David Mikos
1bcbb0d95e
AnimationWML: finish removing depreciated 'begin' tag from frames in data/core
2013-10-10 15:01:12 +10:30
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
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This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
58533f8095
Removed no longer useful ellipse= key from mainline units (goblins)
2013-07-21 14:26:30 +02:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Simon Forsyth
33c657059d
Make wolf raise head for terrain where unit is submerged only
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Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion
http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
2012-02-22 22:21:00 +00:00
Alexander van Gessel
ffeca20f87
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Dan Gerhards
e79a60b675
Units that cannot advance past level 1 or level 2...
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...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Simon Forsyth
2dc7b4d7d2
Add south spearman run animation (TSI says good to go)
2011-09-20 01:30:11 +00:00
Anonymissimus
c56b0bb72d
more terrain types for wolf and wolf rider...
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...water standing animations (fix for bug #18138 )
2011-08-04 18:13:24 +00:00
Steven Panek
d784c34fd2
Applied file #10184 from patch #1926 with modifications.
2010-09-12 04:20:34 +00:00
Eric S. Raymond
8c281a0d97
Fix a broken image reference picked up by wmlscope.
2010-07-26 22:50:09 +00:00
Richard Kettering
daf8bcdf82
Updated the goblin pillager to have new graphics...
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...that match the other new wolves.
2010-07-24 02:05:31 +00:00
Eric S. Raymond
8cb06d71d1
Fixes suggested by SpellingMistakes,
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...moostly with pofix.py support so as to minimize load on the
translators.
2010-07-13 05:11:23 +00:00
Lari Nieminen
a6fb333d60
Added new growl, hit and die sounds for wolves...
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...and removed the old ones. Wired into all wolf units along with some
melee animation WML improvements.
2010-06-22 11:42:32 +00:00
Richard Kettering
b3cf50a913
Added a macro that makes leadership animations...
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...automatically apply a sword-shine halo over the weapon.
2010-04-20 03:24:59 +00:00
Richard Kettering
e40730fbb8
New images for the direwolf rider.
2010-02-23 01:18:09 +00:00
Richard Kettering
6252396c5d
New leading animation for the goblin rouser.
2010-02-17 12:59:38 +00:00
Richard Kettering
47579f2c24
New images for the goblin knight.
2010-01-06 11:07:27 +00:00
Richard Kettering
4f1bb3a66c
Updated the goblin wolf rider with new graphics,
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...and a two-frame defense animation.
2010-01-01 04:55:00 +00:00
Richard Kettering
6ac51ac467
Added a new, complete goblin variant of the walking corpse and soulless.
2009-10-11 06:33:01 +00:00
Eric S. Raymond
c5a70496a2
A final pre-1.8 prose polish on the units subtree.
2009-09-26 22:41:57 +00:00
Phil Barber
24e6ca78e8
Add and wire new Direwolf Rider portrait, update changelogs, portrait credits.
2009-08-04 22:00:48 +00:00
Eric S. Raymond
99cae53110
Address bug #13967 : Animation glitches with terrain filters.
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This needed both fixes in mainline and a bit of wmllint logic to ensure
that incoming UMC gets converted.
2009-07-31 22:24:49 +00:00
Phil Barber
d92fd54c34
Add and wire new Goblin Rouser portrait, update changelogs, portrait credits.
2009-07-30 10:23:14 +00:00
Phil Barber
92ee591455
fix impaler WML
2009-07-30 10:21:05 +00:00
Phil Barber
58b19769e1
Add and wire new Goblin Impaler portrait, update changelogs, portrait credits.
2009-07-30 10:19:40 +00:00
Phil Barber
6f73fc96e5
Add and wire Kitty's Goblin Pillager portrait,
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...update changelogs, portrait credits.
2009-07-15 15:48:26 +00:00
Phil Barber
7656e445fa
Add and wire Kitty's Goblin Wolf Rider portrait.
2009-07-15 15:45:04 +00:00
Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Phil Barber
a9c4f56e3e
Add and wire kitty and bera's Goblin Spearman portrait,
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...update changelogs, portrait credits, add bera to about.cfg, add a
goblins portrait directory and transparent subdirectory, since that
seems to have been missing.
2009-03-25 20:56:24 +00:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
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not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Gunter Labes
ad6ee841a1
Increased the cost of the Goblin Spearman from 8 to 9.
2008-12-05 08:45:27 +00:00
Eric S. Raymond
a055f9fbe2
Spell checking for WML text strings.
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This is the infrastructure; there are still about 1500 exceptions to
be chased down.
2008-11-01 23:58:38 +00:00
Gunter Labes
411b5b8f84
Gave the Goblin Pillager the same bite attack as the Wolf Rider.
2008-10-06 15:28:55 +00:00
Gunter Labes
dbed0767a5
Balancing changes:
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* Changed the race of the Wolf Rider line from goblin to wolf.
* Added the traits weak, slow and dim and made the goblin race use them.
* Made the goblin race get 1 random trait instead of 2.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
2008-10-05 17:57:45 +00:00
Eric S. Raymond
fec0ec9d71
advancesto -> advances_to.
2008-08-29 19:03:00 +00:00
Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60
[unit_type] unit_description -> description
2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081
[unit] enclosing UnitWML becomes [unit_type]
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Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Eric S. Raymond
364a4decbd
wmlindent strikes again.
2008-03-07 21:26:44 +00:00
Richard Kettering
d37f58c3a8
Directional standing/defense frames for the goblins.
2008-02-12 07:27:27 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Lari Nieminen
e520faad5a
Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
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and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Nils Kneuper
170c33654e
seperate 'Special Notes:' from the units into a macro on its own (patch #889 )
2007-12-20 19:23:12 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
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Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
00a45887c5
Converted core units using slow to use the new slow sound macro.
2007-12-05 23:26:40 +00:00
Lari Nieminen
357b41a14a
Forgot the poison sound of the direwolf rider.
2007-12-05 23:14:56 +00:00
Lari Nieminen
c68521911c
Fix the goblin spearman and impaler attack animation filtering.
2007-11-13 16:52:09 +00:00