J. Tyne
26c993207b
Convert some WML macros and lua functions to use...
...
...unpoisonable/undrainable instead of not_living.
One remaining use of "not_living" is in the feeding ability.
2013-01-05 18:16:02 +00:00
Alexander van Gessel
d82762b87d
Split the 'not_living' unit status into...
...
...unpoisonable, undrainable and unplagueable
2012-12-31 01:03:53 +01:00
Matthias Schoeck
b138e47184
Introduce 18 different Micro AIs.
...
This includes the [micro_ai] tag, the code for the Micro AI engines
and 14 test scenarios. Full documentation at
http://wiki.wesnoth.org/Micro_AIs
2012-12-29 20:05:55 +00:00
Alexander van Gessel
f4ab3722dc
Apply patch #3570 by mattsc
2012-11-26 23:50:17 +01:00
J. Tyne
20470f4a7b
Updating the standard ability / weapon special descriptions...
...
...since they no longer need to have their first lines be their names.
2012-10-25 21:15:12 +00:00
J. Tyne
2574b599e3
Make the standard [hides] abilities switch between "active" and "inactive".
...
(Previously, they had always been active, just not always applying to the
unit. Same functionality, but now reported differently in the sidebar.)
2012-10-24 16:23:23 +00:00
Simon Forsyth
1636e2cbad
Replace hard-coded side with {SIDE}, based on forum comment
2012-10-20 15:44:39 +00:00
Simon Forsyth
2493535b92
Make ambush macro use just *^F* to catch all forest types.
...
This makes it now work for dead great trees and palm forests. Fixes
bug #20207
2012-10-01 02:36:53 +00:00
Elvish_Hunter
a93279406d
Removed two Khalifate leftovers (Hakim portrait and KHALIFATE_NAMES macro)
2012-09-05 09:06:58 +00:00
Lari Nieminen
d75ad32fb1
Slight updates to the new battle journey marker and animation.
2012-09-02 12:50:08 +00:00
Ignacio R. Morelle
e7e7f68722
Remove obsolete image sources note
2012-08-26 00:34:08 +00:00
Lari Nieminen
d1b83162f0
Oops, revert 2012-08-24T23:16:43Z!lari.nieminen@iki.fi;
...
the macros already exist in teleport-utils.cfg.
2012-08-24 23:28:13 +00:00
Lari Nieminen
426f9e37b3
Added macros for generic teleport animations...
...
...using the teleport masks, compatible with 72x72 units.
2012-08-24 23:16:43 +00:00
J. Tyne
8f3fb57e19
Macro to aid mid-move events that do not interrupt movement,
...
...but do block undoing.
2012-08-11 17:25:44 +00:00
Richard Kettering
7ba00c58b7
A full set of animations for the skeleton.
2012-08-08 04:43:17 +00:00
Steven Panek
3e17938245
Fixed an error in the SET_LABEL example.
2012-07-01 20:07:57 +00:00
Anonymissimus
5ac6b5a876
improve CALL_FUNCTION macro
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(bug #19805 , http://forums.wesnoth.org/viewtopic.php?f=21&t=36989&p=531212 )
2012-06-14 14:26:21 +00:00
Lari Nieminen
4a84f405df
New rest markers and further improved battle markers and journey dots...
...
...from Blarumyrran.
2012-06-02 21:51:08 +00:00
Lari Nieminen
45ca07bd96
New battle markers and improved journey dots from Blarumyrran,
...
with the "new battle" marker having a simple blinking animation.
2012-05-27 21:45:08 +00:00
Jérémy Rosen
48ff31c551
change duration to turn in new macros, since it's supported in trunk
2012-05-25 18:41:27 +00:00
Jérémy Rosen
6e3fad4079
add markers for doc generation of teleport macros
2012-05-25 18:00:52 +00:00
Jérémy Rosen
e525252c48
add some macros for generic teleport animations.
...
These are not used by default and need to be enabled by WML authors
(or added to unit's wml individually)
2012-05-23 18:07:44 +00:00
Alexander van Gessel
3f019c7d2d
Run wmllint to convert [object]duration=level to [object]duration=scenario
2012-05-01 22:14:02 +01:00
Elvish_Hunter
993861aff4
Pushed LOOT macro from LoW, TRoW and THoT in core, file utils.cfg.
...
wmlindent also reindented other two macro files
2012-04-22 09:12:48 +00:00
J. Tyne
7a582e8d1d
Updating CLEAR_FOG and UNCLEAR_FOG for multiturn fog.
...
(Keeps them behaving as in 1.10, for compatibility.)
