Spell checking for WML text strings.

This is the infrastructure; there are still about 1500 exceptions to
be chased down.
This commit is contained in:
Eric S. Raymond 2008-11-01 23:58:38 +00:00
parent 06b791357d
commit a055f9fbe2
113 changed files with 354 additions and 125 deletions

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@ -67,3 +67,5 @@
{campaigns/An_Orcish_Incursion/utils}
{campaigns/An_Orcish_Incursion/scenarios}
#endif
# wmllint: directory spelling rualsha

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@ -171,7 +171,7 @@ Elves can move quickly and safely among the trees. Pick off the enemy grunts wit
[/message]
[message]
speaker=narrator
message=_ "Lord Erlonas didn't drive the orcs back, although he and his warriors tried their absolute best. When another war band arrived, elvish resistance crumbled."
message=_ "Lord Erlornas didn't drive the orcs back, although he and his warriors tried their absolute best. When another war band arrived, elvish resistance crumbled."
image=wesnoth-icon.png
[/message]
[message]

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@ -216,7 +216,7 @@ There are no villages in this scenario - you must use healers instead. Use hit a
[/message]
[message]
id=Erlornas
message=_ "Good. But their disregard for self-prervation is astounding. As is their ferocity when defending what they claim as their own. Have the scouts found others this side of the hills?"
message=_ "Good. But their disregard for self-preservation is astounding. As is their ferocity when defending what they claim as their own. Have the scouts found others this side of the hills?"
[/message]
[message]
role=Adviser

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@ -228,7 +228,7 @@ Trolls are poor fighters when not on rugged terrain and fare even worse during t
[message]
speaker=Erlornas
message=_ "We have slain a chieftain! Take heart! This battle is allmost won!"
message=_ "We have slain a chieftain! Take heart! This battle is almost won!"
[/message]
[/event]

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@ -80,3 +80,5 @@
[/editor_group]
{campaigns/Descent_Into_Darkness/utils/terrain.cfg}
#endif
# wmllint: directory spelling Malin Dela Keshar Drogan

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@ -13,6 +13,7 @@
{EXTRA_SCENARIO_MUSIC loyalists.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
# wmllint: local spellings Malin Keshar Parthyn Darken Volk stewpots
[story]
[part]
story=_ "Malin Keshar was born 10 years after the death of Haldric IV. He grew up in the northern border town of Parthyn, the second child and eldest son of the baron of the city. Every summer when the mountain passes became clear, orcs came down from the north to prove themselves in battle. Every year Parthyn's guards repelled the raids, though some of the townsfolk were always lost. Malin's father led raiding parties to disrupt the orc encampments and send the orcs back to the north."
@ -35,6 +36,7 @@
background=story/parthyn.png
scale_background=no
[/part]
# wmllint: local spelling misdoubt
[part]
# background=misc/blank.png
# [image]
@ -208,7 +210,7 @@
[/message]
[message]
speaker=Malin Keshar
message=_ "No, Drogan. I raised this corpse with the skills Darken Volk taught to me before he left. While I have no love for it, without the help of the dead we consign ourselves and our families to the orcish stewpots! Surely you can see that!"
message=_ "No, Drogan. I raised this corpse with the skills Darken Volk taught to me before he left. While I have no love for it, without the help of the dead we consign ourselves and our families to orcish stewpots! Surely you can see that!"
[/message]
[message]
speaker=Drogan

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@ -204,7 +204,7 @@
[message]
speaker=unit
message=_ "Two necromancers are at the cave entrance! Up yer axes, boys, if ye dinna want tae be a walking pile o' bones."
message=_ "Two necromancers are at the cave entrance! Up yer axes, boys, if ye dinna' want tae be a walking pile o' bones."
[/message]
[message]
speaker=Malin Keshar

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@ -331,6 +331,7 @@
[/message]
[message]
speaker=Malin Keshar
# wmllint: local spelling zephrin
message=_ "Gods of Darkness, how did it come to this? My own sister determined on my death. Nothing has gone right since...since that day the fat toad Zephrin mocked my up-country accent and I lost my temper and cursed him with boils. 'A life curse goes beyond a joke,' they said. 'Poor judgment,' they said, and expelled me from the Academy. "
[/message]
[message]

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@ -13,6 +13,7 @@
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC elf-land.ogg}
# wmllint: directory spelling Karres
[story]
[part]
story=_ "Fleeing from the city of his birth, Malin heads to the west. Soon he reunites with his teacher."
@ -269,7 +270,7 @@
[message]
speaker=unit
message=_ "Ooouuuh! It burns... burrrrnnns..."
message=_ "Ooouuuh! It burns... burrrrnnns..." # wmllint: no spellcheck
[/message]
[message]
speaker=Malin Keshar
@ -277,7 +278,7 @@
[/message]
[message]
speaker=Darken Volk
message=_ "This was the impact of what is known as holy water among common people. It is brewed in a complicated and mysterious procedure only known to a few priests and often used to fight resurrected creates because of the great witcheries attached to it."
message=_ "This was the impact of what is known as holy water among common people. It is brewed in a complicated and mysterious procedure only known to a few priests and often used to fight resurrected creatures."
[/message]
[kill]

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@ -406,7 +406,7 @@
# He's not necessarilly totally happy about this
[message]
speaker=Mal Keshar
message=_ "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!"
message=_ "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!" # wmllint: no spellcheck
sound=lich-die.ogg
[/message]
[message]

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@ -64,3 +64,5 @@
{campaigns/Eastern_Invasion/utils}
{campaigns/Eastern_Invasion/scenarios}
#endif
# wmllint: directory spellings Gweddry Owaec Mal-Ravanal

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@ -142,7 +142,7 @@
[message]
speaker=unit
image=scenery/signpost.png
message= _ "TROL TREZZUR HOLE: KEEP OWT"
message= _ "TROL TREZZUR HOLE: KEEP OWT" # wmllint: no spellcheck
[/message]
[allow_undo]
[/allow_undo]

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@ -106,7 +106,7 @@
[/message]
[message]
speaker=Owaec
message= _ "We're in the land of the Clans now; I know it well. The road north leads directly to the Great River; across it lies the orcs' home country in the Northlands. The westward road will keep us inside the realm of Wesnoth, for a time, before we rwach abnother crossing point north of Glyn's Forest. If we travel along that path, we will not have to fight orcs immediately."
message= _ "We're in the land of the Clans now; I know it well. The road north leads directly to the Great River; across it lies the orcs' home country in the Northlands. The westward road will keep us inside the realm of Wesnoth, for a time, before we reach another crossing point north of Glyn's Forest. If we travel along that path, we will not have to fight orcs immediately."
[/message]
[message]
speaker=Dacyn

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@ -143,7 +143,7 @@
[/message]
[message]
speaker=Pelathsil
message= _ "Impossible! I canna believe any of my kin would ha' helped a human!"
message= _ "Impossible! I canna' believe any of my kin would ha' helped a human!"
[/message]
[message]
speaker=Elandin

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@ -221,6 +221,7 @@
[/unit]
[message]
speaker=Groog
# wmllint local spelling wid
message= _ "Be not going too fast. You gonna come wid us."
[/message]
[delay]

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@ -14,6 +14,7 @@
{campaigns/Eastern_Invasion/utils/deaths.cfg}
# wmllint: local spelling Dra-Nak
[story]
[part]
story= _ "After reaching what they believed was safety, Gweddry and his men had been captured by northern orcs."

