David Mikos
971dde985a
Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
2013-10-08 19:31:31 +10:30
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
...
This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
...
This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
695850efed
Removed no longer useful ellipse= key from mainline units (merfolk)
2013-07-21 14:26:31 +02:00
David Mikos
1c1022e07a
Minor changes to unit attack sound timings in collaboration with Bumbadadabum.
...
Units sound timings changed: Assassin, Orcish Assassin, Orcish Slayer,
Merman Warrior, Fencer, and Spearman ranged.
2013-03-22 21:29:38 +00:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
...
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
...
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
...
patch by Coffee
2013-01-26 22:33:51 +00:00
Alexander van Gessel
ffeca20f87
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Simon Forsyth
cb11c1df69
Long delayed commit of merman fighter se attack
2011-09-20 21:57:35 +00:00
Gunter Labes
4fd1e6fefb
[[Balancing changes]]
...
* Decreased the XP requirement of the Mage from 60 to 54.
* Decreased the XP requirement of the White Mage from 150 to 136.
* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
2010-09-25 18:02:29 +00:00
Eric S. Raymond
e7d337a676
Reindent mainline.
2010-09-23 13:04:56 +00:00
Steven Panek
d784c34fd2
Applied file #10184 from patch #1926 with modifications.
2010-09-12 04:20:34 +00:00
Phil Barber
072e7e60c8
Add and wire new defence anim and se attack anim for Merman Warrior.
...
Update changelogs.
2010-08-20 08:50:49 +00:00
Phil Barber
85fc61f16f
Add and wire new merman Hunter ranged animation and defence.
...
Update changelogs, credits.
2010-08-19 18:08:53 +00:00
Guillaume Melquiond
e027953a97
Fixed broken attack animation. (Patch #1779 by Anonymissimus.)
2010-07-29 02:30:00 +00:00
Guillaume Melquiond
2bd1bc6b6c
Fixed club sounds.
2010-07-28 20:37:24 +00:00
Guillaume Melquiond
991155ca4a
Fixed broken attack animations.
2010-07-28 20:21:55 +00:00
Steven Panek
5d2b5fdd2b
Converted more makeshift dashes (hopefully, I got all of them).
2010-05-11 23:30:32 +00:00
Nils Kneuper
96ee59dfa3
fixed indention problems...
...
...as reported at http://wiki.wesnoth.org/SpellingMistakes
2010-03-26 14:36:16 +00:00
Eric S. Raymond
0aa99781cf
Reindent mainline.
2009-11-23 14:39:03 +00:00
Eric S. Raymond
c4ccf93591
Address bug #14766 : Wrong portrait for merman entangler.
2009-11-15 02:43:31 +00:00
Eric S. Raymond
c5a70496a2
A final pre-1.8 prose polish on the units subtree.
2009-09-26 22:41:57 +00:00
Phil Barber
99b80961ef
Add and wire new Merman Netcaster portrait,
...
...update changelogs, portrait credits.
2009-09-09 19:26:46 +00:00
Phil Barber
8b8973a03d
Add and wire new Merman Spearman portrait, update changelogs, portrait credits.
2009-09-03 21:10:31 +00:00
Eric S. Raymond
4ec85cfd8d
wmllint fixes (including some enhancements to wmllint itself...
...
...to coope with new AI-related tags). Minor prose polish in some
Drake unit descriptions.
2009-09-01 23:34:21 +00:00
Phil Barber
18c054dd42
Add and wire new Merman Hunter portrait,
...
...update changelogs, portrait credits.
2009-08-27 18:14:22 +00:00
Richard Kettering
c2346936a7
Changed text references on netcaster line to reflect new usage of clubs,
...
...changed descriptions to account for this.
2009-08-26 02:11:24 +00:00
Phil Barber
5ff1d54740
Add and wire new Merman Triton portrait, update changelogs, portrait credits.
2009-07-30 10:26:44 +00:00
Phil Barber
2b212f4727
Add and wire new Merman Hoplite portrait, update changelogs, portrait credits.
2009-07-28 19:52:56 +00:00
Phil Barber
eac818f0fe
Add and wire new Merman Fighter/Warrior portrait,
...
...update changelogs, portrait credits.
2009-07-25 11:31:45 +00:00
Phil Barber
828b3d0412
Add and wire new Mermaid Priestess/Diviner portrait,
...
...update changelogs, portrait credits.
2009-07-23 16:54:35 +00:00
Phil Barber
a0008634b1
Add and wire new Mermaid Enchantress/Siren portrait,
...
...update changelogs, portrait credits.
2009-07-23 16:51:03 +00:00
Justin DiSabatino
28ec4c0852
Changed weapon descriptions and images...
...
...to reflect actual weapon used by the units.
2009-07-14 13:18:41 +00:00
Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
...
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Richard Kettering
6389c3cc5d
New base frames for the mermaid diviner and priestess.
2009-03-18 07:23:36 +00:00
Richard Kettering
7d149b17a6
New base frames for the mermaid siren and enchantress.
2009-03-18 07:01:05 +00:00
Lari Nieminen
3f8c66c489
Fixed bad image reference.
2009-02-23 14:05:50 +00:00
Richard Kettering
4b2edc5906
New TC base frames for the merman fighter line.
2009-02-17 05:39:31 +00:00
Richard Kettering
9c30f193fc
New TC base frames for the merman hunter line.
2009-02-17 02:59:47 +00:00
Eric S. Raymond
67fee66ac3
Second part of portrait directory renaming.
...
All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00
Phil Barber
99e4409472
Add sleepwalker's Mermaid Initiate portrait,
...
...update changelogs, portrait credits.
2009-02-01 00:25:21 +00:00
Eric S. Raymond
718cbdfa78
thespaceinvader's big portrait rationalization.
2009-01-31 00:15:02 +00:00
Eric S. Raymond
950897fb10
Tighten up the spekll-checking, and catch some more glitches.
2008-11-03 22:38:07 +00:00
Eric S. Raymond
7571ffb728
Tighten up the implementation of spell-checking a bit,
...
...and fix some edge cases it catches. Also, implement a method to
check ancestor scomes in WmlIterator (not yet used).
2008-11-03 19:47:46 +00:00
Eric S. Raymond
ff898341e1
This revision fixes almost all spellcheck exceptions in mainline.
...
The few that remaim probably indicate spellchecker bugs.
2008-11-03 00:49:29 +00:00
Eric S. Raymond
a055f9fbe2
Spell checking for WML text strings.
...
This is the infrastructure; there are still about 1500 exceptions to
be chased down.
2008-11-01 23:58:38 +00:00
Eric S. Raymond
fec0ec9d71
advancesto -> advances_to.
2008-08-29 19:03:00 +00:00