2012-04-10 23:22:03 +00:00
Iurii Chernyi
78e345556b
Replaced variable i by TRANSFORM_UNIT_i in macro TRANSFORM_UNIT.
...
Patch #3237 by akihara
2012-04-06 23:04:53 +00:00
Anonymissimus
488ac13415
remove some garbage breaking the wml parser
2012-04-05 12:23:31 +00:00
Elvish_Hunter
fb9151430d
CLEAR_FOG and UNCLEAR_FOG retrofitted to use [lift_fog] and [reset_fog].
...
The Fog Clearer unit is now unused in mainline
2012-04-05 08:59:27 +00:00
Simon Forsyth
75898197f4
make submerge work on deep water locations with overlays
2012-03-28 21:52:58 +00:00
Anonymissimus
0589aa3633
viewing_side -> side in mainline wml
2012-03-27 19:51:07 +00:00
Simon Forsyth
39ac3633eb
as fire images now in terrain,
...
...remove all terrain references to the ones in scenery
2012-03-10 19:30:20 +00:00
Lari Nieminen
d760974ef7
Replaced wolf-hit-1.ogg with a lower-pitched sound...
...
...and removed wolf-hit-4.ogg from the wolf hit sound list.
2012-02-24 11:52:55 +00:00
Alexander van Gessel
ca1ffecc9a
Make the wmlxgettext workaround for feeding a bit less hacky
2012-02-22 02:45:45 +01:00
Lari Nieminen
dcafd0f16a
Fixed LIMIT_CONTEMPORANEOUS_RECRUITS not handling side numbers >9 correctly.
2012-02-21 17:44:20 +00:00
Steven Panek
7cb034c05f
Fixed some typos.
2012-02-15 18:29:12 +00:00
Nils Kneuper
06a695f04b
replace $unit.type by $unit.language_name...
...
...since in translateable strings .type will always be english (which
is obviously bad for translations) added pofix rules for this and
applied them
2012-02-14 20:13:41 +00:00
Ignacio R. Morelle
12acc65263
Remove useless flag_rgb attribute included in FLAG_VARIANT macro
...
side.flag_rgb isn't read by anything.
2012-02-07 16:47:46 +00:00
Anonymissimus
791e90a2c9
Revert "Deprecate the macro MESSAGE."
...
This reverts 2012-01-29T22:52:34Z!anonymissimus@arcor.de.
Since I got beaten to it.
2012-01-29 23:41:31 +00:00
Anonymissimus
982aa77399
Deprecate the macro MESSAGE.
...
Translatable message strings passed to it cannot be spellchecked by
wmllint, and we don't wanna encourage this. Was already used nowhere in
mainline.
2012-01-29 22:52:34 +00:00
Lari Nieminen
5284ddad8a
Fixes bug #19334 : ON_SIGHTING macro too often blocking undo.
2012-01-27 21:17:20 +00:00
Ignacio R. Morelle
e1299030db
Fixed SOUND:SLOW and SOUND:POISON animation sound macros,
...
...also suffering from the same behavior described in bug #19274
This makes e.g. the Elvish Shaman's slowing attack hit sound trigger at
the correct time (frame zero).
SOUND:HIT_AND_MISS needs to be fixed more carefully; at least one unit
(Highwayman) relies on the current, broken behavior.
2012-01-24 01:25:17 +00:00
Ignacio R. Morelle
280203fb85
Fix animation sound frame glitches mentioned in bug #19274
2012-01-24 01:05:33 +00:00
Anonymissimus
631e73b1d3
Make PLACE_HALO a local macro where it's needed.
2012-01-21 19:56:06 +00:00
Anonymissimus
2fbe1b7bb8
add PLACE_HALO
2012-01-21 19:25:29 +00:00
Ignacio R. Morelle
fbd8f6ae59
Ran wmlindent
2012-01-11 21:49:32 +00:00
Steven Panek
612b962d9f
Fixed a grammatical error in feral's description.
2011-12-30 10:20:02 +00:00
Ignacio R. Morelle
3994be5e84
Fix inaccuracy in the description of the APPEND_MUSIC macro
2011-12-14 22:13:15 +00:00
Anonymissimus
463ef77245
fix macro comment (bug #19128 )
2011-12-07 14:04:19 +00:00
Elvish_Hunter
0ad2329190
Fixed color adjusting in 24-hour ToD to match default schedule
2011-11-19 10:51:04 +00:00
Jérémy Rosen
4483c4b316
correct saurian attack haloes being flipped horizontally when attacking south
2011-11-11 18:52:49 +00:00