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@ -205,7 +205,7 @@
[/message]
[message]
speaker=Engineer
message= _ "I'm an enginea'. I s'pect you'll have a need of me services. I bet you're gonna want me to blow up that bridge ov'r theah."
message= _ "I'm an enginea'. I s'pect you'll have a need of me services. I bet you're gonna want me to blow up that bridge ov'r theah." # wmllint: no spellcheck
[/message]
[message]
speaker=Owaec
@ -213,7 +213,7 @@
[/message]
[message]
speaker=Engineer
message= _ "Well, I see those orcs are chasin' you, and if I blow up the bridge, they can't get across. It'll help you to escape."
message= _ "Well, I see those orcs are chasin' you, and if I blow up the bridge, they can't get across. It'll help you to escape." # wmllint: no spellcheck
[/message]
[message]
speaker=Dacyn
@ -221,7 +221,7 @@
[/message]
[message]
speaker=Engineer
message= _ "I aint charging gold - I wants protecshun! Everywhere I go, I see orcs, undead. 'T'aint safe 'round 'ere!"
message= _ "I aint charging gold - I wants protecshun! Everywhere I go, I see orcs, undead. 'T'aint safe 'round 'ere!" # wmllint: no spellcheck
[/message]
[message]
speaker=Gweddry
@ -229,7 +229,7 @@
[/message]
[message]
speaker=Engineer
message= _ "Deal. I c'n blow'er up once I get to that signpost ov'r dere. That's where my eq'pment is. But ev'ryone not ov'r theah on that side when it blows w'll be killed by the orcs fa' sure!"
message= _ "Deal. I c'n blow'er up once I get to that signpost ov'r dere. That's where my eq'pment is. But ev'ryone not ov'r theah on that side when it blows w'll be killed by the orcs fa' sure!" # wmllint: no spellcheck
[/message]
[item]
image=scenery/signpost.png
@ -246,7 +246,7 @@
[/filter]
[message]
speaker=Engineer
message= _ "So, d'ya want me to blow up der bridge yet, Cap'n?"
message= _ "So, d'ya want me to blow up der bridge yet, Cap'n?" # wmllint: no spellcheck
[/message]
[message]
speaker=Gweddry
@ -256,7 +256,7 @@
[command]
[message]
speaker=Engineer
message= _ "Alright! Blast'n time!"
message= _ "Alright! Blast'n time!" # wmllint: no spellcheck
[/message]
[sound]
name=fuse.ogg
@ -306,7 +306,7 @@
[command]
[message]
speaker=Engineer
message= _ "Neh? Alright then, we'll wait fa' later, eh?"
message= _ "Neh? Alright then, we'll wait fa' later, eh?" # wmllint: no spellcheck
[/message]
[allow_undo][/allow_undo]
@ -367,7 +367,7 @@
[/message]
[message]
speaker=Engineer
message= _ "I'll be followin' yah from now on. Hope yah can get to Weld'n an' all so I c'n stop runnin'..."
message= _ "I'll be followin' yah from now on. Hope yah can get to Weld'n an' all so I c'n stop runnin'..." # wmllint: no spellcheck
[/message]
[/event]
[/scenario]

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@ -200,7 +200,7 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
[message]
speaker=Konrad II
message= _ "And arise, Gweddry, Earl of Eastmarch. The land for which you shed your blood shall be put under your hand to be made green again."
message= _ "And arise, Gweddry, Earl of Estmark. The land for which you shed your blood shall be put under your hand to be made green again."
[/message]
[message]

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@ -59,6 +59,6 @@
[/filter]
[message]
speaker=Engineer
message= _ "Wha'? Yah fail'd to give me protecshun..."
message= _ "Wha'? Yah fail'd to give me protecshun..." # wmllimt: no spellcheck
[/message]
[/event]

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@ -76,3 +76,5 @@
{campaigns/Heir_To_The_Throne/utils}
{campaigns/Heir_To_The_Throne/scenarios}
#endif
# wmllint: directory spellings Konrad Li'sar Delfador

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@ -310,7 +310,7 @@
[/filter]
[message]
speaker=unit
message= _ "OK, we have made it this far! But where do we go next?"
message= _ "Very well, we have made it this far! But where do we go next?"
[/message]
[message]
speaker=Delfador

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@ -71,7 +71,7 @@
[side]
type=Grand Knight
id=Sir Kaylan
id=Kaylan
name= _ "Sir Kaylan"
side=2
@ -160,7 +160,7 @@
message= _ "Delfador, some orcs are following us! We must make haste!"
[/message]
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times."
[/message]
[message]
@ -168,7 +168,7 @@
message= _ "Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs."
[/message]
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!"
[/message]
[message]
@ -176,7 +176,7 @@
message= _ "We will help you fight them off until the reinforcements arrive."
[/message]
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety."
[/message]
[message]
@ -188,7 +188,7 @@
message= _ "Yes, we will sail to the Isle of Alduin, my home Konrad, and the home of many magi."
[/message]
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men - from now on you will be able to recruit horsemen."
[/message]
# [message]
@ -202,12 +202,12 @@
[/message]
#ifdef EASY
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain."
[/message]
#else
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!"
[/message]
#endif
@ -312,7 +312,7 @@
[/modifications]
[/unit]
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!"
[/message]
[message]
@ -330,7 +330,7 @@
[event]
name=victory
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin."
[/message]
[move_unit_fake]
@ -347,7 +347,7 @@
message= _ "We should embark now."
[/message]
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen."
[/message]
[/event]
@ -437,11 +437,11 @@
[redraw]
[/redraw]
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor."
[/message]
[message]
speaker=Sir Kaylan
speaker=Kaylan
message= _ "You have risked your life to defend our city. In return, I place one of my city's finest defenders in your service. Simyr, step forward. I place your lance in the service of young prince Konrad here. May you help him restore order to the country."
[/message]
[message]
@ -463,7 +463,7 @@
[event]
name=die
[filter]
id=Sir Kaylan
id=Kaylan
[/filter]
[message]
speaker=unit

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@ -11,6 +11,7 @@
next_scenario=05a_Muff_Malals_Peninsula
# wmllint: local spelling Elense
[event]
name=prestart
[objectives]

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@ -9,6 +9,7 @@
next_scenario=08_The_Princess_of_Wesnoth
#wmllint: local spelling Kojun Herolm NE SE
[event]
name=prestart
[objectives]

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@ -609,7 +609,8 @@
[message]
speaker=Mounted Dwarf
message= _ "Woah there... No need to be surly, now. Ok, easy... now GO!"
# wmllint: local spelling whoa
message= _ "Whoa there... No need to be surly, now. Easy...easy... now GO!"
[/message]
[sound]

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@ -196,7 +196,7 @@
[message]
speaker="Li'sar"
message= _ "En garde!"
message= _ "En garde!" # wmllint: no spellcheck
[/message]
[message]
speaker=Konrad

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@ -277,7 +277,7 @@
[then]
[message]
speaker=unit
message= _ "Prince Konrad, you and your friends keep talking about avoiding the river. But we can lead you up the river. With the help of us Merfolk, you could reach the home of the North Elves much sooner by going up the river instead of taking either one of the land routes. I can not promise you that it will be a safe journey, because I dont know what lies ahead, but it is an option and you should consider it, my lord."
message= _ "Prince Konrad, you and your friends keep talking about avoiding the river. But we can lead you up the river. With the help of us Merfolk, you could reach the home of the North Elves much sooner by going up the river instead of taking either one of the land routes. I can not promise you that it will be a safe journey, because I do not know what lies ahead, but it is an option and you should consider it, my lord."
[/message]
[if]
[variable]

