Updating the standard ability / weapon special descriptions...
...since they no longer need to have their first lines be their names.
This commit is contained in:
parent
a824a260f3
commit
20470f4a7b
1 changed files with 36 additions and 71 deletions
|
@ -9,8 +9,7 @@
|
|||
affect_allies=yes
|
||||
name= _ "heals +4"
|
||||
female_name= _ "female^heals +4"
|
||||
description= _ "Heals +4:
|
||||
Allows the unit to heal adjacent allied units at the beginning of our turn.
|
||||
description= _ "Allows the unit to heal adjacent allied units at the beginning of our turn.
|
||||
|
||||
A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
|
||||
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
|
||||
|
@ -29,8 +28,7 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
|
|||
affect_allies=yes
|
||||
name= _ "heals +8"
|
||||
female_name= _ "female^heals +8"
|
||||
description= _ "Heals +8:
|
||||
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.
|
||||
description= _ "This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.
|
||||
|
||||
A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
|
||||
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
|
||||
|
@ -50,8 +48,7 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
|
|||
id=curing
|
||||
name= _ "cures"
|
||||
female_name= _ "female^cures"
|
||||
description= _ "Cures:
|
||||
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
|
||||
description= _ "A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
|
||||
affect_self=no
|
||||
poison=cured
|
||||
[affect_adjacent]
|
||||
|
@ -75,8 +72,7 @@ A curer can cure a unit of poison, although that unit will receive no additional
|
|||
id=regenerates
|
||||
name= _ "regenerates"
|
||||
female_name= _ "female^regenerates"
|
||||
description= _ "Regenerates:
|
||||
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
|
||||
description= _ "The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
|
||||
affect_self=yes
|
||||
poison=cured
|
||||
[/regenerate]
|
||||
|
@ -97,8 +93,7 @@ The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the p
|
|||
[/filter_base_value]
|
||||
name= _ "steadfast"
|
||||
female_name= _ "female^steadfast"
|
||||
description= _ "Steadfast:
|
||||
This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
|
||||
description= _ "This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
|
||||
affect_self=yes
|
||||
active_on=defense
|
||||
[/resistance]
|
||||
|
@ -113,8 +108,7 @@ This unit’s resistances are doubled, up to a maximum of 50%, when defending. V
|
|||
cumulative=no
|
||||
name= _ "leadership"
|
||||
female_name= _ "female^leadership"
|
||||
description= _ "Leadership:
|
||||
This unit can lead our own units that are next to it, making them fight better.
|
||||
description= _ "This unit can lead our own units that are next to it, making them fight better.
|
||||
|
||||
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
|
||||
affect_self=no
|
||||
|
@ -136,8 +130,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
|
|||
cumulative=no
|
||||
name= _ "leadership"
|
||||
female_name= _ "female^leadership"
|
||||
description= _ "Leadership:
|
||||
This unit can lead our own units that are next to it, making them fight better.
|
||||
description= _ "This unit can lead our own units that are next to it, making them fight better.
|
||||
|
||||
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
|
||||
affect_self=no
|
||||
|
@ -171,8 +164,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
|
|||
cumulative=no
|
||||
name= _ "leadership"
|
||||
female_name= _ "female^leadership"
|
||||
description= _ "Leadership:
|
||||
This unit can lead our own units that are next to it, making them fight better.
|
||||
description= _ "This unit can lead our own units that are next to it, making them fight better.
|
||||
|
||||
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
|
||||
affect_self=no
|
||||
|
@ -218,8 +210,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
|
|||
cumulative=no
|
||||
name= _ "leadership"
|
||||
female_name= _ "female^leadership"
|
||||
description= _ "Leadership:
|
||||
This unit can lead our own units that are next to it, making them fight better.
|
||||
description= _ "This unit can lead our own units that are next to it, making them fight better.
|
||||
|
||||
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
|
||||
affect_self=no
|
||||
|
@ -277,8 +268,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
|
|||
cumulative=no
|
||||
name= _ "leadership"
|
||||
female_name= _ "female^leadership"
|
||||
description= _ "Leadership:
|
||||
This unit can lead our own units that are next to it, making them fight better.
|
||||
description= _ "This unit can lead our own units that are next to it, making them fight better.
|
||||
|
||||
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
|
||||
affect_self=no
|
||||
|
@ -346,8 +336,7 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
|
|||
id=skirmisher
|
||||
name= _ "skirmisher"
|
||||
female_name= _ "female^skirmisher"
|
||||
description= _ "Skirmisher:
|
||||
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
|
||||
description= _ "This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
|
||||
affect_self=yes
|
||||
[/skirmisher]
|
||||
#enddef
|
||||
|
@ -362,8 +351,7 @@ This unit is skilled in moving past enemies quickly, and ignores all enemy Zones
|
|||
cumulative=no
|
||||
name= _ "illuminates"
|
||||
female_name= _ "female^illuminates"
|
||||
description= _ "Illuminates:
|
||||
This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.
