New base frames for the mermaid siren and enchantress.

This commit is contained in:
Richard Kettering 2009-03-18 07:01:05 +00:00
parent c8f798cc60
commit 7d149b17a6
23 changed files with 84 additions and 98 deletions

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@ -6,6 +6,7 @@
gender=female
image="units/merfolk/enchantress.png"
profile=portraits/merfolk/initiate.png
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=38
movement_type=swimmer
movement=6
@ -18,7 +19,7 @@
usage=mixed fighter
description= _ "Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different than that of the elves. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which humanity would never dream. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound=mermaid-die.ogg
{DEFENSE_ANIM "units/merfolk/enchantress-defend.png" "units/merfolk/enchantress.png" mermaid-hit.ogg }
{DEFENSE_ANIM "units/merfolk/enchantress.png" "units/merfolk/enchantress.png" mermaid-hit.ogg }
[portrait]
size=400
side="left"
@ -62,73 +63,70 @@
image="projectiles/water-spray.png"
image_diagonal="projectiles/water-spray.png"
[/missile_frame]
[frame]
begin=-450
end=-400
image="units/merfolk/enchantress-water-attack1.png"
[/frame]
[frame]
begin=-400
end=-350
image="units/merfolk/enchantress-water-attack2.png"
[/frame]
[frame]
begin=-350
end=-300
image="units/merfolk/enchantress-water-attack3.png"
[/frame]
[frame]
begin=-300
end=-225
image="units/merfolk/enchantress-water-attack4.png"
[/frame]
[frame]
begin=-225
end=-140
image="units/merfolk/enchantress-water-attack5.png"
[/frame]
[frame]
begin=-140
end=-75
image="units/merfolk/enchantress-water-attack6.png"
[/frame]
[frame]
begin=-75
start_time=-420
[missile_frame]
begin=-165
end=0
image="units/merfolk/enchantress-water-attack7.png"
image="projectiles/water-spray.png"
image_diagonal="projectiles/water-spray.png"
[/missile_frame]
{MERMAID_WATER_BLAST_HALO}
{MERMAID_STAFF_FLARE 16 -12}
[frame]
duration=70
image="units/merfolk/enchantress.png" ### magic-1
[/frame]
[frame]
duration=230
image="units/merfolk/enchantress.png" ### magic-2
[/frame]
[frame]
duration=50
image="units/merfolk/enchantress.png" ### magic-2
sound=water-blast.wav
[/frame]
[frame]
duration=80
image="units/merfolk/enchantress.png" ### magic-1
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-250
[frame]
begin=-200
end=-150
duration=50
image="units/merfolk/enchantress.png"
[/frame]
[frame]
duration=100
image="units/merfolk/enchantress.png" ### attack-1
[/frame]
[if]
hits=yes
[frame]
begin=-150
end=100
image="units/merfolk/enchantress-staff-attack.png"
duration=200
image="units/merfolk/enchantress.png" ### attack-2
sound=staff.wav
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-150
end=100
image="units/merfolk/enchantress-staff-attack.png"
duration=200
image="units/merfolk/enchantress.png" ### attack-2
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=175
duration=50
image="units/merfolk/enchantress.png" ### magic-1
[/frame]
[frame]
duration=50
image="units/merfolk/enchantress.png"
[/frame]
[/attack_anim]

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@ -6,6 +6,7 @@
gender=female
image="units/merfolk/siren.png"
profile=portraits/merfolk/initiate.png
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=49
movement_type=swimmer
movement=7
@ -21,7 +22,7 @@
The myriad applications of this rarely occur to land dwellers, who simply regard it with wonder."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound=mermaid-die.ogg
{DEFENSE_ANIM "units/merfolk/siren-defend.png" "units/merfolk/siren.png" mermaid-hit.ogg }
{DEFENSE_ANIM "units/merfolk/siren.png" "units/merfolk/siren.png" mermaid-hit.ogg }
[portrait]
size=400
side="left"
@ -64,84 +65,71 @@ The myriad applications of this rarely occur to land dwellers, who simply regard
[filter_attack]
name=water spray
[/filter_attack]
start_time=-420
[missile_frame]
begin=-165
end=0
image="projectiles/water-spray.png"
image_diagonal="projectiles/water-spray.png"
[/missile_frame]
{MERMAID_WATER_BLAST_HALO}
{MERMAID_STAFF_FLARE 16 -12}
[frame]
begin=-450
end=-400
image="units/merfolk/siren-water-attack1.png"
duration=70
image="units/merfolk/siren.png" ### magic-1
[/frame]
[frame]
begin=-400
end=-350
image="units/merfolk/siren-water-attack2.png"
duration=230
image="units/merfolk/siren.png" ### magic-2
[/frame]
[frame]
begin=-350
end=-300
image="units/merfolk/siren-water-attack3.png"
[/frame]
[frame]
begin=-300
end=-225
image="units/merfolk/siren-water-attack4.png"
[/frame]
[frame]
begin=-225
end=-140
image="units/merfolk/siren-water-attack5.png"
duration=50
image="units/merfolk/siren.png" ### magic-2
sound=water-blast.wav
[/frame]
[frame]
begin=-140
end=-75
image="units/merfolk/siren-water-attack6.png"
[/frame]
[frame]
begin=-75
end=0
image="units/merfolk/siren-water-attack7.png"
duration=80
image="units/merfolk/siren.png" ### magic-1
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=naia touch
[/filter_attack]
start_time=-250
[frame]
begin=-200
end=-150
image="units/merfolk/siren-naia-touch-attack1.png"
duration=50
image="units/merfolk/siren.png"
[/frame]
[frame]
begin=-150
end=-95
image="units/merfolk/siren-naia-touch-attack2.png"
duration=100
image="units/merfolk/siren.png" ### attack-1
[/frame]
[if]
hits=yes
[frame]
duration=200
image="units/merfolk/siren.png" ### attack-2
sound=staff.wav
[/frame]
[/if]
[else]
hits=no
[frame]
duration=200
image="units/merfolk/siren.png" ### attack-2
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=50
image="units/merfolk/siren.png" ### magic-1
[/frame]
[frame]
begin=-95
end=-30
image="units/merfolk/siren-naia-touch-attack3.png"
halo=halo/siren-naia-touch-halo.png
[/frame]
[frame]
begin=-30
end=65
image="units/merfolk/siren-naia-touch-attack4.png"
halo=halo/siren-naia-touch-halo.png
[/frame]
[frame]
begin=65
end=115
image="units/merfolk/siren-naia-touch-attack2.png"
[/frame]
[frame]
begin=115
end=150
image="units/merfolk/siren-naia-touch-attack1.png"
duration=50
image="units/merfolk/siren.png"
[/frame]
[/attack_anim]
[/unit_type]