Notable cities:'</header>
• Southbay: The capital of the largest Islefolk Kingdom.
• Clearwater Port: The second largest Islefolk city and the location of a major port.
• Stormvale: A major Islefolk kingdom once ruled by the ancestors of Haldric I.
@ -73,8 +73,8 @@ The central island of the archipelago is also called Morogor." + "
• Blackmore: A small Wesfolk settlement." + "
" +
#po: Geography of the Green Isle
_ "<header>text='Notable land features:'</header>
#po: Geography of the Green Isle
_ "<header>text='Notable land features:'</header>
• Broken Mountains: A mighty mountain range that cuts through the Green Isle.
• Oldwood: A mysterious wood inhabited by some woses.
• Swamp of Esten: A small swamp located east of the Broken Mountains."
@ -106,8 +106,8 @@ The central island of the archipelago is also called Morogor." + "
Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the Aethenwood may be considered a northernmost extension." + "
" +
#po: Geography of Wesnoth
_ "<header>text='Notable cities:'</header>
#po: Geography of Wesnoth
_ "<header>text='Notable cities:'</header>
• Weldyn: The capital of Wesnoth.
• Aldril: City lying on the Bay of Pearls.
• Blackwater Port: City lying south of the Bay of Pearls.
@ -119,8 +119,8 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
• Westin: A small yet important town in Kerlath, a province of Southern Wesnoth. The old Citadel of Westin can be found there." + "
" +
#po: Geography of Wesnoth
_ "<header>text='Notable land features:'</header>
#po: Geography of Wesnoth
_ "<header>text='Notable land features:'</header>
• Gryphon Mountain: Home of the fabled Gryphons.
• Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces.
• Weldyn River: It branches from the Great River and goes south.
@ -141,13 +141,13 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
text= _ "Elensefar is at times a province of <ref>dst='kingdom_wesnoth' text='Wesnoth'</ref>, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the <ref>dst='great_river' text='Great River'</ref> to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the <ref>dst='great_ocean' text='ocean'</ref> to the west. More information is found in the historical narrative of Wesnoth." + "
" +
#po: Geography of Elensefar area
_ "<header>text='Notable cities:'</header>
#po: Geography of Elensefar area
_ "<header>text='Notable cities:'</header>
• Elensefar: The capital, located on an island in the Great River delta.
• Carcyn: City on the WesnothElensefar border, disputed with Wesnoth." + "
" +
_ "<header>text='Notable land features:'</header>
_ "<header>text='Notable land features:'</header>
• <ref>dst='great_river' text='Great River'</ref>: It is very wide at this point, and only ships can cross it."
[/topic]
@ -159,15 +159,15 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic surroundings, providing both heat and protection to their people. While they may often be in conflict with orcs and trolls, the heart of Dwarvish territory is considered relatively safe in comparison." + "
" +
#po: Geography of the Northlands
_ "<header>text='Notable cities:'</header>
#po: Geography of the Northlands
_ "<header>text='Notable cities:'</header>
• Glamdrol: An Orcish tribal capital.
• Wesmere: The location of the Kalian — the Elvish Council
• Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.
• Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoths Golden Age expansion. Now abandoned. The forested area northeast of <ref>dst='elensefar' text='Elensefar'</ref>, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere." + "
" +
#po: Geography of the Northlands
_ "<header>text='Notable land features:'</header>
#po: Geography of the Northlands
_ "<header>text='Notable land features:'</header>
• <ref>dst='heart_mountains' text='Heart Mountains'</ref>: A virtually impassable barrier between the river country and the Northern Plains.
• Heartfangs: The particularly forbidding stretch of high peaks southwest of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there.
• Swamp of Dread: A very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place.
@ -184,8 +184,8 @@ Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish
text= _ "The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the <ref>dst='great_ocean' text='ocean'</ref> to the west, the Black River to the south and southeast, the lands of Wesnoth to the north and the Kerlath province to the east." + "
" +
#po: Geography of the Southwest
_ "<header>text='Notable land features:'</header>
#po: Geography of the Southwest
_ "<header>text='Notable land features:'</header>
• Aethenwood: The largest southern forest, it extends far to the south and is home to <ref>dst='..race_elf' text='elves'</ref>. Although the elves make no such distinction, the southern part of the forest has been named Southwood by denizens of Kerlath."
[/topic]
@ -202,8 +202,8 @@ Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish
title= _ "Far North"
text= _ "Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the <ref>dst='heart_mountains' text='Heart Mountains'</ref>, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom." + "
" +
#po: Geography of the Far North
_ "<header>text='Notable cities:'</header>
#po: Geography of the Far North
_ "<header>text='Notable cities:'</header>
• Barag Gor: A city home to the Orcish Council.
• Bitok
• Borstep
@ -215,8 +215,8 @@ Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish
• Tirigaz: A coastal orcish town that occasionally raids Jotha.
• Dorest: The northernmost human city." + "
" +
#po: Geography of the Far North
_ "<header>text='Notable land features:'</header>
#po: Geography of the Far North
_ "<header>text='Notable land features:'</header>
• Desert of Death: An unusually dry desert in the Far North filled with venomous Sand Scuttlers. It is extremely hot by day yet chilly by night.
• Black Marshes: A perilous swamp north of Tirigaz filled with violent monsters.
• Mountains of Dorth: A set of mountains north of the Heart Mountains. Though nowhere near as dangerous as its southern neighbour, it is nonetheless deadly to inexperienced travelers.
@ -236,8 +236,8 @@ Yet despite the sheer wilderness above the Northlands, the subterranean Dwarvish
text= _ "A vast region south of Kerlath home to the Dunefolk Civilization. It is also inhabited by many local creatures, including the Jinn and Wyverns." + "
" +
#po: Geography of the Far South
_ "<header>text='Notable land features:'</header>
#po: Geography of the Far South
_ "<header>text='Notable land features:'</header>
• Sandy Wastes: A hot desert located south of Kerlath home to various Dunefolk settlements, as well as nomadic tribes in between. The northern parts of this desert are home to many treacherous monsters.
• Mountains of Peril: A tall and deadly mountain range in the far south inhabited by bands of vicious barbarians and monsters.
• Black Forest: An ancient and likely haunted forest of which very little is known, believed to have been once inhabited by elves. Those who enter it seldom return."