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@ -531,7 +531,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
[/message]
[message]
speaker=Kalenz
message= _ "Those are some of the monsters I warned about. Such undead guardians are indestructable. We must find another way to go."
message= _ "Those are some of the monsters I warned about. Such undead guardians are indestructible. We must find another way to go."
[/message]
{VARIABLE undead_killed yes}

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@ -12,6 +12,7 @@
next_scenario=24_Battle_for_Wesnoth
# wmllint: local spelling Bayer
[event]
name=prestart
[objectives]

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@ -14,7 +14,7 @@
{AMLA_DEFAULT}
cost=12
usage=fighter
description= _ "While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
description= _ "While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses."
die_sound={SOUND_LIST:ORC_SMALL_DIE}
{DEFENSE_ANIM "units/sea-orc-defend.png" "units/sea-orc.png" {SOUND_LIST:ORC_SMALL_HIT} }
[attack]

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@ -67,3 +67,5 @@
# Credits data source
{@campaigns/Legend_of_Wesmere/about.cfg}
[/campaign]
# wmllint: directory spellings Delfador Chantal Kalenz Crelanu

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@ -22,7 +22,7 @@
{TO_THE_UPROOTING}
[/part]
[part]
story=_ "The great elvish hero Kalenz was born in a quiet green wood in Lintanir on the fringers of the Great Northern Forest. Though not of noble birth, he showed early promise in the arts of his people. His quick intelligence gained him more than usual respect among elders normally inclined to pay little heed to anyone younger than a century old."
story=_ "The great elvish hero Kalenz was born in a quiet green wood in Lintanir on the fringes of the Great Northern Forest. Though not of noble birth, he showed early promise in the arts of his people. His quick intelligence gained him more than usual respect among elders normally inclined to pay little heed to anyone younger than a century old."
delay=4000
background="story/characters/kalenz.png"
[/part]

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@ -245,7 +245,7 @@
[message]
id=Huraldur
message= _ "The elvish treasury is under attack! They need help desprately!"
message= _ "The elvish treasury is under attack! They need help desperately!"
[/message]
[message]
id=Kalenz

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@ -127,6 +127,7 @@
{CHECK_LANDAR}
[/event]
# wmllint: local spelling dastone
[event]
name=start

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@ -315,6 +315,7 @@
[message]
id=Grubr
# wnllint: local spelling da
message= _ "We'll crush those weak elves and I'll get da stone!"
[/message]
[message]

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@ -119,7 +119,7 @@
[/message]
[message]
id=Olurf
message= _ "They are no' fighting for gold, they're here for the fun. I'd ha' brought a lot more if my men ha' all kept quiet about helping elves! But ythe rest o' my clan should join us in a few days."
message= _ "They are no' fighting for gold, they're here for the fun. I'd ha' brought a lot more if my men ha' all kept quiet about helping elves! But the rest o' my clan should join us in a few days."
[/message]
[message]
id=Landar

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@ -57,7 +57,7 @@ Those of us who follow Kalenz have shown it can be done. We have been fighting e
background="story/characters/highlord.png"
story= _ "@Iradia
Our answer is still no. Prepare our defences as best you can, but do not renew offensive war. This is the council's decision"
Our answer is still no. Prepare our defenses as best you can, but do not renew offensive war. This is the council's decision"
[/part]
[part]
@ -75,7 +75,7 @@ This is madness! The orcs will but regain their strength and attack again, if we
background="story/characters/olurf.png"
story= _ "@Olurf
I dinna think it can be, Kalenz. My people are too suspicious of you elves. But it may be there is something else we can do. I ha' heard tale of a powerful mage in the mountains who helped our people before. Maybe he will aid us again."
I dinna' think it can be, Kalenz. My people are too suspicious of you elves. But it may be there is something else we can do. I ha' heard tale of a powerful mage in the mountains who helped our people before. Maybe he will aid us again."
[/part]
[part]
background="story/characters/kalenz.png"

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@ -212,7 +212,7 @@
name=victory
[message]
id=Cleodil
message= _ "There is some greasy-looking smoke rising ahead of us! Kalez...my lord...I feel something terribly wrong is happening!"
message= _ "There is some greasy-looking smoke rising ahead of us! Kalenz...my lord...I feel something terribly wrong is happening!"
[/message]
[message]
id=Olurf

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@ -168,7 +168,7 @@ But you want something in return..."
background=story/characters/crelanu.png
story= _ "@Crelanu
It is as you say. These drakes were after my book. This book has all the magey and spells I know in it. They are very powerful, but the one enemy they cannot defeat is old age. The knowledge tempts me to prolong my life by evil and dark means... But this is the work of my life and I can no more destroy it than I could slay my own child. Aquagar is slain, but more will come. One of my allies has betrayed me, and now too many know of this book."
It is as you say. These drakes were after my book. This book has all the magic and spells I know in it. They are very powerful, but the one enemy they cannot defeat is old age. The knowledge tempts me to prolong my life by evil and dark means... But this is the work of my life and I can no more destroy it than I could slay my own child. Aquagar is slain, but more will come. One of my allies has betrayed me, and now too many know of this book."
[/part]
[part]
background=story/characters/kalenz.png

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@ -38,7 +38,7 @@ There was no other choice. Even if we die, it was worth it."
background=story/characters/cleodil.png
story= _ "@Cleodil
You will not die. You must fight it. I have faith in you Kalenz..beloved...you will overcome and master it. It will be hard and painful, but you will beat the potion. It is Landar that truly concerns me..."
You will not die. You must fight it. I have faith in you Kalenz...beloved...you will overcome and master it. It will be hard and painful, but you will beat the potion. It is Landar that truly concerns me..."
[/part]
[part]
background=story/characters/kalenz.png

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@ -21,7 +21,7 @@
background="story/characters/legmir.png"
story= _ "@Legmir
Kalenz, the council has called you here to demand that you apologize for your actions. You took the decision to help the humans in Weslath, and hence risk further war with the Orcs; to strike at the orcs north; and last to attack the Saurians. These were decisions to be taken by the council, not by a field commander! "
Kalenz, the council has called you here to demand that you apologize for your actions. You took the decision to help the humans at Tath, and hence risk further war with the Orcs; to strike at the orcs north; and last to attack the Saurians. These were decisions to be taken by the council, not by a field commander! "
[/part]
[part]
background="story/characters/kalenz.png"

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@ -227,7 +227,7 @@
[message]
id=Landar
message= _ "We have yet to break their defences! While we are getting weaker, the enemy is getting stronger! Retreat!"
message= _ "We have yet to break their defenses! While we are getting weaker, the enemy is getting stronger! Retreat!"
[/message]
[message]
id=Kalenz

View file

@ -230,21 +230,21 @@
id=$ai_controller.current_leader.id
[option]
id="ai_ask_very"
message= "It is very important.(value 90)" # wmllint: ignore
message= "It is very important. (value 90)" # wmllint: ignore
[command]
{VARIABLE ai_controller.ai_value 90}
[/command]
[/option]
[option]
id="ai_ask_very"
message= "It is important.(value 50)" # wmllint: ignore
message= "It is important. (value 50)" # wmllint: ignore
[command]
{VARIABLE ai_controller.ai_value 50}
[/command]
[/option]
[option]
id="ai_ask_very"
message= "It is not so important.(value 25)" # wmllint: ignore
message= "It is not so important. (value 25)" # wmllint: ignore
[command]
{VARIABLE ai_controller.ai_value 25}
[/command]
@ -595,7 +595,7 @@
name=ai_controller.ai_desc.side$ai_controller.ai_side|
mode=append
[value]
description= "I am allready going to $ai_controller.locations[$location].name|!" # wmllint: ignore
description= "I am already going to $ai_controller.locations[$location].name|!" # wmllint: ignore
[/value]
[/set_variables]