|
||||
description= _ "This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.
|
||||
|
||||
Any units adjacent to this unit will fight as if it were dusk when it is night, and as if it were day when it is dusk."
|
||||
affect_self=yes
|
||||
|
@ -377,8 +365,7 @@ Any units adjacent to this unit will fight as if it were dusk when it is night,
|
|||
id=teleport
|
||||
name= _ "teleport"
|
||||
female_name= _ "female^teleport"
|
||||
description= _ "Teleport:
|
||||
This unit may teleport between any two empty villages owned by its side using one of its moves."
|
||||
description= _ "This unit may teleport between any two empty villages owned by its side using one of its moves."
|
||||
[tunnel]
|
||||
id=village_teleport
|
||||
[source]
|
||||
|
@ -418,12 +405,10 @@ This unit may teleport between any two empty villages owned by its side using on
|
|||
female_name= _ "female^ambush"
|
||||
name_inactive= _ "ambush"
|
||||
female_name_inactive= _ "female^ambush"
|
||||
description= _ "Ambush:
|
||||
This unit can hide in forest, and remain undetected by its enemies.
|
||||
description= _ "This unit can hide in forest, and remain undetected by its enemies.
|
||||
|
||||
Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
description_inactive= _ "Ambush:
|
||||
This unit can hide in forest, and remain undetected by its enemies.
|
||||
description_inactive= _ "This unit can hide in forest, and remain undetected by its enemies.
|
||||
|
||||
Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
affect_self=yes
|
||||
|
@ -442,14 +427,12 @@ Enemy units cannot see this unit while it is in forest, except if they have unit
|
|||
id=nightstalk
|
||||
name= _ "nightstalk"
|
||||
female_name= _ "nightstalk"
|
||||
description= _ "Nightstalk:
|
||||
The unit becomes invisible during night.
|
||||
description= _ "The unit becomes invisible during night.
|
||||
|
||||
Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
name_inactive= _ "nightstalk"
|
||||
female_name_inactive= _ "female^nightstalk"
|
||||
description_inactive= _ "Nightstalk:
|
||||
The unit becomes invisible during night.
|
||||
description_inactive= _ "The unit becomes invisible during night.
|
||||
|
||||
Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
affect_self=yes
|
||||
|
@ -468,14 +451,12 @@ Enemy units cannot see this unit at night, except if they have units next to it.
|
|||
id=concealment
|
||||
name= _ "concealment"
|
||||
female_name= _ "female^concealment"
|
||||
description= _ "Concealment:
|
||||
This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
|
||||
description= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
|
||||
|
||||
Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
name_inactive= _ "concealment"
|
||||
female_name_inactive= _ "female^concealment"
|
||||
description_inactive= _ "Concealment:
|
||||
This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
|
||||
description_inactive= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
|
||||
|
||||
Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
affect_self=yes
|
||||
|
@ -494,14 +475,12 @@ Enemy units can not see this unit while it is in a village, except if they have
|
|||
id=submerge
|
||||
name= _ "submerge"
|
||||
female_name= _ "female^submerge"
|
||||
description= _ "Submerge:
|
||||
This unit can hide in deep water, and remain undetected by its enemies.
|
||||
description= _ "This unit can hide in deep water, and remain undetected by its enemies.
|
||||
|
||||
Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
name_inactive= _ "submerge"
|
||||
female_name_inactive= _ "female^submerge"
|
||||
description_inactive= _ "Submerge:
|
||||
This unit can hide in deep water, and remain undetected by its enemies.
|
||||
description_inactive= _ "This unit can hide in deep water, and remain undetected by its enemies.
|
||||
|
||||
Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
affect_self=yes
|
||||
|
@ -523,8 +502,7 @@ Enemy units cannot see this unit while it is in deep water, except if they have
|
|||
id=feeding
|
||||
name= _ "feeding"
|
||||
female_name= _ "female^feeding"
|
||||
description=_ "Feeding:
|
||||
This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."
|
||||
description=_ "This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."
|
||||
[/dummy]
|
||||
# wmlxgettext: [abilities]
|
||||
[/abilities]
|
||||
|
@ -582,8 +560,7 @@ This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.
|
|||
[berserk]
|
||||
id=berserk
|
||||
name= _ "berserk"
|
||||
description= _ "Berserk:
|
||||
Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred."
|
||||
description= _ "Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred."
