[[Balancing changes]]
* Decreased the XP requirement of the Mage from 60 to 54. * Decreased the XP requirement of the White Mage from 150 to 136. * Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
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5 changed files with 9 additions and 3 deletions
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@ -144,6 +144,9 @@ Version 1.9.1:
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the village aliasing change listed below.
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* Unit changes and balancing:
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* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
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* Decreased the XP requirement of the Mage from 60 to 54.
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* Decreased the XP requirement of the White Mage from 150 to 136.
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* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
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* Added the Ghast unit from DiD to core with new base frame and animations.
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* Made the Giant Rat have a normal AMLA instead of an AMLA with no fullheal.
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* All bats are now given a 'feral' trait which caps their defense on villages
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@ -12,7 +12,7 @@
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hitpoints=24
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movement_type=smallfoot
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movement=5
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experience=60
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experience=54
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level=1
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alignment=lawful
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advances_to=White Mage,Red Mage
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@ -10,7 +10,7 @@
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hitpoints=35
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movement_type=smallfoot
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movement=5
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experience=150
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experience=136
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level=2
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alignment=lawful
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advances_to=Mage of Light
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@ -13,7 +13,7 @@
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[/resistance]
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movement_type=swimmer
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movement=6
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experience=150
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experience=132
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level=2
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alignment=lawful
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advances_to=Mermaid Diviner
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@ -98,6 +98,9 @@ Version 1.9.1:
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* Unit changes and balancing:
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* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
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* Decreased the XP requirement of the Mage from 60 to 54.
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* Decreased the XP requirement of the White Mage from 150 to 136.
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* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
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* Added the Ghast unit from DiD to core with new base frame and animations.
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* All bats are now given a 'feral' trait which caps their defense on villages
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to 40% and also making them receive only one random trait.
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