View file

@ -113,7 +113,7 @@
[/filter]
[message]
id=Kalenz
message= _ "Before you die, know that you lost in Wesmere, you lost in Weslath, you will lose here and that your Great Chief is dead!"
message= _ "Before you die, know that you lost in Wesmere, you lost at Tath, you will lose here and that your Great Chief is dead!"
[/message]
[/event]
@ -155,7 +155,7 @@
[/filter]
[message]
id=Kalenz
message= _ "No! it's all over!"
message= _ "No! It's all over!"
[/message]
[endlevel]
result=defeat

View file

@ -10,7 +10,7 @@
[then]
[debug_message]
message="{ID} is missing, assuming we are in debug mode"
message="{ID} is missing, assuming we are in debug mode" # wmllint: no spellcheck
logger=warn
[/debug_message]

View file

@ -182,7 +182,7 @@
[/modify_side]
[debug_message]
message="gold of side {SIDE} set to $gold" # wmllint: ignore
message="gold of side {SIDE} set to $gold" # wmllint: ignore no spellcheck
logger=warn
[/debug_message]

View file

@ -187,7 +187,7 @@
[message]
speaker=Fal Khag
message= _ "I long to burn human cities, but until our great chieftains provide us with sufficent forces we must look to these villagers to feed our wolves and slake the thirst of our blades."
message= _ "I long to burn human cities, but until our great chieftains provide us with sufficient forces we must look to these villagers to feed our wolves and slake the thirst of our blades."
[/message]
[message]
speaker=Fal Khag

View file

@ -160,7 +160,7 @@
[message]
speaker=Baldras
message= _ "Relnan, thank you for welcoming our messenger and agreeing to meet with us. In your many years as Delwyn's magistrate I have never known your judgement to err."
message= _ "Relnan, thank you for welcoming our messenger and agreeing to meet with us. In your many years as Delwyn's magistrate I have never known your judgment to err."
[/message]
[message]
speaker=Relnan

View file

@ -310,7 +310,7 @@
[/message]
[message]
speaker=narrator
message= _ "The remaining members were very grateful and offered Baldras a sizeable sum of gold for his help. It was not the help he was hoping for, but he knew it would have to be enough for the coming conflict."
message= _ "The remaining members were very grateful and offered Baldras a sizable sum of gold for his help. It was not the help he was hoping for, but he knew it would have to be enough for the coming conflict."
image="wesnoth-icon.png"
[/message]
[sound]

View file

@ -19,6 +19,7 @@
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}
# wmllint: local spelling Archmagi
[story]
[part]
story= _ "In the Year of Wesnoth 161, 338 years before Asheviere's betrayal, the newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar."

View file

@ -96,5 +96,8 @@
{campaigns/Northern_Rebirth/utils}
{campaigns/Northern_Rebirth/scenarios}
#endif
# wmllint: directory spellings Tallin Hsmel Anita Stalrag Ro'Arthian Ro'Sothian
# wmllint: directory spellings Elenia Hidel Sisal Krash Abhai Malifor Rakshas
# wmllint: directory spellings Marcus Theta

View file

@ -229,7 +229,7 @@
{NOTRAIT_UNIT 9 "Blood Bat" 11 12}
[message]
type=Blood Bat
message= _ "Neep Neep!"
message= _ "Neep Neep!" # wmmlint: no spellcheck
[/message]
[message]
role=Supporter
@ -285,7 +285,7 @@
[/message]
[message]
speaker=unit
message= _ "...uh ok!"
message= _ "...uh ok!" # wmllint: no spellcheck
[/message]
[message]
speaker=Camerin
@ -503,7 +503,7 @@
[/message]
[message]
speaker=unit
message= _ "....right."
message= _ "...right."
[/message]
[message]
speaker=unit

View file

@ -73,7 +73,7 @@
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Och, human tho'u ye are, ye speak very like a dwarf, lad. Form, up men! To the mines! Let the guardsmen stay behind along with the noncombatants - for their safety and to hold the keep."
story= _ "Och, human though ye be, ye speak very like a dwarf, lad. Form, up men! To the mines! Let the guardsmen stay behind along with the noncombatants - for their safety and to hold the keep."
background=portraits/Hamel.jpg
[/part]
[part]

View file

@ -353,7 +353,7 @@
[/message]
[message]
speaker=Hamel
message= _ "Look at yon canal. Dwarves built it to transport mined metals deeper into Knalga. And d'ye ken those two rooms, one to the norr-west and the other to the south-east? If we'd justa' capture those rooms we would gain o' great tactical advantage."
message= _ "Look at yon canal. Dwarves built it to transport mined metals deeper into Knalga. And d'ye ken those two rooms, one to the north-west and the other to the south-east? If we could capture those, we would gain o' great tactical advantage."
[/message]
[message]
role=Supporter
@ -451,7 +451,7 @@
[/message]
[message]
speaker=Malifor
message= _ "It's very easy, Tallin, see that little vermin by your side? Take out your knife...... cut his throat .......feel his hot blood pump over your hands..... sacrifice him to death!"
message= _ "It's very easy, Tallin, see that little vermin by your side? Take out your knife...... cut his throat ....... feel his hot blood pump over your hands..... sacrifice him to death!"
[/message]
# There was an option to choose an alternative, evil, branch here. But since it's not even started I commented it out,
# leaving player a command that leads to instant defeat is not nice.

View file

@ -952,7 +952,7 @@
[/message]
[message]
speaker=Krash
message= _ ".....not..... going..... to...... hurt.... me?"
message= _ "......not..... going..... to...... hurt.... me?"
[/message]
[message]
speaker=Tallin
@ -1681,7 +1681,7 @@
[/message]
[message]
speaker=Tallin
message= _ "Well, if you don't mind me saying - that certainly isn't the state of affairs now. Knalga lies in ruins, orcs ravish the surface, and these dark and evil creatures haunt the underground passages. In the meantime, Wesnoth is said to be ruled by the wicked and cruel queen Ashevire, while the rightful heir must have long since perished in his vain quest for the Scepter of Fire."
message= _ "Well, if you don't mind me saying - that certainly isn't the state of affairs now. Knalga lies in ruins, orcs ravish the surface, and these dark and evil creatures haunt the underground passages. In the meantime, Wesnoth is said to be ruled by the wicked and cruel queen Asheviere, while the rightful heir must have long since perished in his vain quest for the Scepter of Fire."
[/message]
[message]
speaker=Abhai
@ -2091,6 +2091,7 @@
speaker=Tallin
message= _ "We seek to crush and destroy him."
[/message]
# wmllint local spellings Kalian Hiera'Shirsha
[message]
speaker=Abhai
message= _ "Oh, thank the Gods of Light! Finally there is someone here in force to deal with that menace. You must have been sent by the High Kalian of Hiera'Shirsha?"
@ -2145,7 +2146,7 @@
[/message]
[message]
speaker=Abhai
message= _ "I grew old and died as all men do and entered the land of the dead. I don't know how long I dwelled there, I was wrenched from my peace and forced into this ectoplasmic body by a terrible power."
message= _ "I grew old and died as all men do and entered the land of the dead. I don't know how long I dwelt there, I was wrenched from my peace and forced into this ectoplasmic body by a terrible power."
[/message]
[message]
speaker=Tallin
@ -2472,7 +2473,7 @@
{VARIABLE back_door_opened yes}
[message]
speaker=unit
message= _ "Ok, here we go!"
message= _ "Here we go!"
[/message]
[message]
speaker=unit
@ -2488,7 +2489,7 @@
[/message]
[message]
speaker=unit
message= _ "Ok."
message= _ "Very well."
[/message]
[message]
speaker=unit

