[[Balancing changes]]

* Decreased the XP requirement of the Mage from 60 to 54.
* Decreased the XP requirement of the White Mage from 150 to 136.
* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
This commit is contained in:
Gunter Labes 2010-09-25 18:02:29 +00:00
parent 1be5939a0e
commit 4fd1e6fefb
5 changed files with 9 additions and 3 deletions

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@ -144,6 +144,9 @@ Version 1.9.1:
the village aliasing change listed below.
* Unit changes and balancing:
* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
* Decreased the XP requirement of the Mage from 60 to 54.
* Decreased the XP requirement of the White Mage from 150 to 136.
* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
* Added the Ghast unit from DiD to core with new base frame and animations.
* Made the Giant Rat have a normal AMLA instead of an AMLA with no fullheal.
* All bats are now given a 'feral' trait which caps their defense on villages

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@ -12,7 +12,7 @@
hitpoints=24
movement_type=smallfoot
movement=5
experience=60
experience=54
level=1
alignment=lawful
advances_to=White Mage,Red Mage

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@ -10,7 +10,7 @@
hitpoints=35
movement_type=smallfoot
movement=5
experience=150
experience=136
level=2
alignment=lawful
advances_to=Mage of Light

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@ -13,7 +13,7 @@
[/resistance]
movement_type=swimmer
movement=6
experience=150
experience=132
level=2
alignment=lawful
advances_to=Mermaid Diviner

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@ -98,6 +98,9 @@ Version 1.9.1:
* Unit changes and balancing:
* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
* Decreased the XP requirement of the Mage from 60 to 54.
* Decreased the XP requirement of the White Mage from 150 to 136.
* Decreased the XP requirement of the Mermaid Priestess from 150 to 132.
* Added the Ghast unit from DiD to core with new base frame and animations.
* All bats are now given a 'feral' trait which caps their defense on villages
to 40% and also making them receive only one random trait.