|
||||
value=30
|
||||
[/berserk]
|
||||
#enddef
|
||||
|
@ -594,8 +571,7 @@ Whether used offensively or defensively, this attack presses the engagement unti
|
|||
[damage]
|
||||
id=backstab
|
||||
name= _ "backstab"
|
||||
description= _ "Backstab:
|
||||
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
|
||||
description= _ "When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
|
||||
multiply=2
|
||||
backstab=yes
|
||||
active_on=offense
|
||||
|
@ -608,8 +584,7 @@ When used offensively, this attack deals double damage if there is an enemy of t
|
|||
[plague]
|
||||
id=plague({TYPE})
|
||||
name= _ "plague"
|
||||
description= _ "Plague:
|
||||
When a unit is killed by a Plague attack, that unit is replaced with a unit identical to and on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
|
||||
description= _ "When a unit is killed by a Plague attack, that unit is replaced with a unit identical to and on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
|
||||
type={TYPE}
|
||||
[/plague]
|
||||
#enddef
|
||||
|
@ -620,8 +595,7 @@ When a unit is killed by a Plague attack, that unit is replaced with a unit iden
|
|||
[plague]
|
||||
id=plague
|
||||
name= _ "plague"
|
||||
description= _ "Plague:
|
||||
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
|
||||
description= _ "When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
|
||||
type=Walking Corpse
|
||||
[/plague]
|
||||
#enddef
|
||||
|
@ -632,8 +606,7 @@ When a unit is killed by a Plague attack, that unit is replaced with a Walking C
|
|||
[slow]
|
||||
id=slow
|
||||
name= _ "slows"
|
||||
description= _ "Slow:
|
||||
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
|
||||
description= _ "This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
|
||||
[/slow]
|
||||
#enddef
|
||||
|
||||
|
@ -643,8 +616,7 @@ This attack slows the target until it ends a turn. Slow halves the damage caused
|
|||
[petrifies]
|
||||
id=petrifies
|
||||
name= _ "petrifies"
|
||||
description= _ "Petrify:
|
||||
This attack petrifies the target, turning it to stone. Units that have been petrified may not move or attack."
|
||||
description= _ "This attack petrifies the target, turning it to stone. Units that have been petrified may not move or attack."
|
||||
[/petrifies]
|
||||
#enddef
|
||||
|
||||
|
@ -654,8 +626,7 @@ This attack petrifies the target, turning it to stone. Units that have been petr
|
|||
[chance_to_hit]
|
||||
id=marksman
|
||||
name= _ "marksman"
|
||||
description= _ "Marksman:
|
||||
When used offensively, this attack always has at least a 60% chance to hit."
|
||||
description= _ "When used offensively, this attack always has at least a 60% chance to hit."
|
||||
value=60
|
||||
cumulative=yes
|
||||
active_on=offense
|
||||
|
@ -668,8 +639,7 @@ When used offensively, this attack always has at least a 60% chance to hit."
|
|||
[chance_to_hit]
|
||||
id=magical
|
||||
name= _ "magical"
|
||||
description= _ "Magical:
|
||||
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
|
||||
description= _ "This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
|
||||
value=70
|
||||
cumulative=no
|
||||
[/chance_to_hit]
|
||||
|
@ -681,8 +651,7 @@ This attack always has a 70% chance to hit regardless of the defensive ability o
|
|||
[swarm]
|
||||
id=swarm
|
||||
name= _ "swarm"
|
||||
description= _ "Swarm:
|
||||
The number of strikes of this attack decreases when the unit is wounded. The number of strikes is proportional to the percentage of its of maximum HP the unit has. For example a unit with 3/4 of its maximum HP will get 3/4 of the number of strikes."
|
||||
description= _ "The number of strikes of this attack decreases when the unit is wounded. The number of strikes is proportional to the percentage of its of maximum HP the unit has. For example a unit with 3/4 of its maximum HP will get 3/4 of the number of strikes."
|
||||
[/swarm]
|
||||
#enddef
|
||||
|
||||
|
@ -692,8 +661,7 @@ The number of strikes of this attack decreases when the unit is wounded. The num
|
|||
[damage]
|
||||
id=charge
|
||||
name= _ "charge"
|
||||
description= _ "Charge:
|
||||
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
|
||||
description= _ "When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
|
||||
multiply=2
|
||||
apply_to=both
|
||||
active_on=offense
|
||||
|
@ -706,8 +674,7 @@ When used offensively, this attack deals double damage to the target. It also ca
|
|||
[drains]
|
||||
id=drains
|
||||
name= _ "drains"
|
||||
description= _ "Drain:
|
||||
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
|
||||
description= _ "This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
|
||||
[/drains]
|
||||
#enddef
|
||||
|
||||
|
@ -716,9 +683,8 @@ This unit drains health from living units, healing itself for half the amount of
|
|||
# [specials] clause.
|
||||
[firststrike]
|
||||
id=firststrike
|
||||
name= _ "firststrike"
|
||||
description= _ "First Strike:
|
||||
This unit always strikes first with this attack, even if they are defending."
|
||||
name= _ "first strike"
|
||||
description= _ "This unit always strikes first with this attack, even if they are defending."
|
||||
[/firststrike]
|
||||
#enddef
|
||||
|
||||
|
@ -728,7 +694,6 @@ This unit always strikes first with this attack, even if they are defending."
|
|||
[poison]
|
||||
id=poison
|
||||
name= _ "poison"
|
||||
description= _ "Poison:
|
||||
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
|
||||
description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
|
||||
[/poison]
|
||||
#enddef
|
||||
|
|
Loading…
Add table
Reference in a new issue