View file

@ -10,6 +10,8 @@
next_scenario=elvish_princess
# Story, in places with portraits again
# wmllint: local spelling geez
# He won't be talking like this for long...
[story]
[part]
story= _ "Tallin and his men made an orderly withdrawal into the caves, the orcs pressing close behind them."
@ -168,7 +170,7 @@
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Ye'll need to travel light to reach Highbrook Pass before the orcs mount another assault in force. I think ye should just take as much gold as you think ye'll need and leave the rest here. We'll store it in the tunnels furthest away from the attacking orcs in case they manage to break thorugh."
story= _ "Ye'll need to travel light to reach Highbrook Pass before the orcs mount another assault in force. I think ye should take as little gold as you think ye'll need and leave the rest here. We'll store it in the tunnels furthest away from the attacking orcs in case they break through."
background=portraits/Hamel.jpg
[/part]
[part]

View file

@ -11,6 +11,7 @@
next_scenario=introductions
# Story, as usual in parts with portraits
# wmllint: local spelling Bitterhold Shinsplitters
[story]
[part]
story= _ "After securing the help of the two lich-mages, the party returned to Knalga."

View file

@ -13,7 +13,7 @@
[/part]
[part]
story= _ "His thoughts soon turned to death as the only way to escape his punishment, and he immediately drew his dagger and plunged it into his heart. But as he stabbed himself again and again, he found that his feeble body failed to collapse, and his life force continued to dwell within his bones. Desperate, Tallin cast about for other ways of self-destruction. He soon detected the presence of a large body of water nearby, and some great monster living within its depths, and he stumbled blindy towards the oblivion offered by both."
story= _ "His thoughts soon turned to death as the only way to escape his punishment, and he immediately drew his dagger and plunged it into his heart. But as he stabbed himself again and again, he found that his feeble body failed to collapse, and his life force continued to dwell within his bones. Desperate, Tallin cast about for other ways of self-destruction. He soon detected the presence of a large body of water nearby, and some great monster living within its depths, and he stumbled blindly towards the oblivion offered by both."
[/part]
[part]

View file

@ -359,7 +359,7 @@
[message]
speaker=Tallin
message= _ "OK, I can see the dwarvish defenses just ahead. Lets go!"
message= _ "I can see the dwarvish defenses just ahead. Lets go!"
[/message]
[endlevel]
result=victory

View file

@ -9,6 +9,7 @@
{TURNS4 56 53 50 47}
next_scenario=get_gold
# Short story introduction
# wmllint: local spelling Angthurim
[story]
[part]
story= _ "After breaking out of their encirclement, the party continued in pursuit of the trolls."

View file

@ -10,6 +10,8 @@
next_scenario=Showdown
# Story
# wmllint: local spelling Angthurimk
[story]
[part]
story= _ "After reducing Castle Angthurim, the party set off after Rakshas, hoping that Hidel's elves had been able to hold him."
@ -46,7 +48,7 @@
background=portraits/Hidel.jpg
[/part]
[part]
story= _ "...But.... there is.... one thing.... we.... could do. We .... managed to.... recover the gold....Sisal... took it and.... retreated south...."
story= _ "...But.... there is.... one thing.... we.... could do. We .... managed to.... recover the gold...Sisal... took it and.... retreated south...."
background=portraits/Hidel.jpg
[/part]
[part]

View file

@ -449,7 +449,7 @@
value=3
[message]
speaker=Sister Theta
message= _ "Ouch! That hurts. Let's try not to do that again, OK?"
message= _ "Ouch! That hurts. Let's try not to do that again, shall we?"
[/message]
[/case]
[case]
@ -477,6 +477,7 @@
id=Father Marcus
[/have_unit]
[then]
# wmllint: local spelling unclerical
[message]
speaker=Father Marcus
message= _ "Theta, you should know by now that it is very unclerical to make such a spectacle of yourself."

View file

@ -94,3 +94,5 @@ Their tale I now relate...
{@campaigns/Sceptre_of_Fire/utils}
{@campaigns/Sceptre_of_Fire/scenarios}
#endif
# wmllint: directory spellings sceptre Rugnur Alanin Thursagan Krawg

View file

@ -168,6 +168,7 @@
[/message]
[message]
speaker=Glinar
# wmllint: local spelling what'd why'd
message= _ "What'd he want? And why'd you have to close the gate?"
[/message]
[message]
@ -196,7 +197,7 @@
[/message]
[message]
speaker=Baglur
message= _ "Well, since this boy bargained so badly, why not make him fulfil the contract himself? If he fails, it's on his head."
message= _ "Well, since this boy bargained so badly, why not make him fulfill the contract himself? If he fails, it's on his head."
[/message]
[message]
speaker=Durstorn

View file

@ -301,7 +301,7 @@
[/unit]
[message]
speaker=Krawg
message= _ "Kwill yooo spakkk wit uuus?!?"
message= _ "Kwill yooo spakkk wit uuus?!?" # wmllint: no spellcheck
[/message]
[message]
speaker=Alanin
@ -313,7 +313,7 @@
[/message]
[message]
speaker=Krawg
message= _ "Kwes! Yooo spakkk wit uuus nuu?"
message= _ "Kwes! Yooo spakkk wit uuus nuu?" # wmllint: no spellcheck
[/message]
[message]
speaker=Rugnur
@ -321,7 +321,7 @@
[/message]
[message]
speaker=Krawg
message= _ "Myy namm ees Krawgg. Yooo ees oooking forr a uunmasta?"
message= _ "Myy namm ees Krawgg. Yooo ees oooking forr a uunmasta?" # wmllint: no spellcheck
[/message]
[message]
speaker=Rugnur
@ -329,7 +329,7 @@
[/message]
[message]
speaker=Krawg
message= _ "Ess... if yooo ills ka rolls aan ogras, us'll elp yoo!"
message= _ "Ess... if yooo ills ka rolls aan ogras, us'll elp yoo!" # wmllint: no spellcheck
[/message]
[message]
speaker=Baglur
@ -337,7 +337,7 @@
[/message]
[message]
speaker=Krawg
message= _ "Kwe... yoo ants to ide uuus, nooa? Kwe, uus kan..."
message= _ "Kwe... yoo ants to ide uuus, nooa? Kwe, uus kan..." # wmllint: no spellcheck
[/message]
[objectives]
side=1

View file

@ -142,6 +142,7 @@
[/objectives]
[/event]
# wmllint: directory spelling Shorbear
[event]
name=start
#durstorn, noiraran and kuhnar

View file

@ -168,6 +168,7 @@
[/scroll_to]
[message]
speaker=Asaeri
# wmllint: local spelling outride
message= _ "You cannot outride us, horseman of Wesnoth! Whatever message you are carrying, it will not be delivered!"
[/message]
[message]

View file

@ -938,7 +938,8 @@
[/kill]
[message]
speaker=Krawg
message= _ "Hm... Me le' no'w!"
# "Hmmm, me leave now!
message= _ "Hm... Me le' no'w!" # wmllint: no spellcheck
[/message]
[store_unit]
[filter]

View file

@ -198,7 +198,7 @@
[message]
speaker=Krawg
#Yes, yes. I saw the sceptre. Rugnur had it. Lost it in the cave.
message= _ "Ya, ya! Meh seah za zeptahur. Hrugnaar ha ee. Lozeet enda caav."
message= _ "Ya, ya! Meh seah za zeptahur. Hrugnaar ha ee. Lozeet enda caav." # wmllint: no spellcheck
[/message]
[message]
speaker=Haldric II
@ -211,7 +211,7 @@
[message]
speaker=Krawg
#Kreeya! That's right! Now I'm done. Bye.
message= _ "Kreeeeya! Darat! Nomiduun. Bah."
message= _ "Kreeeeya! Darat! Nomiduun. Bah." # wmllint: no spellcheck
[/message]
[message]
speaker=Haldric II

View file

@ -101,6 +101,7 @@
side=1
[/redraw]
# wmllint: directory spelling Kal Kartha
[message]
speaker="Hamel"
message=_"Aiglondur, what ye ha' found is disturbing, for all it seems a small thing. I make known to ye Angarthing, loremaster in training, who recognized the mark on it."

View file

@ -25,6 +25,8 @@
[/part]
[/story]
# wmllint: local spelling underlevels
[side]
type="Dwarvish Fighter"
id="Aiglondur"

View file

@ -1062,7 +1062,7 @@
[message]
speaker="Aiglondur"
message= _ "OK, the door is about to give. Brace yourselves, everyone."
message= _ "The door is about to give. Brace yourselves, everyone."
[/message]
[terrain]

View file

@ -338,7 +338,7 @@
[/command]
[/option]
[option]
message= _ "Your word can't be trusted. Prepare to meet your Gods!"
message= _ "Your word can't be trusted. Prepare to meet your gods!"
image=portraits/haldric-mad.png
[command]
[message]

View file

@ -253,6 +253,7 @@ SW - The Midlands."
[message]
speaker=narrator
# wmllint: local spelling NUTTIN HEER
message= _ "GO HOME! AIN'T NUTTIN TO SEE HEER!"
image=scenery/signpost.png
[/message]

View file

@ -36,7 +36,7 @@
[story]
[part]
music=legends_of_the_north.ogg
story=_ "The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and begain seeking sacrificices for his evil summonings."
story=_ "The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and begain seeking sacrifices for his evil summonings."
background=story/Two_Brothers_M1P1.png
[/part]
[part]

View file

@ -134,3 +134,6 @@
{campaigns/Under_the_Burning_Suns/utils/terrain.cfg}
{campaigns/Under_the_Burning_Suns/utils/terrain_graphics.cfg}
#endif
# wmllint: directory spellings Kaleh Nym Zhul Garak Quenoth Eloh
# wmllint: directory spellings Yechnagoth Zocthanol Yanqui

View file

@ -25,7 +25,7 @@
[/part]
[part]
story= _ "Sneaking amidst the dunes we crept up to their camp and ambushed them at dawn. To a young boy the fighting was overwhelming: crashing blades, blood, battle cries, friend and foe struggling back and forth. The orcs rallied around their leader, their greater numbers countering our superior skill at combat. It was my father who finally fought his way to the foul orc leader and slew him on the ochre sand, stained with blood. The surviving orcs, showing their true colors, fled from the battlefield. It seemed a glorious victory, and I hardly noticed our elven brethren lying dead in the sand."
story= _ "Sneaking amidst the dunes we crept up to their camp and ambushed them at dawn. To a young boy the fighting was overwhelming: crashing blades, blood, battle cries, friend and foe struggling back and forth. The orcs rallied around their leader, their greater numbers countering our superior skill at combat. It was my father who finally fought his way to the foul orc leader and slew him on the bloodstained sand. The surviving orcs, showing their true colors, fled from the battlefield. It seemed a glorious victory, and I hardly noticed our elven brethren lying dead in the sand."
[/part]
[part]

View file

@ -1428,7 +1428,7 @@
[message]
speaker=Troll Leader
message= _ "Wait...What..Who are you?"
message= _ "Wait...What...Who are you?"
[/message]
[message]

View file

@ -985,7 +985,7 @@
[message]
speaker=Rogrimir
message= _ "I owe you my life. I can't believe I was captured when those all around me died fighting gloriously. I'm so ashamed. I could not protect them....but I will guard you with my life, even if I have to follow you to the ends of the earth. Now lead me to the trolls and let me avenge my friends' deaths!"
message= _ "I owe you my life. I can't believe I was captured when those all around me died fighting gloriously. I'm so ashamed. I could not protect them...but I will guard you with my life, even if I have to follow you to the ends of the earth. Now lead me to the trolls and let me avenge my friends' deaths!"
[/message]
[store_unit]

View file

@ -1504,7 +1504,7 @@
[message]
speaker=unit
message= _ "Grrraaawwwkkk!"
message= _ "Grrraaawwwkkk!" # wmllint: no spellcheck
[/message]
{CHECK_SPEAKER}

View file

@ -2864,7 +2864,8 @@
[/message]
[message]
speaker=Novice Iona
speaker=Novice Ion
# wmllint: local spelling c'mon
message= _ "Hey, c'mon, maybe we can grab some food from the kitchen before we have to go to prayers."
[/message]

View file

@ -880,7 +880,7 @@
[message]
speaker=Zhul
image=portraits/zhul.png
message= _ "Yanqui appeared to them in the guise of a beautiful elven youth and told them that a great darkness was coming, which would destroy all the knowledge that they had collected. He said if they worshiped him as a god he would protect them and reveal unto them knowledge and magics that they could only dream of. But he wanted more; he demanded a blood sacrifice of one elf a month. Some of the elves were revolted, but most were tempted by the prospect of even greater power, and so they bowed down and worshipped him as their god. Those few who protested his ascendancy were the first to be thrown into jails and sacrificed."
message= _ "Yanqui appeared to them in the guise of a beautiful elven youth and told them that a great darkness was coming, which would destroy all the knowledge that they had collected. He said if they worshiped him as a god he would protect them and reveal unto them knowledge and magics that they could only dream of. But he wanted more; he demanded a blood sacrifice of one elf a month. Some of the elves were revolted, but most were tempted by the prospect of even greater power, and so they bowed down and worshiped him as their god. Those few who protested his ascendancy were the first to be thrown into jails and sacrificed."
[/message]
[message]

View file

@ -1014,6 +1014,7 @@
[message]
speaker=second_unit
# wmllint: local spelling creeped
message= _ "I say good riddance. He creeped me out."
[/message]
[/event]

View file

@ -3,6 +3,7 @@
# wmlscope: set export=no
# wmllint: no-syntax-rewrite
# wmllint: directory spelling quintain
{./utils.cfg}

View file

@ -17,8 +17,9 @@
#define VICTORY_AND_DEFEAT_MUSIC
# This macro was totally unnecessary. Remove in 1.5.7
# wmllint: local spelling VICTORY_AND_DEFEAT_MUSIC
[deprecated_message]
message=_ "VICTORY_AND_DEFEAT_MUSIC is unecessary and can be removed."
message=_ "VICTORY_AND_DEFEAT_MUSIC is unnecessary and can be removed."
[/deprecated_message]
#enddef

View file

@ -47,6 +47,7 @@
num_traits=2
[/race]
# wmllint: general spellings drake drakes hatchling hatchlings
[race]
id=drake
male_name= _ "race^Drake"
@ -59,7 +60,7 @@ Drakes are inherently magical creatures, with a mysterious internal fire fueling
<header>text='Society'</header>
Drakes are a relatively warlike race and their societies can be best described as cultured martial societies. The core of a drake tribe is a small group of veteran warriors headed by a mutually respected - or simply feared - leader who rules the society with an iron fist. Every drake is expected to earn their place in the strict hierarchy, to obey their superiors and command their lessers. Entry to the ruling elite is only possible through challenging and defeating a superior in single combat, which is the way the hierarchy within the elite itself is established. The use of deception of any kind towards any fellow drake is, without exception, seen as cowardly and unacceptable.
While their warlike nature and sense of territory drives them to defend their territories savagely, drakes rarely invade or trespass on areas already occupied by the other major races. Instead, they settle in unpopulated areas to establish their own territory there. They primarily feed on large game they hunt in the lowlands around their homes, but hatchlings and lower caste drakes are known to feed also on certain of moss and fungi they cultivate deep in their caverns. The only technology drakes value is armour- and weapon-smithing, and neither know or need other science and culture besides this. However the few implements they do fashion are almost unrivaled in quality, only matched by those produced in the finest Dwarven foundries.
While their warlike nature and sense of territory drives them to defend their territories savagely, drakes rarely invade or trespass on areas already occupied by the other major races. Instead, they settle in unpopulated areas to establish their own territory there. They primarily feed on large game they hunt in the lowlands around their homes, but hatchlings and lower caste drakes are known to feed also on certain of moss and fungi they cultivate deep in their caverns. The only technology drakes value is armor- and weapon-smithing, and neither know or need other science and culture besides this. However the few implements they do fashion are almost unrivaled in quality, only matched by those produced in the finest Dwarvish foundries.
Drakes are hatched from eggs and usually live naturally between 20 to 30 years. Death in battle is the most preferred way for a drake to leave this world. Unlike the elder members of other races, drakes naturally grow more aggressive and reckless towards the ends of their natural lives, perhaps to help ensure their place in the heroic legends of their kind.
@ -69,6 +70,11 @@ Drakes originated from a chain of volcanic islands in the Great Ocean. A combina
{DRAKE_NAMES}
[/race]
# wmllint: general spellings dwarf dwarves dwarvish dwarven Knalga Vrug
# wmllint: general spellings nae tae yer yerselves ye'll ye'd ta'en
# wmllint: general spellings muckle och busked dirtgrubbers
# wmllint: general spellings ha' isna' havena' awa' canna' couldna' hasna'
# wmllint: general spellings oursel' o' dinna' unco' wi'
[race]
id=dwarf
male_name= _ "race^Dwarf"
@ -76,14 +82,17 @@ Drakes originated from a chain of volcanic islands in the Great Ocean. A combina
plural_name= _ "race^Dwarves"
description= _"The dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continents history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the elves. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.
Possibly due to their isolation, the dwarves are generally distrustful or hostile towards most other races, particularly the elves. The single exception to this temperament is towards humans. This could be traced back to the era of Haldric I and the arrival of humans and orcs to the continent. At this point the dwarves started allowing some humans, mostly dissidents and outlaws from the Crown of Wesnoth, to settle in certain areas of the Northlands. Their motivation was unsurprising. The plight of these individuals reminded the dwarves of their early history of persecution, eliciting a sense of solidarity. The dwarves also had much to gain in forming a bond with these outcasts. They would settle in areas where dwarves disliked living themselves; plains, forests, and swamps, freeing them from defending these areas. Later, when threatened by the Orcs, the dwarves and their human allies formed The Alliance of Knalga to defend their common realm.
Possibly due to their isolation, the dwarves are generally distrustful or hostile towards most other races, particularly the elves. The single exception to this temperament is towards humans. This could be traced back to the era of Haldric I and the arrival of humans and orcs to the continent. At this point the dwarves began allowing some humans, mostly dissidents and outlaws from the Kingdom of Wesnoth, to settle in certain areas of the Northlands. Their motivation was unsurprising. The plight of these individuals reminded the dwarves of their early history of persecution, eliciting a sense of solidarity. The dwarves also had much to gain in forming a bond with these outcasts. They would settle in areas where dwarves disliked living themselves; plains, forests, and swamps, freeing them from defending these areas.
Dwarves are of small stature by human measure, but they are by no means fragile. Their warriors, tough and powerful are both feared and respected throughout the continent for their prowess in battle. In addition, dwarves are known for their calculating intellects and superb craftsmanship. Dwarven smiths are renowned for their deadly weapons and heavy armor. These accouterments are unrivaled in quality, possibly only matched by those produced by drake armourers. Their intelligence and natural inquisitiveness has also made them the most technically advanced race on the continent. One of their most famous, and feared, discoveries was a mysterious powder that produces an immense explosion when exposed to fire or sparks. Certain dwarf warriors use this powder to hurl small objects at tremendous speeds. Given their technological inclinations, many dwarves tend to distrust magic users. However some practice a form of magic based on the engraving of runes. Called runesmiths, they use these carvings to enchant items in order to augment certain aspects of their natures."
Dwarves are of small stature by human measure, but they are by no means fragile. Their warriors, tough and powerful are both feared and respected throughout the continent for their prowess in battle. In addition, dwarves are known for their calculating intellects and superb craftsmanship. Dwarven smiths are renowned for their deadly weapons and heavy armor. These accouterments are unrivaled in quality, possibly only matched by those produced by drake armorers. Their intelligence and natural inquisitiveness has also made them the most technically advanced race on the continent. One of their most famous, and feared, discoveries was a mysterious powder that produces an immense explosion when exposed to fire or sparks. Certain dwarf warriors use this powder to hurl small objects at tremendous speeds. Given their technological inclinations, many dwarves tend to distrust magic users. However some practice a form of magic based on the engraving of runes. Called runesmiths, they use these carvings to enchant items in order to augment certain aspects of their natures."
num_traits=2
{DWARVISH_NAMES}
{TRAIT_HEALTHY}
[/race]
# wmllint: general spellings elf elves elvish
# wmllint: general spellings Wesmere Lintanir Aethenwood
# wmllint: general spellings Ka'lian Arkan Thoria Listra
[race]
id=elf
male_name= _ "race^Elf"
@ -104,6 +113,7 @@ Elves are the eldest race of the continent, with the possible exception of troll
{TRAIT_DEXTROUS}
[/race]
# wmllint: general spelling goblin goblins
[race]
id=goblin
male_name= _ "race^Goblin"
@ -118,6 +128,7 @@ Elves are the eldest race of the continent, with the possible exception of troll
{ORCISH_NAMES}
[/race]
# wmllint: general spelling gryphon gryphons
[race]
id=gryphon
male_name= _ "race^Gryphon"
@ -128,6 +139,12 @@ Elves are the eldest race of the continent, with the possible exception of troll
{GRYPHON_NAMES}
[/race]
# wmllint: general spellings Wesnoth Wesnothian Wesnothians Elensefar Carcyn
# wmllint: general spellings Soradoc Tath Dulatus Estmark Estmarks Dan'Tonk
# wmllint: general spellings Abez Alduin Tahn Parthxyn Halstead Weldyn
# wmllint: general spellings Annuvin Dewyn Dallben Westin Blackwater Aldril
# wmllint: general spellings Longlier Northlands Southlands
# wmllint: general spellings Haldric Garard Asheviere
[race]
id=human
male_name= _ "race^Human"
@ -144,6 +161,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
{HUMAN_NAMES}
[/race]
# wmllint: general spelling Saurgrath
[race]
id=lizard
male_name= _ "race^Saurian"
@ -165,6 +183,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
{TRAIT_MECHANICAL}
[/race]
# wmllint: general spelling Merfolk
[race]
id=merman
male_name= _ "race^Merman"
@ -183,6 +202,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
num_traits=0
[/race]
# wmllint: general spelling nagas nagani
[race]
id=naga
male_name= _ "race^Naga"
@ -203,6 +223,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
{OGRE_NAMES}
[/race]
# wmllint: general spellings orc orcs orcish shaggers
[race]
id=orc
male_name= _ "race^Orc"
@ -211,9 +232,9 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
description= _"In appearance, orcs are half men and half beasts. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.
<header>text='Society'</header>
Almost every orc are a member of a tribe or a clan. Relations between neighbouring tribes are usually violent, except in cases of a mutual enemy threatens their existence or prospects of great plunder override mutual animosity. Occasionally, a single strong chieftain may emerge to lead multiple tribes from time to time, usually through intimidation of followers. An orc tribe in times of peace tends to focus almost solely on strengthening itself in preparation for the next armed conflict. Orcs are known to possess a crude system of writing - usually in blood - although it's most commonly used to trade insults or threats among tribal leaders.
Almost every orc are a member of a tribe or a clan. Relations between neighboring tribes are usually violent, except in cases of a mutual enemy threatens their existence or prospects of great plunder override mutual animosity. Occasionally, a single strong chieftain may emerge to lead multiple tribes from time to time, usually through intimidation of followers. An orc tribe in times of peace tends to focus almost solely on strengthening itself in preparation for the next armed conflict. Orcs are known to possess a crude system of writing - usually in blood - although it's most commonly used to trade insults or threats among tribal leaders.
Orc societies are based on little else but strength; might makes right, and a leader leads and survives only as long as no one manages to wrest the title from him. A constant struggle for power simmers among potential tribal chiefs. An orcish leader rarely lives more than a handful of years to enjoy his absolute authority before being killed for his position - although history knows some notable exceptions. Orcs hold no particular honour code and while undisputable raw strength is usually the preferred method of displaying power, assassination, poisoning and backstabbing are completely viable means to further one's own goals.
Orc societies are based on little else but strength; might makes right, and a leader leads and survives only as long as no one manages to wrest the title from him. A constant struggle for power simmers among potential tribal chiefs. An orcish leader rarely lives more than a handful of years to enjoy his absolute authority before being killed for his position - although history knows some notable exceptions. Orcs hold no particular honor code and while indisputable raw strength is usually the preferred method of displaying power, assassination, poisoning and backstabbing are completely viable means to further one's own goals.
Orcs mostly live in rural areas, often in foothills or mountainous regions, sometimes in caves. They grow no crops nor keep livestock, but are competent hunters as a result of their physical stature and brutality. Due to their large numbers they are capable of hunting an area virtually clean of anything larger than rodents in relatively short period of time. Due to this and their unstable leadership, orcish tribes tend to lead a semi-nomadic lifestyle, never settling in one region for too long. The larger tribes may establish themselves firmly in an area for years or even decades and build large encampments almost resembling cities, but even these are easily dismantled and abandoned if there is a need to relocate the horde.
@ -242,6 +263,7 @@ Trolls have inhabited the mountains of the Great Continent longer than the dwarv
{TROLL_NAMES}
[/race]
# wmllint: general spelling undead undeath unlife demilich
[race]
id=undead
male_name= _ "race^Undead"
@ -267,6 +289,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
{ORCISH_NAMES}
[/race]
# wmllint: general spelling woses
[race]
id=wose
name= _ "race^Wose"

View file

@ -2,6 +2,7 @@
[unit_type]
id=Dwarvish Dragonguard
name= _ "Dwarvish Dragonguard"
# wmllint: general spelling dragonguard dragonguards
race=dwarf
image="units/dwarves/dragonguard.png"
{MAGENTA_IS_THE_TEAM_COLOR}

View file

@ -2,6 +2,7 @@
[unit_type]
id=Dwarvish Runemaster
name= _ "Dwarvish Runemaster"
# wmllint: general spelling runemaster
race=dwarf
image="units/dwarves/runemaster.png"
{MAGENTA_IS_THE_TEAM_COLOR}

View file

@ -2,6 +2,7 @@
[unit_type]
id=Dwarvish Steelclad
name= _ "Dwarvish Steelclad"
# wmllint: general spelling steelclad
race=dwarf
image="units/dwarves/steelclad.png"
profile="portraits/Tristan_Millner/dwarven-fighter.png"

View file

@ -2,6 +2,7 @@
[unit_type]
id=Dwarvish Thunderguard
name= _ "Dwarvish Thunderguard"
# wmllint: general spelling thunderguard
race=dwarf
image="units/dwarves/thunderguard.png"
{MAGENTA_IS_THE_TEAM_COLOR}

View file

@ -2,6 +2,7 @@
[unit_type]
id=Dwarvish Ulfserker
name= _ "Dwarvish Ulfserker"
# wmllint: general spelling ulfserker
race=dwarf
image="units/dwarves/ulfserker.png"
ellipse="misc/ellipse"

View file

@ -2,6 +2,7 @@
[unit_type]
id=Elvish Shyde
name= _ "female^Elvish Shyde"
# wmllint: genewral spelling shyde
race=elf
gender=female
image="units/elves-wood/shyde.png"

View file

@ -15,7 +15,7 @@
undead_variation=mounted
cost=32
usage=scout
description= _ "The Goblin 'Knights' have little in common with the men who share that title, and the title is bestowed in mockery by their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid.
description= _ "The Goblin 'Knights' have little in common with the men who share that title, and the title is bestowed in mockery by their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some audacious raid.
The wolves they are given are bred for speed and strength, making them quite dangerous in combat."
die_sound=wolf-die.wav

View file

@ -2,6 +2,7 @@
[unit_type]
id=Longbowman
name= _ "Longbowman"
# wmllint: global spelling longbowmen
race=human
gender=male
image="units/human-loyalists/longbowman.png"

View file

@ -2,6 +2,7 @@
[unit_type]
id=Spearman
name= _ "Spearman"
# wmllint: general spelling spearmen
race=human
image="units/human-loyalists/spearman.png"
ellipse="misc/ellipse"

View file

@ -2,6 +2,7 @@
[unit_type]
id=Mage
name= _ "Mage"
# wmllint: general spelling mage mages magery
race=human
gender=male,female
image="units/human-magi/mage.png"

View file

@ -2,6 +2,7 @@
[unit_type]
id=Footpad
name= _ "Footpad"
# wmllint: general spelling footpads
race=human
gender=male,female
image="units/human-outlaws/footpad.png"

View file

@ -24,6 +24,7 @@ The myriad applications of this rarely occur to land dwellers, who simply regard
{DEFENSE_ANIM "units/merfolk/siren-defend.png" "units/merfolk/siren.png" mermaid-hit.ogg }
[attack]
#note - this "naia" is deliberate, it is not a typo, it is not supposed to be "naiad".
# wmllint: local spelling naia
name=naia touch
description=_"naia touch"
icon=attacks/touch-faerie.png

View file

@ -2,6 +2,7 @@
[unit_type]
id=Orcish Slurbow
name= _ "Orcish Slurbow"
# wmllint: general spelling slurbow slurbows
race=orc
image="units/orcs/slurbow.png"
{MAGENTA_IS_THE_TEAM_COLOR}
@ -16,6 +17,7 @@
undead_variation=archer
cost=43
usage=archer
# wmllint: local spellings arbalest cranequin
description= _ "The basic design of a crossbow gives rise to the arbalest or 'slurbow'; a much more intricate device, complete with a hand-turned cranequin to recock the weapon, and often with a multi-ply arc, of laminate wood or bone, driving the projectile. Such a device is much easier to work with, and much more powerful than simpler crossbows; it is also completely beyond orcish manufacture.
Orcs prize any such weapons they can manage to plunder, and they invariably end up in the hands of their strongest and most cunning archers."

View file

@ -2,6 +2,7 @@
[unit_type]
id=Lich
name= _ "Lich"
# wmllint: general spellings lich liches
race=undead
image="units/undead-necromancers/lich.png"
profile="portraits/Kitty/undead-lich.png"

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